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- Jun 22, 2012
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- Reaction score
- 28
How to downgrade to that version? and where to download?
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How to downgrade to that version? and where to download?
bet0x Client can be founded at torrents too... just ask over there, but as i see you can start work into 4.8 released in web
Yes, already released at web but all pll giving compiled for credits protection i guess... i can't share our source so if want a compiled server can do it but not the source
i am experiencing this bug as well and also another bug is that i cant glide (i can fly but cant glide) i already completed the first ascension quest to get the class change for my char to gunner, how do i fix this? do i need to complete the ENTIRE ascension questline or is this really a bug? cuz i cant even finish the "ceremony in sanctum" quest because the game says "quest load failed!" when i click accept on the techist/engineer perceptor.You must be registered to see links
how to fix this error with lvl cup revard?
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how to fix this error with lvl cup revard?
i am experiencing this bug as well and also another bug is that i cant glide (i can fly but cant glide) i already completed the first ascension quest to get the class change for my char to gunner, how do i fix this? do i need to complete the ENTIRE ascension questline or is this really a bug? cuz i cant even finish the "ceremony in sanctum" quest because the game says "quest load failed!" when i click accept on the techist/engineer perceptor.
so far thats 3 bugs encounterd already, the bugs themselves are no problem to me EXCEPT for the "cant glide" bug since i seriously wont be able to finish certain quests without it , other than that the server works really well, playing for 2 hours straight and still going without crashing, disconnecting.
anyways how do you exactly make a normal char to be a gm? so that i could just auto complete the quests that are bugged
thx in advanced, been following this thread for quite a while now, still waiting for th 4.8 emulator release
Also another bug is that i cant learn ANY new skills at all up until now im level 20 gunner and i am stuck with only 4 skills namely the aimed shot, pistol shot and its follow up rapid fire chain skill and then the disruptor shot and materialized wall form as well as level 1 passives and nothing new how do i fix this? thx in advanced
EDIT: it seems that the server emulator may not be updating my class info since when i logged in again i realized that even after becoming a daeva i still am not classified as a gunslinger thats why im not getting any new skills at all, i hope someone fix this
EDIT 2:Could this be the culprit?
# Custom Level to Change Class
# ----------------------------
# Default: 10 (level 10 means full level 9 XP)(for pvp server or events Max.= 66)
gameserver.startClass.maxLevel = 66
This Mega link is full Aion Client v4.7.5.x.
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start bin32\aion.bin -ip:127.0.0.1 -port:2106 -cc:1 -lang:enu -noweb -nowebshop -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_freefly 1" -DEVMODE "g_auto_disconnect 0"
Does anyone know to get these client files running? Partly solved. New problem.
Edit 1:
Running the .bin file with GiGatR00n's .bat code.
Code:start bin32\aion.bin -ip:127.0.0.1 -port:2106 -cc:1 -lang:enu -noweb -nowebshop -nokicks -ncg -noauthgg -ls -charnamemenu -ingameshop -DEVMODE "con_disable_console 0" -DEVMODE "g_chatlog 1" -DEVMODE "g_freefly 1" -DEVMODE "g_auto_disconnect 0"
Error : "This program is unavailable in your country" (USA)
Using Windows 8.
Edit 2:
Checking into ll10n folder it turns out to be a Russian client? However, this leaves me confused as I thought only the NA client would work with your release, GiGatR00n?
I've found a bug with the SM servants skills, sometimes it doesn't inflict damage and when they do it's only 1 ~ 50, also the manastones on combined weapons disappear after logout.
package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.List;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData;
import com.aionemu.gameserver.model.stats.container.PlayerLifeStats;
import com.aionemu.gameserver.model.team2.alliance.PlayerAllianceMember;
import com.aionemu.gameserver.model.team2.common.legacy.PlayerAllianceEvent;
import com.aionemu.gameserver.network.PacketLoggerService;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.world.WorldPosition;
/**
* @author Sarynth (Thx Rhys2002 for Packets)
*/
public class SM_ALLIANCE_MEMBER_INFO extends AionServerPacket {
private Player player;
private PlayerAllianceEvent event;
private final int allianceId;
private final int objectId;
public SM_ALLIANCE_MEMBER_INFO(PlayerAllianceMember member, PlayerAllianceEvent event) {
this.player = member.getObject();
this.event = event;
this.allianceId = member.getAllianceId();
this.objectId = member.getObjectId();
}
@Override
protected void writeImpl(AionConnection con) {
PacketLoggerService.getInstance().logPacketSM(this.getPacketName());
PlayerCommonData pcd = player.getCommonData();
WorldPosition wp = player.getPosition();
/**
* Required so that when member is disconnected, and his
* playerAllianceGroup slot is changed, he will continue to appear as
* disconnected to the alliance.
*/
if (event == PlayerAllianceEvent.ENTER && !player.isOnline()) {
event = PlayerAllianceEvent.ENTER_OFFLINE;
}
writeD(allianceId);
writeD(objectId);
if (player.isOnline()) {
PlayerLifeStats pls = player.getLifeStats();
writeD(pls.getMaxHp());
writeD(pls.getCurrentHp());
writeD(pls.getMaxMp());
writeD(pls.getCurrentMp());
writeD(pls.getMaxFp());
writeD(pls.getCurrentFp());
} else {
writeD(0);
writeD(0);
writeD(0);
writeD(0);
writeD(0);
writeD(0);
}
writeD(0);//unk 3.5
writeD(wp.getMapId());
writeD(wp.getMapId());
writeF(wp.getX());
writeF(wp.getY());
writeF(wp.getZ());
writeC(pcd.getPlayerClass().getClassId());
writeC(pcd.getGender().getGenderId());
writeC(pcd.getLevel());
writeC(this.event.getId());
writeH(0x00); // channel 0x01?
writeC(0x0);
switch (this.event) {
case LEAVE:
case LEAVE_TIMEOUT:
case BANNED:
case MOVEMENT:
case DISCONNECTED:
break;
case JOIN:
case ENTER:
case ENTER_OFFLINE:
case UPDATE:
case RECONNECT:
case APPOINT_VICE_CAPTAIN: // Unused maybe...
case DEMOTE_VICE_CAPTAIN:
case APPOINT_CAPTAIN:
writeS(pcd.getName());
writeD(0x00); // unk
writeD(0x00); // unk
if (player.isOnline()) {
writeC(0x7F); // 4.5 slots ?
List<Effect> abnormalEffects = player.getEffectController().getAbnormalEffects();
writeH(abnormalEffects.size());
for (Effect effect : abnormalEffects) {
writeD(effect.getEffectorId());
writeH(effect.getSkillId());
writeC(effect.getSkillLevel());
writeC(effect.getTargetSlot());
writeD(effect.getRemainingTime());
}
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
writeD(0x00); // unk 4.5
} else {
writeH(0);
}
break;
case MEMBER_GROUP_CHANGE:
writeS(pcd.getName());
break;
default:
break;
}
}
}
@GiGatR00n thanks for sharing this nice release. as i see, this is the most complete source I ever seen on RageZone for Aion Emulators but it needs some works for walker system because most of creatures/npcs can not walk around.
+1rep