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Recent content by Fenris

  1. Fenris

    What's coming out of your speaker holes?

    You must be registered for see element. no dark theme. no dev title after years of showing custom implemented code for games. lack of updates. lack of interaction. Laziness all over... literally everyone so lazy and always with excuses. (but its really because all lazy). I shall depart to touch...
  2. Fenris

    Changing max stats

    Hi, I dont normally do Mu but, Ideally, you'd want to limit it through source probs. Not sure how Mu works, but generally the data just gets thrown in to the db while a player is already active and the data doesn't get repulled, so data may end up mismatching from client/server, and db. The...
  3. Fenris

    [RELEASE] reworked teleporter + drops

    You must be registered for see element. - define the missing widc variables in resdata.h
  4. Fenris

    Modify the Spec_Item.txt file

    You can find by looking for PropItem. Yes, lots of entries. Well, it's the "struct" that contains the data for items. you'll eventually hit project, projectcmn, files. Theres the load in there. But the file names are loaded in Masquerade.prj for spec_item/propitem which the loader for that is in...
  5. Fenris

    The compiled Neuz program is not compatible with Win10

    If you set up breakpoints prior to the executables crash point, you'll be able to step through. But, if it is exiting without a crash while debugging, that sounds like it's exiting gracefully, meaning the application is calling the method to close itself (an example is people use ExitProcess(-1)...
  6. Fenris

    Inventory changes nuked my client for some reason

    1. Resmanager.cpp/.h will contain that answer. That's the file reading for the resdata.inc. 2. Yes. it is different. Sounds like a dangling pointer. It might have been assigned, then deleted, but the variable itself was never reset to nullptr and still points to the address 0x28804f34. You can...
  7. Fenris

    [Question] Upgrade System

    itemupgrade.cpp forgot, everything should already be there. just add the - gold.
  8. Fenris

    Random stuff

    #FuckMental. #RagezoneIsDead Years and still no dev status.
  9. Fenris

    Ankou Flyff (Client Dump)

    Method used: if (*reinterpret_cast<unsigned char*>(&bEncrpytion) == 152) { g_byEncryptionKey = g_byEncryptionKey ^ 121; bEncryption = false; } else if (*reinterpret_cast<unsigned char*>(&bEncrpytion) == 153) { g_byEncryptionKey = g_byEncryptionKey ^...
  10. Fenris

    Floating Castle

    CMover::ProcessDustSFX Meaning its a "monster" type with missing animation. Is there animation loaded for this monster? is it a static object being used as a monster?
  11. Fenris

    [VS22] v15

    I would also like to point out that the second one isn't even a "fix" and if someone is crashing because of a pItem or pItemBase being nullptr at that specific point is suffering from other issues like memory corruption. The pItem pointer is accessed in the previous function without a check, and...
  12. Fenris

    Invisible Pet

    #ifdef __PetIllusionFixes #ifdef __CLIENT CMover *pPet = m_pet.GetObj(); if (pPet) { if (HasBuff(BUFF_SKILL, SI_ACR_SUP_DARKILLUSION)) pPet->m_dwMode |= TRANSPARENT_MODE; else pPet->m_dwMode &= (~TRANSPARENT_MODE); } #endif #ifdef __WORLDSERVER // force transparent and...
  13. Fenris

    Floating Castle

    MOTION_ATTR *IsAttrSound( void ) { if( m_pMotion == NULL ) { LPCTSTR szErr = Error( "IsAttrSound : pMotion==NULL %d %d", m_fFrameOld, m_fFrameCurrent ); ADDERRORMSG( szErr ); } return m_pMotion->IsAttrSound( m_fFrameOld, m_fFrameCurrent ); } // ÇöÀç ÇÁ·¹ÀÓ¿¡ »ç¿îµå¼Ó¼ºÀÌ...
  14. Fenris

    Question about Editing with Atools/VS reliable when it gets to look for systems

    Atools world editor edits the world. These are the files that can/could be edited: .wld(basic world info), wld.cnt (continent settings), .lnd,(objects and stuff on the map) .txt.txt (name to text id), .rgn(Region specifiers, (music, fight region, etc, item spawns and mob spawns), .dyo(npc data)...
  15. Fenris

    Need help with NPC Structure

    It depends on what your specific issue is. 1. Are you setting the npc's m_nStructure variable in character inc. 2. Did you add the structure itself in etc? 3. Did you increase MAX_STRUCTURE to be one higher than your last strcture entry? If thats all done, then you're issue is probably. 4...
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