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Adding new item image and pet textures to game

Newbie Spellweaver
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Hi all,

I'm trying to add a new item image to the game, but I haven't been able to do that.
I tried this: TClientWnd.cpp -> vCustomImgId -> add new id, bigger than 60000 and Edit TItem.tcd item visual id, and i put it image in the Data/Img/Custom/id.png

But not worked
molyche - Adding new item image and pet textures to game - RaGEZONE Forums


also, i need all items image, pet textures. How to get these?

Thank you in advance for your help.
 
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Skilled Illusionist
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Yes ! :D

For add custom textures to pet ect, watch in Araz client's files:
Araz4Story PvP\Data\Skin\Custom --> Here, there are some custom textures for pets :)
Araz4Story PvP\Data\Img\Custom --> Here some icons, ect... :D
 
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Yes i learned add new texture and icon. But now i have one problem. How to get default textures and all icons? For example, how to get kitsune texture? And all item icons?

Ex: Black Panda's texture, . But i have just black panda texture :/ i need other textures.
 
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Newbie Spellweaver
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Yes i learned add new texture and icon. But now i have one problem. How to get default textures and all icons? For example, how to get kitsune texture? And all item icons?

Ex: Black Panda's texture, . But i have just black panda texture :/ i need other textures.
search for void CTachyonRes::LoadTEX(

add this:
CString pos;pos.Format("Textury\\%u.png", dwPOS);

under:
DWORD dwSize = 0;ucpr.Read( &dwSize, sizeof(DWORD));


add this:
pTEXSRC->SaveImageFile(pos, D3DXIFF_PNG, pTEXSRC->GetTEX());

under:
pTEXSRC->LoadT3DTEX( pDATA, dwSize, dwOrgSize, bFormat);ucpr.Seek( dwSize, CFile::current);
 
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Initiate Mage
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search for void CTachyonRes::LoadTEX(

add this:
CString pos;pos.Format("Textury\\%u.png", dwPOS);

under:
DWORD dwSize = 0;ucpr.Read( &dwSize, sizeof(DWORD));


add this:
pTEXSRC->SaveImageFile(pos, D3DXIFF_PNG, pTEXSRC->GetTEX());

under:
pTEXSRC->LoadT3DTEX( pDATA, dwSize, dwOrgSize, bFormat);ucpr.Seek( dwSize, CFile::current);

Where then are these PNG images stored? Which way?
 
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Newbie Spellweaver
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Create folder \\Textury or whatever name of folder you want, you can change it in that script and run the client
it should decompile all pngs
 
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