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Recent content by Valkyrie121

  1. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Welp This happened You must be registered for see element.
  2. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Working on some stuff: You must be registered for see element. You must be registered for see element.
  3. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Finally finished my Skin system. You must be registered for see element. You must be registered for see element.
  4. Valkyrie121

    [HELP] Syntax for add other map in this function

    This will work: if(gClientLogic().m_gameInfo.mapId == GBGameInfo::MAPID_WZ_Cliffside || gClientLogic().m_gameInfo.mapId == GBGameInfo::MAPID_WZ_Cliffside MAPID_WZ_Colorado ) { } or if(gClientLogic().m_gameInfo.mapId == GBGameInfo::MAPID_WZ_Cliffside ) return...
  5. Valkyrie121

    [Request] Mystery Box system

    Just rip it from the PZ source.
  6. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Quick fun tool I whipped up called Langit. You must be registered for see element. It takes the english.lang reads it and then translates to the selected language. It's not much but it's useful. You must be registered for see element. For the...
  7. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" You can now goto the main menu when in the editor :D You must be registered for see element.
  8. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Animations for when your gun is in a wall. You must be registered for see element.
  9. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" More progress, This time I have added support for Eclipse to load the Arizona map natively. All roads, grass, and trees now load. the map is 100% unedited. Also shaders now work with the models for INB/ROTB. You must be registered for see...
  10. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Making an aftermath clone :cool: It's all very WIP You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see...
  11. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" Nice.
  12. Valkyrie121

    "Show It Off" thread aka "Strut your Stuff"

    re: "Show It Off" thread aka "Strut your Stuff" You're using GWEN now? I thought you were using CEGUI?
  13. Valkyrie121

    [Release] Weapons Tab in marketplace new frontend with working fonts

    Updated, Scrollbars now work along with most of the sprites.
  14. Valkyrie121

    [Release] RaGEZONE Armor

    Hey there members of RaGEZONE, Today I'm here to bring you my RaGEZONE MTV Armor from You must be registered for see element. as seen in the screenshot below. You must be registered for see element. Download: You must be registered for see element. How to Install: 1. Place contents of the...
  15. Valkyrie121

    [Request] Cars.

    Vehicle collision is not broken. When the AI_Player invokes the vehicle it switches to a usable state with PhysX collision. the function that invokes this is void obj_Vehicle::SwitchToDrivable(bool doDrive) this is in obj_vehicle.cpp. Also m70b1jr, why would a problem with the client be a...
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