Elite Diviner
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This thread is an extension of original thread that involves a STEP BY STEP tutorial and example of editing physics and collision file to prevent glitch that caused people to be able to climb trees.
For more info on that visit the original thread in Tutorials section or just press the following link:
http://forum.ragezone.com/f791/tutorial-fix-collision-physics-mesh-950717/
Here I present you a download link for all* trees that are used in WarZ's map Colorado
Download link:
Revision: 3.0
Update [Rev2.0]
Update [Rev3.0]
* = I didn't change collision for all trees available, only to those that were listed in "Collections" tab in the Studio, basically trees that were being used in Colorado. If I missed something let me know and I'll fix that (or you'll fix it yourself now that you have a tutorial that you can follow tt1: )
Cheers!
A simple like here on the forum will be enough, but if anyone's deviant enough to thank me with a little tip, They can tip me through my paypal. my E-mail is ckz3vict@gmail.com
For more info on that visit the original thread in Tutorials section or just press the following link:
http://forum.ragezone.com/f791/tutorial-fix-collision-physics-mesh-950717/
Here I present you a download link for all* trees that are used in WarZ's map Colorado
Download link:
You must be registered to see links
Revision: 3.0
Update [Rev2.0]
Trees affected - reason:
pinetrees_a_lrg_01 - Upgraded collision mesh, optimized distance, Fixed height (some trees that are too much beneath the ground had no collision at all)
pinetrees_a_lrg_03 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_a_med_01 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_a_med_02 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_a_med_03 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_a_sml_03 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_grp_a_lrg_01 - Upgraded collision mesh, optimized distance, Fixed height
pinetrees_grp_a_med_01v - Upgraded collision mesh, optimized distance, Fixed height
Update [Rev3.0]
Trees affected - reason:
aspen_tree_a_lrg_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
aspen_tree_a_med_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
aspen_tree_a_sml_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_lrg_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_lrg_03 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_med_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_med_02 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_med_03 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_a_sml_03 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_grp_a_lrg_01 - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
pinetrees_grp_a_med_01v - There was a bug where players couldn't shoot through the collision even though area was blank, now it's fixed.
* = I didn't change collision for all trees available, only to those that were listed in "Collections" tab in the Studio, basically trees that were being used in Colorado. If I missed something let me know and I'll fix that (or you'll fix it yourself now that you have a tutorial that you can follow tt1: )
Cheers!
A simple like here on the forum will be enough, but if anyone's deviant enough to thank me with a little tip, They can tip me through my paypal. my E-mail is ckz3vict@gmail.com
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