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Recent content by SniperMasterBR

  1. SniperMasterBR

    [RELEASE] SniperMasterBR's Mega Files

    Credits added. Thanks The Owl
  2. SniperMasterBR

    [RELEASE] SniperMasterBR's Mega Files

    There are some rumours that mega.co.nz is about to close it's operations so why not release all my files from Mega related to Infestation ?! WARNING: Most of this files are not mine (obviously). So here we go again ! MAPS You must be registered for see element. (Credits: SniperMasterBR) You...
  3. SniperMasterBR

    [Tutorial] Battle Royale System V.2

    Re: [Release] Battle Royale System V.2 Awesome release ! Hope it works
  4. SniperMasterBR

    [Release] Un-Released SMMO Gun - M4A1 Carbine

    Cool Release ! Any other skins by SMMO ?
  5. SniperMasterBR

    [RELEASE] HellZ Files (Source Codes and Cosmetic Stuff)

    Hello RageZone, I decided to release all of my files because there are some people sharing an old source that I had trought skype, so why not release that old source and all the other files that I have on my Mega Account. I am not at all saying that these files are all mine, it is just a release...
  6. SniperMasterBR

    [Release]10 new items (All SIG SAUER 556)

    Douglas, could you make HUD icons ? Thx <3
  7. SniperMasterBR

    [Release] AWP || Asiimov

    I was waiting for a release like this. Good job ! Bring more guns if possible !
  8. SniperMasterBR

    [Help] How to place Player and Loot spawns

    That didn't worked. But it was a start. I am going to leave a fix here for anyone else that has the same issue. - Create a file called: Objects.xml. - Inside the file you need to put this: - Save it on: "Data\ObjectsDepot\GAMEPLAY" I hope I helped. Thanks for the tip eywasgeht.
  9. SniperMasterBR

    [Help] How to place Player and Loot spawns

    I can't even see it on the list.
  10. SniperMasterBR

    [Help] How to place Player and Loot spawns

    My studio is really glitched then.
  11. SniperMasterBR

    [Help] How to place Player and Loot spawns

    I need to know how to place Player Spawns and Loot Spawns on the Terrain V3 Studio. I already made tons of maps on the Terrain V2 Studio, but I guess stuff changed. That is all :ott1:
  12. SniperMasterBR

    [PS-Development] The Dead Forest

    Re: [Development] The Dead Forest This game will have nothing to do with The Forest. I am not inspired by that game. I got the inspiration from Battle Royale + DayZ Epoch.
  13. SniperMasterBR

    [PS-Development] The Dead Forest

    Re: The Dead Forest - Development I don't think people will get low FPS because it is not individual objects placed on the map. Most of the objects are from collections. So the only difficulty people will have is on the loading screen. It may load a bit slower then cliffside...
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