- Joined
- Jul 19, 2009
- Messages
- 585
- Reaction score
- 93
Ok this is quite easy so you shouldn't have any troubles
doing this..
doing this..
1.Make a backup of your
C:\Cryptic\data\defs\stores\Ship Folder
2.Edit your class Federation or Klingon.. in this tut were going Federation.
3.Open
C:\Cryptic\data\defs\stores\Ship\Fed Folder
and open Ship_Replicator.Store
if you have done correct so far you should see this
Code:
Inventory
{
Item Stim_Pack_Small
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Device_Power_Cell_Small
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Shield_Charge_Small
Forceusecurrency 1
Category Consumable
}
Add your Edits To look like this below
Code:
[B][COLOR="#FF0000"] Inventory
{
Item Stim_Pack_Large
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Device_Power_Cell_Large
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Shield_Charge_Large
Forceusecurrency 1
Category Consumable
}[/COLOR][/B]
Inventory
{
Item Stim_Pack_Small
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Device_Power_Cell_Small
Forceusecurrency 1
Category Consumable
}
Inventory
{
Item Shield_Charge_Small
Forceusecurrency 1
Category Consumable
}
Code to Copy
Inventory
{
Item NAME OF ITEM
Forceusecurrency 1
Category Consumable
}
Copy and paste the code above and add your desired item..
if you pick an item without an in game price like i did then
in game the price will be 0 so basically it will be free..
images below
This can be done with
Ship_Bartender.Store
Ship_Chef.Store
this edits Ships replicator inventory replicator..
i also made the small stuff Large cos large is better
Do NOT edit the multiplier..
Remember BACKUP Before you edit Anything
p.p.s.s this is my new replicator after i went alittle nutzo
Remember Free Is Good ^^
prices can be set to what currency you wish to use
example Resource
example Gpl
Example Dilithium
For Gold Pressed Latnium Use
Code:
Hcurrency Gpl
For EC Use
Code:
Hcurrency Resources
For Dilithium Use
Code:
Hcurrency Dilithium
Hcurrency Resources
Sellmultiplier 0.4
Sellenabled 1
The Sell Multiplier has a min and max range (Tested) 0.1 to 1.0
Last edited: