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- Jan 28, 2009
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- Reaction score
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This is LL field/map converted to PT. Because this is a very big map not everything could be included. Map is splitted into multiple files (100) and collision mesh. To see additional collision mesh press <SHIFT>+<F7> as admin.
Download:
Extract WindForest.7z to "Field" folder
This is for version 1.98.9: Add writeField_WindForest.7z to your game.exe (more info can be found here: http://forum.ragezone.com/f399/writefield-function-adding-editing-pt-725350/)
/field 62 will teleport you to the map.
For those that already have writeField up and running:
C++:
Pictures:
Download:
Extract WindForest.7z to "Field" folder
You must be registered to see links
This is for version 1.98.9: Add writeField_WindForest.7z to your game.exe (more info can be found here: http://forum.ragezone.com/f399/writefield-function-adding-editing-pt-725350/)
You must be registered to see links
/field 62 will teleport you to the map.
For those that already have writeField up and running:
C++:
writeField.h
writeField.cpp
Code:
#define Wind old_dun_3 + fieldOffset
#define Forest Wind + fieldOffset
writeField.cpp
Code:
//----- (new field) ------------------------------------------------------------
field((char *)Wind, (char *)"WindForest\\Wind.ase", (char *)"WindForest");
animation((char *)Wind, (char *)"WindForest\\001.ase", 0);
animation((char *)Wind, (char *)"WindForest\\002.ase", 0);
animation((char *)Wind, (char *)"WindForest\\003.ase", 0);
animation((char *)Wind, (char *)"WindForest\\004.ase", 0);
animation((char *)Wind, (char *)"WindForest\\005.ase", 0);
animation((char *)Wind, (char *)"WindForest\\006.ase", 0);
animation((char *)Wind, (char *)"WindForest\\007.ase", 0);
animation((char *)Wind, (char *)"WindForest\\008.ase", 0);
animation((char *)Wind, (char *)"WindForest\\009.ase", 0);
animation((char *)Wind, (char *)"WindForest\\010.ase", 0);
animation((char *)Wind, (char *)"WindForest\\011.ase", 0);
animation((char *)Wind, (char *)"WindForest\\012.ase", 0);
animation((char *)Wind, (char *)"WindForest\\013.ase", 0);
animation((char *)Wind, (char *)"WindForest\\014.ase", 0);
animation((char *)Wind, (char *)"WindForest\\015.ase", 0);
animation((char *)Wind, (char *)"WindForest\\016.ase", 0);
animation((char *)Wind, (char *)"WindForest\\017.ase", 0);
animation((char *)Wind, (char *)"WindForest\\018.ase", 0);
animation((char *)Wind, (char *)"WindForest\\019.ase", 0);
animation((char *)Wind, (char *)"WindForest\\020.ase", 0);
animation((char *)Wind, (char *)"WindForest\\021.ase", 0);
animation((char *)Wind, (char *)"WindForest\\022.ase", 0);
animation((char *)Wind, (char *)"WindForest\\023.ase", 0);
animation((char *)Wind, (char *)"WindForest\\024.ase", 0);
animation((char *)Wind, (char *)"WindForest\\025.ase", 0);
animation((char *)Wind, (char *)"WindForest\\026.ase", 0);
animation((char *)Wind, (char *)"WindForest\\027.ase", 0);
animation((char *)Wind, (char *)"WindForest\\028.ase", 0);
animation((char *)Wind, (char *)"WindForest\\029.ase", 0);
animation((char *)Wind, (char *)"WindForest\\030.ase", 0);
animation((char *)Wind, (char *)"WindForest\\031.ase", 0);
animation((char *)Wind, (char *)"WindForest\\032.ase", 0);
animation((char *)Wind, (char *)"WindForest\\033.ase", 0);
animation((char *)Wind, (char *)"WindForest\\034.ase", 0);
animation((char *)Wind, (char *)"WindForest\\035.ase", 0);
animation((char *)Wind, (char *)"WindForest\\036.ase", 0);
animation((char *)Wind, (char *)"WindForest\\037.ase", 0);
animation((char *)Wind, (char *)"WindForest\\038.ase", 0);
animation((char *)Wind, (char *)"WindForest\\039.ase", 0);
animation((char *)Wind, (char *)"WindForest\\040.ase", 0);
animation((char *)Wind, (char *)"WindForest\\041.ase", 0);
animation((char *)Wind, (char *)"WindForest\\042.ase", 0);
animation((char *)Wind, (char *)"WindForest\\043.ase", 0);
animation((char *)Wind, (char *)"WindForest\\044.ase", 0);
animation((char *)Wind, (char *)"WindForest\\045.ase", 0);
animation((char *)Wind, (char *)"WindForest\\046.ase", 0);
animation((char *)Wind, (char *)"WindForest\\047.ase", 0);
animation((char *)Wind, (char *)"WindForest\\048.ase", 0);
animation((char *)Wind, (char *)"WindForest\\049.ase", 0);
animation((char *)Wind, (char *)"WindForest\\050.ase", 0);
fieldCmd((char *)Wind, 506900, 504998);
teleport((char *)Wind, 511177, 508909, 178, 64, 32, 0, 2);
teleportTo((char *)Wind, (char *)Wind, 510879, 508847, 101);
environment((char *)Wind, fldT_town, skyT_forest_day_4, skyT_forest_evening_5, skyT_forest_night_6, bgmT_town_1_tempskron_ricarten, 0, 1, 1);
//----- (new field) ------------------------------------------------------------
field((char *)Forest, (char *)"WindForest\\Forest.ase", (char *)"WindForest");
animation((char *)Forest, (char *)"WindForest\\051.ase", 0);
animation((char *)Forest, (char *)"WindForest\\052.ase", 0);
animation((char *)Forest, (char *)"WindForest\\053.ase", 0);
animation((char *)Forest, (char *)"WindForest\\054.ase", 0);
animation((char *)Forest, (char *)"WindForest\\055.ase", 0);
animation((char *)Forest, (char *)"WindForest\\056.ase", 0);
animation((char *)Forest, (char *)"WindForest\\057.ase", 0);
animation((char *)Forest, (char *)"WindForest\\058.ase", 0);
animation((char *)Forest, (char *)"WindForest\\059.ase", 0);
animation((char *)Forest, (char *)"WindForest\\060.ase", 0);
animation((char *)Forest, (char *)"WindForest\\061.ase", 0);
animation((char *)Forest, (char *)"WindForest\\062.ase", 0);
animation((char *)Forest, (char *)"WindForest\\063.ase", 0);
animation((char *)Forest, (char *)"WindForest\\064.ase", 0);
animation((char *)Forest, (char *)"WindForest\\065.ase", 0);
animation((char *)Forest, (char *)"WindForest\\066.ase", 0);
animation((char *)Forest, (char *)"WindForest\\067.ase", 0);
animation((char *)Forest, (char *)"WindForest\\068.ase", 0);
animation((char *)Forest, (char *)"WindForest\\069.ase", 0);
animation((char *)Forest, (char *)"WindForest\\070.ase", 0);
animation((char *)Forest, (char *)"WindForest\\071.ase", 0);
animation((char *)Forest, (char *)"WindForest\\072.ase", 0);
animation((char *)Forest, (char *)"WindForest\\073.ase", 0);
animation((char *)Forest, (char *)"WindForest\\074.ase", 0);
animation((char *)Forest, (char *)"WindForest\\075.ase", 0);
animation((char *)Forest, (char *)"WindForest\\076.ase", 0);
animation((char *)Forest, (char *)"WindForest\\077.ase", 0);
animation((char *)Forest, (char *)"WindForest\\078.ase", 0);
animation((char *)Forest, (char *)"WindForest\\079.ase", 0);
animation((char *)Forest, (char *)"WindForest\\080.ase", 0);
animation((char *)Forest, (char *)"WindForest\\081.ase", 0);
animation((char *)Forest, (char *)"WindForest\\082.ase", 0);
animation((char *)Forest, (char *)"WindForest\\083.ase", 0);
animation((char *)Forest, (char *)"WindForest\\084.ase", 0);
animation((char *)Forest, (char *)"WindForest\\085.ase", 0);
animation((char *)Forest, (char *)"WindForest\\086.ase", 0);
animation((char *)Forest, (char *)"WindForest\\087.ase", 0);
animation((char *)Forest, (char *)"WindForest\\088.ase", 0);
animation((char *)Forest, (char *)"WindForest\\089.ase", 0);
animation((char *)Forest, (char *)"WindForest\\090.ase", 0);
animation((char *)Forest, (char *)"WindForest\\091.ase", 0);
animation((char *)Forest, (char *)"WindForest\\092.ase", 0);
animation((char *)Forest, (char *)"WindForest\\093.ase", 0);
animation((char *)Forest, (char *)"WindForest\\094.ase", 0);
animation((char *)Forest, (char *)"WindForest\\095.ase", 0);
animation((char *)Forest, (char *)"WindForest\\096.ase", 0);
animation((char *)Forest, (char *)"WindForest\\097.ase", 0);
animation((char *)Forest, (char *)"WindForest\\098.ase", 0);
animation((char *)Forest, (char *)"WindForest\\099.ase", 0);
animation((char *)Forest, (char *)"WindForest\\100.ase", 0);
fieldCmd((char *)Forest, 506900, 504998);
fieldLoad((char *)Forest, (char *)Wind, 506900, 504998, 0);
environment((char *)Forest, fldT_town, skyT_forest_day_4, skyT_forest_evening_5, skyT_forest_night_6, bgmT_town_1_tempskron_ricarten, 0, 1, 1);
Pictures:
Attachments
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Last edited: