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Recent content by Pipotron

  1. Pipotron

    Nullpointer v111

    If I were you, the first thing I'd check is how skills are loaded from database to populate the skills variable (such loading is commonly done in MapleCharacter, although I don't know which source you're working with). Off the top of my head, I'd suggest making sure that you're not filling the...
  2. Pipotron

    gainvotePoints(); Doesn't update MySQL column votepoints

    You don't have a column called "votepoints" getting updated, in your saveCharToDB function. ps.setInt(49, votePoints); The 49th column written in the query is "fquest", which means that ret.votePoints = rs.getInt("votepoints"); this is never changing.
  3. Pipotron

    [help]can't see character in some dark maps

    Might have to do with the positioning of the transparent circle, in the wz files. You can find it in Effect.wz/MapEff.img/Viewrange. The one you're showing is gonna be 0, but you'll probably need to retouch all of those. Origin value is what you're gonna want to edit.
  4. Pipotron

    [Help] Modify speed cap on the client

    The fact that the speed is integer-based means that its maximum value can be 2.147.483.647, and that it will occupy 4 bytes of data in memory. Using the hex editor, in all those three addresses you will find the number d1 2f 01 00 (we need to consider 4 bytes because of it being an integer)...
  5. Pipotron

    WZ [Harepacker] there is no wz files, only xml files

    Oh, those files are for the server-side of the games: they're already ready, you don't need to use HaRepacker to edit them. Those folders will be used by your server to perform checks on items, players, maps, and everything else that will need to be calculated.
  6. Pipotron

    WZ [Harepacker] there is no wz files, only xml files

    Those xml files need to be created by exporting a .img from the wz files, using the "Classic" option. For example, if you want to have a valid 0201.img.xml, you're gonna need an Item.wz to take it from. Select 0201.img, then, in HaRepacker, choose "Tools" > "Export selection" > "XML" >...
  7. Pipotron

    Make Boomerang Step useable off platforms?

    Glad to help c: and good luck on the server!
  8. Pipotron

    Make Boomerang Step useable off platforms?

    You're gonna need to alter address 00950D95: [old] JE 00950DA5 [new] JE 00950DC1 This will take care of the platform length constraint on the X axis. Should you also wish to use the skill while in the air, the following edit is at address 00950B4D: [old] JE 00950C46 [new] JE 00950C53 This...
  9. Pipotron

    Unknown error in adding map

    If you're talking about the Krexel boss map, you may be missing the tree branch reactor that's required to summon the boss. You can search for its reactor id in the list of map reactors in Map.wz, and import it in Reactor.wz.
  10. Pipotron

    WZ Map.wz Back Types

    If I'm not wrong: 0 - Simple image (eg. the hill with the tree in the background of Henesys) 1 - Image is copied horizontally (eg. the sea in Lith Harbor) 2 - Image is copied vertically (eg. trees in maps near Ellinia) 3 - Image is copied in both directions (eg. the background sky color square...
  11. Pipotron

    How can some quest finished even with out been written

    @Lowbobs is right, 1016 and 1017 are two disabled Mai's Training versions (the item requirement in both is the Wizet Suit top). The first training that you completed was actually 1041, Mai's First Training. The second one, 1042, has a level requirement of 10, and ofcourse also a requirement on...
  12. Pipotron

    Crit classes do not deal damage

    I'm gonna take a look at the source today, I don't have much experience with Solaxia v2 yet. Just to make sure, You must be registered for see element. is updated to the one you're using, isn't it?
  13. Pipotron

    Adding custom mob stats on specific channels (LeaderMS)

    Re: Adding custom mob stats on specific channels (heavenMS) You can set custom stats for monsters, although most of them will not reflect in the client (like the level or the name) and would only be visible via server commands. I haven't tried altering the damage, but I'd expect it to behave in...
  14. Pipotron

    Crit classes do not deal damage

    We're gonna need a bit more information than that, in order to troubleshoot ~ First of all, what game version and server source are we dealing with?
  15. Pipotron

    Adding custom mob stats on specific channels (LeaderMS)

    Re: Adding custom mob stats on specific channels (heavenMS) Hi there, what's the error that's being thrown?
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