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Recent content by ivanlamega

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    How create new Object Trigger

    You need to create a file .t in pctrigger
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    Help with 1.0 tw dogi's only dropping?

    In that code the drop system is not working, there are a handful of dogi codes embedded in the code. The server does not read tables for the drop.
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    DBOG 2.0 Open Source Development Progress

    Great, there are examples of how to read the xml files in the same client code. I think one is soundproperty.xml I hope updates from you soon!
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    DBOG 2.0 Open Source Development Progress

    One more thing, you need to replace the itemproperty.rdf file that the client 2.0 has with the one that the TW client has, in the TW client there is a file called itemproperty.rdf in the prop.pak, you need to copy that file and put it in the prop .pak of the client 2.0 to have the effects.
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    DBOG 2.0 Open Source Development Progress

    You must filter because not all equipment has effects, I did this:: if (m_eInstanceEquipSlotType == ITEM_EQUIP_TWO_HAND || m_eInstanceEquipSlotType == ITEM_EQUIP_BACK || m_eInstanceEquipSlotType == ITEM_EQUIP_R_HAND || m_eInstanceEquipSlotType == ITEM_EQUIP_L_HAND ||...
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    DBOG 2.0 Open Source Development Progress

    Yes, that code works, I'm using it, in fact you can debug and you will see all the information that the object has
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    DBOG 2.0 Open Source Development Progress

    The information about the lightning effect on the items is in the file itemproperty.rdf in the prop.pak. Inside that file is the information of the effects of all the items that can be upgraded :): pGradeEffect = (CNtlInstanceEffect*)GetSceneManager()->CreateEntity(PLENTITY_EFFECT...
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    DBOG 2.0 Open Source Development Progress

    How are you progressing? :):
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    DBOG 2.0 Open Source Development Progress

    Great, glad I was helpful.Hopefully you can upload all compiled tools and fixed code on github so we can all compile it. :D
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    DBOG 2.0 Open Source Development Progress

    If you have managed to correct the dependencies of many tools, could you upload all those solutions to the gihub repository? Venus manages to read the effects well, in that there is no problem, the problem is that the saving of files must be fixed. Since it damaged us it only fixed the effect...
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    DBOG 2.0 Open Source Development Progress

    You just have to put this in the same folder as the Venus tool, and you have to extract all the game files with packeditor.exe You must be registered for see element.
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    DBOG 2.0 Open Source Development Progress

    I'm not sure which files need to be modified, but you can check where these two files are uploaded.visualeffect_01.eff and visualeffect_02.eff The venus tool (as well as other tools) need a folder with files, because if it can't find it, it will crash.
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