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i'M not sure about the adress atm.
but here how to find it =>
breakpoint on -> 0x0047FBEA
Execute skill => follow breakpoint.
edit:
Adress should be => 0x00488330
Player::_FindItem(Player *player, int index, int amount) 0x0045D1E0 should it be..
returns Item Object.
int* item = Player::FindItem(player,index,amount);
if(item)
{
int state = item[12];
if(state == 1 || state == 9 || state == 129)
{
// item is...
hmmm.. maybe this is possible if you Change Player Z Value and Syncro with the Client...
I never continued the work on it, because no one really asked for it.. I think I still have the Source. should be possible to implement a scripting for ppl...
The Question is what kind of scripting is...
Some stuff, maybe some of you get use of this.:junglejane:
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R3Vo is the only one understanding this Question lol. ( btw. you know all numbers? :D )
DSS / Bof are for sure just an Number in the Info Colum in Items Table - like Mixing Stones-
Inix engine know's how to add the Infos to items by this Number's.
nothing Prefix or any other poop..
all...
sorry but I see no Problem here.
He can lower the running Costs and Investments with stuff like this ..
I see you are far away from beeing a Businessman.
Hyperfilter is fine, we did pay around 600/700 when Kal was running in the good days. but I know ppl who did take down Hyperfilter in...
you could reverse yourself if you are interested in ^^
signed int __thiscall CChar::CheckHit(void *Attacker, int pTarget, int a3)
{
signed int result; // eax@2
int v4; // esi@6
signed int v5; // [sp+4h] [bp-30h]@16
int v6; // [sp+18h] [bp-1Ch]@4
int pAttacker; // [sp+24h] [bp-10h]@1...