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A few commands :)

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Newbie Spellweaver
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Hi all, first of all i wanna say that i hope you like and i hope no one posted before
NOTE: Its my first thing i EVER realeased and im really noob to C++ so i am really proud of my self for making this haha :)
a few commands that easy teleports you to maps without remembering code!
Code:
else if(strcmp(command, "gmmap") == 0){
			Maps::changeMap(player ,180000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
        }
		else if(strcmp(command, "henesys") == 0){
			Maps::changeMap(player ,100000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "ellinia") == 0){
			Maps::changeMap(player ,101000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "perion") == 0){
			Maps::changeMap(player ,102000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "kerningcity") == 0){
			Maps::changeMap(player ,103000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "lithharbor") == 0){
			Maps::changeMap(player ,104000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "orbis") == 0){
			Maps::changeMap(player ,200000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "ludibrium") == 0){
			Maps::changeMap(player ,220000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		//else if(strcmp(command, "summon") == 0 || strcmp(command, "spawn") == 0){
		else if(strcmp(command, "elnath") == 0){
			Maps::changeMap(player ,211000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "kft") == 0){
			Maps::changeMap(player ,222000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "omegasector") == 0){
			Maps::changeMap(player ,221000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "aquarim") == 0){
			Maps::changeMap(player ,230000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "leafre") == 0){
			Maps::changeMap(player ,240000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "mulung") == 0){
			Maps::changeMap(player ,250000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "herbtown") == 0){
			Maps::changeMap(player ,251000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}
		else if(strcmp(command, "newleafcity") == 0){
			Maps::changeMap(player ,600000000, 0);
			printf ("GM_%s went to GM Map.\n", player->getName());
		}

and just a Snail event i was bored so i added lol :S
Code:
else if(strcmp(command, "snailevent") == 0){
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 130101);
			Mobs::spawnMob(player, 100100);
			Mobs::spawnMob(player, 100101);
			Mobs::spawnMob(player, 9500144);
		PlayersPacket::showMassage(next_token, 1);
		PlayersPacket::showMassage("A GM has made a Snail Event!", 1);
			printf ("GM_%s has Summoned Snail event!\n", player->getName());
		}

And if you ever used !eventslime and thought there was too many:
Code:
else if(strcmp(command, "nxslime") == 0){
		Mobs::spawnMob(player, 9400202);
		printf ("GM_%s has sent in a 'Pop up' notice.\n", player->getName());
		}


Please dont flame me or something because i know im not good at this :(

By the way you copy and paste it into Players.cpp under some of the commands: else if(strcmp(command, "blabla" == 0){ something like that :p Good Luck!
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

lol cool XD
mew bored too O.O
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

got it alrbdy but ty good job. :p
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

thank you :)
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

how do you do this in new titan ms?
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

Quick thing I noticed in your script. You have "GM...sent a Popup notice" for the nxslime event. Easy simple fix, but just something I noticed.
 
Experienced Elementalist
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Re: [RELEASE] A few commands :)

And for each of the towns, he put "<name> has gone to GM map. :p
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

Haha yeah i also noticed that xD Sorry :p but i guess you can fix it fast yeh?
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

Code:
else if(strcmp(command, "gmmap") == 0){
            Maps::changeMap(player ,180000000, 0);
            printf ("GM_%s went to GM Map.\n", player->getName());
        }
        else if(strcmp(command, "henesys") == 0){
            Maps::changeMap(player ,100000000, 0);
            printf ("GM_%s went to Henesys.\n", player->getName());
        }
        else if(strcmp(command, "ellinia") == 0){
            Maps::changeMap(player ,101000000, 0);
            printf ("GM_%s went to Ellinia.\n", player->getName());
        }
        else if(strcmp(command, "perion") == 0){
            Maps::changeMap(player ,102000000, 0);
            printf ("GM_%s went to Perion.\n", player->getName());
        }
        else if(strcmp(command, "kerningcity") == 0){
            Maps::changeMap(player ,103000000, 0);
            printf ("GM_%s went to Kerning City.\n", player->getName());
        }
        else if(strcmp(command, "lithharbor") == 0){
            Maps::changeMap(player ,104000000, 0);
            printf ("GM_%s went to Lith Harbor.\n", player->getName());
        }
        else if(strcmp(command, "orbis") == 0){
            Maps::changeMap(player ,200000000, 0);
            printf ("GM_%s went to Orbis.\n", player->getName());
        }
        else if(strcmp(command, "ludibrium") == 0){
            Maps::changeMap(player ,220000000, 0);
            printf ("GM_%s went to Ludibrium.\n", player->getName());
        }
        //else if(strcmp(command, "summon") == 0 || strcmp(command, "spawn") == 0){
        else if(strcmp(command, "elnath") == 0){
            Maps::changeMap(player ,211000000, 0);
            printf ("GM_%s went to El Nath.\n", player->getName());
        }
        else if(strcmp(command, "kft") == 0){
            Maps::changeMap(player ,222000000, 0);
            printf ("GM_%s went to the Korean Folk Town.\n", player->getName());
        }
        else if(strcmp(command, "omegasector") == 0){
            Maps::changeMap(player ,221000000, 0);
            printf ("GM_%s went to the Omega Sector.\n", player->getName());
        }
        else if(strcmp(command, "aquarim") == 0){
            Maps::changeMap(player ,230000000, 0);
            printf ("GM_%s went to Aquarim.\n", player->getName());
        }
        else if(strcmp(command, "leafre") == 0){
            Maps::changeMap(player ,240000000, 0);
            printf ("GM_%s went to Leafre.\n", player->getName());
        }
        else if(strcmp(command, "mulung") == 0){
            Maps::changeMap(player ,250000000, 0);
            printf ("GM_%s went to Mu Lung.\n", player->getName());
        }
        else if(strcmp(command, "herbtown") == 0){
            Maps::changeMap(player ,251000000, 0);
            printf ("GM_%s went to Herb Town.\n", player->getName());
        }
        else if(strcmp(command, "newleafcity") == 0){
            Maps::changeMap(player ,600000000, 0);
            printf ("GM_%s went to New Leaf City.\n", player->getName());
        }

i edited something cauz ... when you go to henesys the console says gm blabla went to GM Map ... thats at every command ^^



here are my warp commands
Code:
        else if(strcmp(command, "henesys") == 0){
            Maps::changeMap(player ,100000000, 0);
            printf ("GM_%s went to henesys.\n", player->getName());
        }
        else if(strcmp(command, "ellinia") == 0){
            Maps::changeMap(player ,101000000, 0);
            printf ("GM_%s went to ellinia.\n", player->getName());
        }
        else if(strcmp(command, "perion") == 0){
            Maps::changeMap(player ,102000000, 0);
            printf ("GM_%s went to perion.\n", player->getName());
        }
        else if(strcmp(command, "kerning") == 0){
            Maps::changeMap(player ,103000000, 0);
            printf ("GM_%s went to kerning.\n", player->getName());
        }
        else if(strcmp(command, "lith") == 0){
            Maps::changeMap(player ,104000000, 0);
            printf ("GM_%s went to lith harbor.\n", player->getName());
        }
        else if(strcmp(command, "sleepy") == 0){
            Maps::changeMap(player ,105040300, 0);
            printf ("GM_%s went to sleepywood.\n", player->getName());
        }
        else if(strcmp(command, "florina") == 0){
            Maps::changeMap(player ,110000000, 0);
            printf ("GM_%s went to florina beach.\n", player->getName());
        }
        else if(strcmp(command, "orbis") == 0){
            Maps::changeMap(player ,200000000, 0);
            printf ("GM_%s went to orbis.\n", player->getName());
        }
        else if(strcmp(command, "elnath") == 0){
            Maps::changeMap(player ,211000000, 0);
            printf ("GM_%s went to el nath.\n", player->getName());
        }
        else if(strcmp(command, "zombie") == 0){
            Maps::changeMap(player ,211041400, 0);
            printf ("GM_%s went to a zombie map.\n", player->getName());
        }
        else if(strcmp(command, "ludi") == 0){
            Maps::changeMap(player ,220000000, 0);
            printf ("GM_%s went to ludibrium.\n", player->getName());
        }

        else if(strcmp(command, "omega") == 0){
            Maps::changeMap(player ,221000000, 0);
            printf ("GM_%s went to the omega sector.\n", player->getName());
        }
        else if(strcmp(command, "korean") == 0){
            Maps::changeMap(player ,222000000, 0);
            printf ("GM_%s went to korean folk town.\n", player->getName());
        }
        else if(strcmp(command, "aqua") == 0){
            Maps::changeMap(player ,230000000, 0);
            printf ("GM_%s went to aquarium.\n", player->getName());
        }

i deleted some accidently haha
but maybe you can add some of mine in yours ^^
 
Skilled Illusionist
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Re: [RELEASE] A few commands :)

we do i put the snails event
 
Newbie Spellweaver
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Re: [RELEASE] A few commands :)

not really neccesary but ty for it ^^ lil bit fun for low lvls
 
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