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Recent content by supron

  1. supron

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    I'm just trying to tell that it doesn't matter if you use unity, unreal or any other engine. We changed our concept entirely. In the beginning, we tried to load original MU Data folder, but we had problems with map modifications. Currently, we converted all maps to *.unity scenes. It's faster...
  2. supron

    [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Game engine is just "shell". It doesn't matter if it's unity, unreal, or any custom home-made engine. Unity is designed to be fast prototyping engine but lacks performance "by default". However, you can use some low level tricks to achieve outstanding performance. This engine has great systems...
  3. supron

    Why Exile map(world 6) is gone?

    Because it's cry wolf map now.
  4. supron

    MU Online Client revitalization

    You must be registered for see element. Our emulator is optimized to work with stable 80 fps. On simple scenes like this (few NPCs and effects) I can have even more (up to 200-250 fps). It's Intel HD 530 card :) Also this is almost "final" version. We won't add any resource expensive features...
  5. supron

    MU Online Client revitalization

    I made this decompilation about 6 years ago. I don't even have this IDA project or even CPP version. All stuff i have right now is entirely rewritten to C# and unity shaders. But I can give you some insights of how mu handles these effects. There are few methods that webzen's client use to...
  6. supron

    MU Online Client revitalization

    Few years ago I decompiled like 70% of S6 main as IGCN team member. I had literally everything I wanted from this game, file formats, whole render (maps, objects, effects) and internal structs (items, game objects like players and monsters). Parts of this decompilation were included in IGCN S6...
  7. supron

    [1st playable release]HAZEC MU Client Remake

    Not only. Chrome has different script loading pipeline. It doesn't release compilation junk before script execution. Emscripten is trying to allocate whole heap while scripts sources and compiler data are still allocated in the same process (usually 32 bit). It's known memory spike you can't...
  8. supron

    Yet Another Unity Client Remake (Based on 97d)

    After I left IGCN as full time developer, I stopped updating blog on their site. After this I've really pushed things forward. But I'm not sure if I can write here about it. Even when I left IGCN my thread got deleted for not being a public development (I didn't want to make it open source). If...
  9. supron

    Yet Another Unity Client Remake (Based on 97d)

    I recreated mu terrain in unity with different approach. I divided 256x256 map to 16x16 chunks (or smaller). Every chunk is a mesh created from terrainheight and terrain.att (to make holes). I'm using two splatmaps per chunk. One with small resolution and point filtering (1st layer), and one...
  10. supron

    IGCN files - My personal experience and feedback

    You are taking it absolutely wrong. You're not just small customer who came to the shop, bought PC mouse, and started screaming "this poop is broken". Treat it more like a business deal. This market is very small and very technical, and like every niche business area, it's governed by the rules...
  11. supron

    [Development] Mu Online Client/Server remake project

    I was coding my own engine. It took me a year and I had only maps with character animation... My friend told me "you should use unity", and I did the same things in one day! All i have to code now is game mechanics, network and interface. Today I have ~190 C# files and it grows everyday. On my...
  12. supron

    [Development] Mu Online Client/Server remake project

    Wow. I remember times when everyone was coding GS emulators. Now its client time! This is how our community can be stronger than rich company like webzen! I'm also coding my client (in unity3d) for 8 months. My goal is to make client compatible with old maps format and S8 GS protocol. I'm very...
  13. supron

    New Monsters / NPCs

    Not this way :D. Think about it more abstract. Mu has dynamic allocation of this array, and... one function to get pointer for model class! xD. All you have to do is allocate your own memory for model class in memory, and then bypass original function. Then set your model index at far position...
  14. supron

    [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.

    You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. As You can see...
  15. supron

    Useful Function For Beginners

    For example how to start computer and visual studio. We have many open source emulators and decompilations. Code is useless for everyone who doesn't know basics of cpp coding so there is no reason for explaining how to use this code.
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