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[Pre-Release] AIPolicy Editor - Deluxe Edition

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Newbie Spellweaver
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Problems with running on win7
more specifically, the program does not open easily.




File name: AIPolicy Deluxe v0.0.2.1.exe
Detection ratio: 3 / 41
Analysis date: 2012-08-06 09:19:48 UTC ( 0 минут ago )
 
Last edited:
RaGEZONER
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win7 x64 . ult.

Problemsignatur 04: AIPolicy Problemsignatur 05: 0.0.2.1
Problemsignatur 06: 501f397b
Problemsignatur 07: 283
Problemsignatur 08: 1a5
Problemsignatur 09: System.IO.FileNotFoundException
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789
 
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Doesn't work with windows 7 x64 ultimate but this seems like a great release. Been waiting a loooooong time for an aipolicy editor. Now it looks like one is finally on the horizon :D:

Correction: It does work with the dll, my bad, great release.

Seems to be throwing up a lot of unknown types errors on my aipolicy. I'm using a 1.3.6 aipolicy.data file. Is the program meant to use 1.2GB of ram? o_O
 
Last edited:
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it's using 55,356K for my PC

and I personally don't have 1.3.6 files, but I did find something odd...

mob ID: 34620 uses AI controller 1855

highest AI policy in the editor: 1654

(and yes I am using the same version of AIpolicy AND elements.data
 
I are an engineer
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checked the PWI latest and it has 1819..

if you have PWI's latest it should have more than that (I'm pretty sure) if you need it, let me know

Works fine with the latest for me. Take a look at the screenshot in the OP and you'll see I added
Controller 1820 as a test.
 
Legendary Battlemage
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Is working just fine and all controllers work. This takes us 1 step closer to being able to add fully customized content.
 
I are an engineer
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@sxymxd84
Thanks... check out the latest updates! All 3 aipolicy file types now fully editable!
Now to add the search and translation features, language support, simplified
Conditions editing and, of course, a CHM Help file to go along with it! :lol:
 
Legendary Battlemage
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I downloaded the newest one first :p works perfectly, and this will make dev's able to developer better AI for mobs / quests / whatever they want. Only thing left now is to get ahold of source and the sky will be the limit.
 
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Works fine with the latest for me. Take a look at the screenshot in the OP and you'll see I added
Controller 1820 as a test.

ID(int32)=34620
Type(int32)=31228
Name(wstring:64)=Devil Dragon: Annualus
?(wstring:32)=0
Element(wstring:32)=No Attribute
?(int32)=1073741824
?(int32)=2048
?(string:128)=Models\NPCs\怪物\boss\魔魂\魔魂大.ecm
?(string:128)=
?(string:128)=GFX\策划联入\怪物击中\怪物轻兵器击中.gfx
?(float)=0.75
?(float)=0.65
?(int32)=0
?(int32)=0
Level(int32)=105
?(int32)=60
?(int32)=0
HP(int32)=20120000
Physical Defense(int32)=9000
Metal Defense(int32)=2000
Wood Defense(int32)=2000
Water Defense(int32)=2000
Fire Defense(int32)=2000
Earth Defense(int32)=2000
?(int32)=30656
EXP(int32)=1
SP(int32)=1
Coin Mean(int32)=0
Coin Variance(int32)=0
?(int32)=1
?(int32)=15
Accuracy(int32)=4275
Evasion(int32)=226
Min. Physical Attack(int32)=4277
Max. Physical Attack(int32)=5217
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(float)=3.5
?(float)=2.5
Min. Magic Attack(int32)=3422
Max. Magic Attack(int32)=4174
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=1
?(int32)=2048
?(int32)=2048
Aggro Range(float)=100
Aggro Time(float)=100
?(int32)=0
?(int32)=0
?(int32)=1
Walk Speed(float)=4
Run Speed(float)=6
Fly Speed(float)=0
Swim Speed(float)=0
?(int32)=0
?(int32)=0
AI Controller(int32)=1855
?(int32)=0
?(float)=1
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(float)=1
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(float)=1
?(int32)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(float)=1
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(float)=0
?(float)=0
?(float)=1
?(float)=0
?(int32)=10
?(int32)=1
?(int32)=34617
?(float)=1
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(float)=0
?(int32)=1
?(float)=0
?(int32)=0
?(float)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
?(int32)=0
 
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