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[Help] How to place Player and Loot spawns

Newbie Spellweaver
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I need to know how to place Player Spawns and Loot Spawns on the Terrain V3 Studio.
I already made tons of maps on the Terrain V2 Studio, but I guess stuff changed.

That is all :eek:tt1:
 
Junior Spellweaver
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hm, nope, its all the same hahaha, you really think, Scammerpoint do something new ? haha.

greetings
 
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Newbie Spellweaver
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My studio is really glitched then.
You can't see your loot boxes being placed when you do CTRL+Right Click? Actually it is being placed but the box is not being rendered. There is a variable called bool_show_icon or something similar.
 
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Junior Spellweaver
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do you have the correct file in ObjectsDepot/GAMEPLAY ?

there should be a file, called "objects.dat" ,

inside this file you need to have this

Code:
13PlayerSpawnPoint obj_PlayerSpawnPoint
ItemSpawnPoint obj_ItemSpawnPoint
PostBox obj_PostBox
AmbientSound obj_AmbientSound
MusicTriggerArea obj_MusicTriggerArea
ReverbZone obj_ReverbZone
ReverbZoneBox obj_ReverbZoneBox
ZombieSpawn obj_ZombieSpawn
PermanentNote obj_PermanentNote
VehicleSpawn obj_VehicleSpawn
ZombieDummy obj_ZombieDummy
RadBox obj_RadBox

if not, you found your problem
 
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Newbie Spellweaver
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That didn't worked. But it was a start. I am going to leave a fix here for anyone else that has the same issue.

- Create a file called: Objects.xml.
- Inside the file you need to put this:
<?xml version="1.0"?>
<root>
<object name="Player Spawn Point" type="obj_PlayerSpawnPoint"/>
<object name="Vehicle Spawn Point" type="obj_VehicleSpawnPoint"/>
<object name="Item Spawn Point" type="obj_ItemSpawnPoint"/>
<object name="Hacker Decoy Spawn Point" type="obj_HackerItemSpawnPoint"/>
<object name="Post Box" type="obj_PostBox"/>
<object name="Ambient Sound" type="obj_AmbientSound"/>
<object name="Reverb Zone" type="obj_ReverbZone"/>
<object name="Reverb Zone Box" type="obj_ReverbZoneBox"/>
<object name="Zombie Spawn" type="obj_ZombieSpawn"/>
<object name="Permanent Note" type="obj_PermanentNote"/>
<object name="Store NPC" type="obj_StoreNPC"/>
<object name="Vault NPC" type="obj_VaultNPC"/>
<object name="EnvMap Probe" type="obj_EnvmapProbe"/>
<object name="Dropped Item" type="obj_DroppedItem"/>
<object name="Repair Bench" type="obj_RepairBench"/>
<object name="Mission Area" type="obj_MissionArea"/>
<object name="Mission State Object" type="obj_MissionStateObject"/>
<object name="NoClip Box" type="obj_NoClipBox"/>
</root>
- Save it on: "Data\ObjectsDepot\GAMEPLAY"

I hope I helped. Thanks for the tip eywasgeht.
 
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Junior Spellweaver
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That didn't worked. But it was a start. I am going to leave a fix here for anyone else that has the same issue.

- Create a file called: Objects.xml.
- Inside the file you need to put this:
<?xml version="1.0"?>
<root>
<object name="Player Spawn Point" type="obj_PlayerSpawnPoint"/>
<object name="Vehicle Spawn Point" type="obj_VehicleSpawnPoint"/>
<object name="Item Spawn Point" type="obj_ItemSpawnPoint"/>
<object name="Hacker Decoy Spawn Point" type="obj_HackerItemSpawnPoint"/>
<object name="Post Box" type="obj_PostBox"/>
<object name="Ambient Sound" type="obj_AmbientSound"/>
<object name="Reverb Zone" type="obj_ReverbZone"/>
<object name="Reverb Zone Box" type="obj_ReverbZoneBox"/>
<object name="Zombie Spawn" type="obj_ZombieSpawn"/>
<object name="Permanent Note" type="obj_PermanentNote"/>
<object name="Store NPC" type="obj_StoreNPC"/>
<object name="Vault NPC" type="obj_VaultNPC"/>
<object name="EnvMap Probe" type="obj_EnvmapProbe"/>
<object name="Dropped Item" type="obj_DroppedItem"/>
<object name="Repair Bench" type="obj_RepairBench"/>
<object name="Mission Area" type="obj_MissionArea"/>
<object name="Mission State Object" type="obj_MissionStateObject"/>
<object name="NoClip Box" type="obj_NoClipBox"/>
</root>
- Save it on: "Data\ObjectsDepot\GAMEPLAY"

I hope I helped. Thanks for the tip eywasgeht.

haha, oh yea, forgot that the TerrainV3 studio, reads now the .xml ^^
 
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Newbie Spellweaver
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Thanks for the reply, checked for that and could not find it. Did you mean WarZ.sln also or is there a eclipsestudio.sln I'm missing somewhere? Any help would be awesome!! This one is bugging me...

*** ALSO *** using the Doom V3 source for Eclipse and Clean Untouched for source for rest and Doom V3 for bins, I cannot seem to be able to select anything other then spawn reserved for items to spawn.. I tried military weapons, civilian weapons and such but none work.. Causes my client to disconnect. :(

This item # specific fails: 301134

IF I used a direct item code it works, but that kind of defeats the random spawn idea... :) Help??

PsyKoSiS
Yes sorry, its warz.sln.

Search for this: REG_VAR( r_show_item_spawns , false , 0 );

Replace with: REG_VAR( r_show_item_spawns , true /*Change to true to show loot boxes*/ , 0 );
 
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Newbie Spellweaver
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Yes sorry, its warz.sln.

Search for this: REG_VAR( r_show_item_spawns , false , 0 );

Replace with: REG_VAR( r_show_item_spawns , true /*Change to true to show loot boxes*/ , 0 );

^^^ ROCKSTAR ^^^ Worked like a champ!! If anyone else sees this, or wants to change it, just make sure you search for just the VAR r_show_item_spawns - spacing is not always the same. :) You my friend are very appreciated!!
 
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