Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Adding new item image and pet textures to game

Newbie Spellweaver
Joined
Mar 2, 2019
Messages
12
Reaction score
0
Hi all,

I'm trying to add a new item image to the game, but I haven't been able to do that.
I tried this: TClientWnd.cpp -> vCustomImgId -> add new id, bigger than 60000 and Edit TItem.tcd item visual id, and i put it image in the Data/Img/Custom/id.png

But not worked
molyche - Adding new item image and pet textures to game - RaGEZONE Forums


also, i need all items image, pet textures. How to get these?

Thank you in advance for your help.
 
Last edited:
Skilled Illusionist
Joined
Feb 25, 2009
Messages
343
Reaction score
114
Yes ! :D

For add custom textures to pet ect, watch in Araz client's files:
Araz4Story PvP\Data\Skin\Custom --> Here, there are some custom textures for pets :)
Araz4Story PvP\Data\Img\Custom --> Here some icons, ect... :D
 
Upvote 0
Newbie Spellweaver
Joined
Mar 2, 2019
Messages
12
Reaction score
0
Yes i learned add new texture and icon. But now i have one problem. How to get default textures and all icons? For example, how to get kitsune texture? And all item icons?

Ex: Black Panda's texture, . But i have just black panda texture :/ i need other textures.
 
Upvote 0
Newbie Spellweaver
Joined
Jun 22, 2014
Messages
54
Reaction score
25
Yes i learned add new texture and icon. But now i have one problem. How to get default textures and all icons? For example, how to get kitsune texture? And all item icons?

Ex: Black Panda's texture, . But i have just black panda texture :/ i need other textures.
search for void CTachyonRes::LoadTEX(

add this:
CString pos;pos.Format("Textury\\%u.png", dwPOS);

under:
DWORD dwSize = 0;ucpr.Read( &dwSize, sizeof(DWORD));


add this:
pTEXSRC->SaveImageFile(pos, D3DXIFF_PNG, pTEXSRC->GetTEX());

under:
pTEXSRC->LoadT3DTEX( pDATA, dwSize, dwOrgSize, bFormat);ucpr.Seek( dwSize, CFile::current);
 
Upvote 0
Initiate Mage
Joined
Apr 2, 2019
Messages
4
Reaction score
0
search for void CTachyonRes::LoadTEX(

add this:
CString pos;pos.Format("Textury\\%u.png", dwPOS);

under:
DWORD dwSize = 0;ucpr.Read( &dwSize, sizeof(DWORD));


add this:
pTEXSRC->SaveImageFile(pos, D3DXIFF_PNG, pTEXSRC->GetTEX());

under:
pTEXSRC->LoadT3DTEX( pDATA, dwSize, dwOrgSize, bFormat);ucpr.Seek( dwSize, CFile::current);

Where then are these PNG images stored? Which way?
 
Upvote 0
Newbie Spellweaver
Joined
Jun 22, 2014
Messages
54
Reaction score
25
Create folder \\Textury or whatever name of folder you want, you can change it in that script and run the client
it should decompile all pngs
 
Upvote 0
Back
Top