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Recent content by Akitasha

  1. Akitasha

    Blast From The Past.jpg (V6)

    I'm not to keen on using other people's sources, especially from what i've seen is archaic coding to me, I mean sure I would love to use it for reference, less time spent decoding packets, but iunno there a sort of thrill/adventure of coding things on your own, along with the learning experience...
  2. Akitasha

    Blast From The Past.jpg (V6)

    Well thanks for the release, grabbed the client, going to see what's up with flyff after a fun break... I see that it ended up being a lot of sillyness once the official server files were out with sources...
  3. Akitasha

    [Release] Wonderking Emulator

    Whats underground :O.
  4. Akitasha

    [Communtiy Dev]osA FlyFF

    don't believe so, I also thought about working on this, but came too late for the party :O.
  5. Akitasha

    [Development] Project VANADIS

    Well good luck on your project.
  6. Akitasha

    [Dev]Rhisis Emulator Snapshot

    Lol v14, was on whim really, and Duo said we should concentrate on one client, I was working on v11 and occasionally v14, while Duo was working on v6. Divine how goes your personal project :O. @darkesthour123: It's in C++.
  7. Akitasha

    [Dev]Rhisis Emulator Snapshot

    Yes he is, and Rhisis is progressing :O
  8. Akitasha

    [Release] Wonderking Emulator

    Finally got this some what working for me since I didn't want to deal with odbc, i switched to using mysql .net connector, haven't tried to get ingame, but did get to char select, first time using C# and it's weird very java like feel to it.
  9. Akitasha

    Has it really come to this?

    It's easier for us to debug while we run the server in comparison to other people running servers and us trying to reproduce the error for the crash, since if any crashes occur we usually have the stack on hand, and can figure out the source of the crash. We're still around, it's been 9 months...
  10. Akitasha

    Flyff Source Files.

    What version of boost are you using? I got it to compile with minor changes with the latest boost version. As for closed src Rhisis: Still far from going out of beta, Duotone is gone for a week for a week or two, so no progress on the skill system(I would work on it but i'm not sure what his...
  11. Akitasha

    Flyff Source Files.

    Wow those rhisis src files are awful lol... I should clarify what I meant :O, the source is highly unorganized and a lot of things are just not implemented well. I had planned to update it for the public to have something to work with, but I just couldn't stand what it looks like. Off-topic...
  12. Akitasha

    Official Files Development

    So whats this topic about?
  13. Akitasha

    [Dev] Project Glaphan - v6 Emulator

    It's right there next to this Project :ott1:
  14. Akitasha

    [Dev]Rhisis Emulator Snapshot

    Project Update For those that don't visit the other forums.. just a small update Adding to this is, progress is being made on guilds...
  15. Akitasha

    [Dev]Rhisis Emulator Snapshot

    Thanks guys for the support Current plan is to rewrite parties... it's going well, hopefully the newer implementation is designed better with a lot of the excess of the old implementation cut out. Still need to fight walk code, thanks for duotone and nicco for their help on it but still needs a...
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