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Recent content by spectra51

  1. spectra51

    Client Crash New Skill

    -Not necessary to add it to ActiveSkillGroup and I would suggest reverting that file to before you changed it. -Skill ID number should be less than 6000 unless it's a production skill
  2. spectra51

    [Info] Column Meanings for ActiveSkill/Server/View

    If someone is willing to pay me, I'll gladly break down every column in the 2015 Shine/ressystem
  3. spectra51

    [Info] Column Meanings for ActiveSkill/Server/View

    Bruh You posted the index meanings from the exes. That's all you really need in your life.
  4. spectra51

    Fiesta 2.0 - Client in UE4

    You're telling me it wouldn't have taken OnsOn or Gamigo but a month to update fiesta's graphics.
  5. spectra51

    File Versions

    Hey aqua, do you mind spoonfeeding me the moe promise files? Or rather, chopstick-feeding. And also the editors you made to dev on them. That'd be nice too. xkeana 2008 files have no trickster, if you're about that life. 2011 North American files have trickster and bugs that allow players...
  6. spectra51

    Looking for complete server files.

    do you specifically need victus or just a good set of HK files, like these? HK Server You must be registered for see element. Zone Fix from FarboodD You must be registered for see element.
  7. spectra51

    Custom Classes

    I think 2016 files + don't use WhoEquip anymore. They reference the actual class ID number.
  8. spectra51

    Some advice on fixing the 110 skills [Odin]

    I've discovered some new info since then. This won't help you produce the effects of cross drop through SHNs, but you can fix the visual problems. ActionEffectInfo and Cleric-f.kfm /Cleric-m.kfm, and then Cleric-f.dat, and Cleric-m.dat all control how skills are shown. You could manually...
  9. spectra51

    Setting up Fiesta Private Server

    Probably late to answer this, but I ran into this exact issue when I setup the server on windows 10 instead of windows 7
  10. spectra51

    Welcome back rewards

    This is pretty cool. Reminds me of that Returning Mercenaries feature in vindictus
  11. spectra51

    [Tut]Hex editing non-strings.

    All these tutorials teach you how to hex edit strings, but what about things that aren't strings? What about hex editing ints, shorts, longs, functions, variables? Well first you need a good understanding of both hex and c++/C#/c assembly You must be registered for see element. but to start...
  12. spectra51

    [NA 2011] Empty MapLoad in Zone 3

    I noticed the MapLoad.txt in my Zone 3 was empty which resulted in a few kingdom quests not working. In the asserts I got this even though it still starts and runs. AssertClass::ac_AssertFail : ZoneServer::zs_Start_Acceptor : No data for client listen[0] AssertClass::ac_AssertFail ...
  13. spectra51

    Gamigo is figuring it out

    That was only true about eden eternal after they released the Messiah class. Eden eternal used tactical decision making. Tactics may not be considered skill because they don't always require quick reflexes. Gear in eden eternal allows you to drastically increase your character's strength...
  14. spectra51

    Gamigo is figuring it out

    Actually sir. You cannot escape concussive charge. Gamigo only changed the stun of concussive charge because people were using it instead of devastate for that exact reason. I know that dash, Force Slash, and that one skill Crusader has can avoid it. The reason why is because the hit time of...
  15. spectra51

    Gamigo is figuring it out

    Happy 9 year anniversary. Only took 9 years to realize that 8 seconds of stun is kind of cancerous. Not to mention the fact that you only had a 6 second window before the next stun so you were stunned for longer than you were active in a 1v1. Eden Eternal was the first MMO I played after...
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