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lunaplus skilllist + itemlist header

Newbie Spellweaver
Joined
Jan 7, 2013
Messages
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don't confuse with c++ header. this is just for excel which you place this in first row to help the name for each column.

skill list: (from left to right)
Code:
Index,
Name,
Level,
2DImage,
ToolTip,
OperatorEffect,
TargetEffect,
SkillEffect,
AnimationTime, 
CastingTime, 
CoolTime, 
DelayTime, 
Battle, 
Peace, 
Move, 
Stop, 
#EMPTY,
RequiredBuff, 
Target, 
Kind, 
#EMPTY, 
Equip,
#EMPTY, 
Area, 
AreaTarget, 
AreaData, 
Unit, 
UnitDataType, 
UnitDataValue, 
Success, 
Cancel, 
Range, 
ConsumeType, 
ConsumeValue, 
ConsumeItemIndex,
ConsumeItemQuantity,
Money,
Mana,
Life, 
TrainPoint, 
TrainMoney, 
BuffIndex 1,
BuffRate 1,
 BuffIndex 2,
BuffRate 2,
 BuffIndex 3,
BuffRate 3,
 BuffIndex 4,
BuffRate 4,
 BuffIndex 5,
BuffRate 5,
IsMove, 
RequiredPlayerLevel,

item list: (from left to right)
Code:
ItemIdx, 
ItemName, 
ItemToolTip, 
Image2DNum, 
Part3DModelNum, 
Shop, 
Category, 
Grade, 
LimitRace, 
LimitGender, 
LimitLevel, 
Stack, 
Trade, 
Deposit, 
Sell, 
Decompose, 
DecomposeIdx, 
Time, 
BuyPrice, 
SellPrice, 
EquipType, 
EquipSlot, 
Durability, 
#EMPTY, 
Repair, 
WeaponAnimation, 
WeaponType, 
PhysicAttack, 
MagicAttack, 
ArmorType, 
AccesoriesType, 
PhysicDefense, 
MagicDefense, 
IsEnchant, 
Improvement, 
EnchantValue, 
EnchantDeterm, 
ImprovemebtSTR,
ImprovementDEX, 
ImprovementVIT,  
ImprovementINT, 
ImprovementWIS, 
ImprovementLife, 
ImprovementMana, 
ImprovementSkill, 
Skill, 
SupplyType, 
SupplyValue, 
Kind, 
RequiredBuff, 
Battle, 
Peace, 
Move, 
Stop, 
Rest, 
Seal, 
TimeKind, 
UseTime, 
BuyFishPoint, 
PointType, 
PointTypeValue1, 
PointTupeValue2, 
Type, 
TypeDetail,
 
Last edited:
Newbie Spellweaver
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Mar 3, 2013
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is posible to seach another parameter for another bins files at the source code?
 
Banned
Banned
Joined
Dec 20, 2011
Messages
462
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30
Would this be useful for classic luna, too?
 
Newbie Spellweaver
Joined
Jan 7, 2013
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not really useful for classic. because classic has less parameters.
 
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