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It is a sad day for PT sub-forum. I don't know if I should like this post... if we had dislikes this would be the first one I gave you! :)
We all slowed down and maybe it's time for younger generation to pump fresh blood into PT? After PT2 failed all devs returned to PT1 so game is not going to...
If your game.exe can't run in window mode without hotuk.ini/admin.ini than your game does not support window mode for users.
Or maybe your game.exe is triggered by different setting in ptReg maybe it not "WindowMode" but "FullMode" and maybe its "On" or "oN" or "ON" or "on".
I doubt that...
Not everything is in game.exe. I don't remember how it is in this particular case but I think I was patching it in TextOutA?? or maybe some other function that was text related.
However this one is 2 part word "Pikeman" + "Spec" so try looking for them separately. I'm almost sure that those...
Easiest way to check if its working with MPT is to try it :)
If .exe is packed than it will not work.
To use Chinese you need font that contain Chinese characters e.g. Arial Unicode MS
and "fromcode=" in game.ini need to be set to Chinese. You can do it in game <L ATL> + <BACKSPACE>.
If you...
"If a tree falls in a forest and no one is around to hear it, does it make a sound?" ;)
Only "real" leak was the first leak, after that there was never leak of clean server file.
Let's speak realistically, PT is just getting old. There was no server leak for years now.
Only thing at this point that can be done is server emulator. Differences between old server and current kPT growing with each update and I doubt that anyone can keep with them. So if anyone seriously...
Look like gloves without spikes (custom version I made). There is special texture for those (fi02_01c.BMP) be sure you have it in tmABCD folder.
You can also check tmbb00_p.ASE for any missing textures. 102/105 armours should be at the end of *MATERIAL_LIST.
Not external. But you need internal network like TCP protocols so PT can communicate with server. Also SQL server communicate with PT using TCP/IP.
So no you don't need "internet" (google, 4chan etc.).
IP is in ptReg.rgx unless someone deliberately modified game.exe to contain server IP. You must be registered for see element. can list all connections.
This is LL field/map converted to PT. Because this is a very big map not everything could be included. Map is splitted into multiple files (100) and collision mesh. To see additional collision mesh press <SHIFT>+<F7> as admin.
You must be registered for see element.
Download:
Extract...
I don't know why you had to quote whole fist post and send me PM with exactly same question at same time but OK... "You must be registered for see element."™.
Textures are in multiple files containing "NiPixelData". You can filter them... and I was lazy so instead of using source code to create app that will convert me all files to .tga I recorded action and BOT did everything. Rest is just taking file with mesh data and changing all ".nif" to ".tga"...
I can only guess but,
you have part of screen black because you did not changed BackBuffer width and height.
Textures disappeared because you did not restore them (RestoreSurfaces() in dx6 doc can tell you bit more... only 'bit' more ;)).
My textures does not vanish because I used my custom...
This just massive unoptimized map. Most likely this popped up directly from 3d artist and nobody optimized topology.
There is no LoD. No hidden geometry.
But one big town like this is not real problem for LL. It's not like everything will be rendered all the time. Even 1/4 will not be...
@ScreamingFox
Polys: 1 666 640
Verts: 1 713 866
Did not counted water that I just added but those are just few planes.
@bocadecao
Animation is removed during conversion to .obj.
I believe I found those few bitmaps that where crashing this town and fixed them.
"Optimize" is not something that...