Note: I provide no support, there is no database or server either.
Only client + source are avail.
This will most likely be deleted from another site so i'm posting it here before it does.
Download:
Password: RZxKetchup
Only client + source are avail.
This will most likely be deleted from another site so i'm posting it here before it does.
Code:
/**********************************************************************************************************************************************************/
/* */
#define NEUZ_TITLE "Alysia V1" //| Titre fenetre client */
#define NEUZ_BHASH "sunkist" //| String to boot the client. */
#define NEUZ_IPSET "37.187.137.120" //| Ip of the server, must match AccountServer.ini & LoginServer.ini. */
#define NEUZ_CPORT "15700" //| Cache port, must match CacheServer.ini. */
#define NEUZ_PHASH "kikugalanet" //| Md5 password */
#define NEUZ_MSGVR "20100412" //| Ver of the server, must match AccountServer.ini & LoginServer.ini. */
/* */
#define __SPEEDY_NEUZ //| Lancement rapide du neuz [Ok]
#define __MAX_SPEED 250 //| vitesse de déplacement max. */
#define __COUPLE_RATE 45 //| Rate d'exp des couples */
#define __MAX_INCANTE 100 //| vitesse d'incantation max. */
#define __MAX_GIFT_BOX 3 //| multiplicateur de drop max. */
/* */
enum { ENCHANT_TIME = 1 }; //| Temp d enchantement. */
/* */
/**********************************************************************************************************************************************************/
/* */
#define COLOR_ADMINISTRATOR 0xFFFF4500 //| Couleur titre administrateur. */
#define TITLE_ADMINISTRATOR "[Admin]" //| Titre Administrateur */
#define COLOR_GAMEMASTER 0xFFFF4500 //| Couleur titre GM. */
#define TITLE_GAMEMASTER "[GM]" //| Titre GM */
/* */
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/* Ketchup */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/
#define __SYS_SCR_NEWACTIVITION //| Enhanced Activition [Ok]
#define __SYS_SCR_NOR_SMELTING01 //| Parchemin de fusion d'armes (S) [Ok]
#define __SYS_SCR_NOR_SMELTING02 //| Parchemin de fusion d'armes (V) [Ok]
#define __SYS_SCR_NOR_SMELTING03 //| Parchemin de fusion d'armes (P) [Ok]
#define __SYS_SCR_CANCELLATION //| Parchemin de déliement [Ok]
#define __SYS_SCR_PARTYPOINTFREE //| Parchemin de Party Amplification [Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth [Ok]
#define __V21_GM_COMMANDS //| Ajoute 2 nouvelles commandes de la source de vente au detail v21.2 [Ok]
#define __V21_LEVELUP_SFX //| Nouveau look mis a jour de la v19+ level up sfx [Ok]
#define __V21_PREMIUM_BATTERY //| This item allows you to have seperate collecting batteries with different results [Ok]
#define __INVENTORY_168 //| Inventaire 168 places [Ok]
#define __INVENTORY_SORTING //| Bouton ajoute a l inventaire pour permettre le tri des elements [Ok]
#define __ADDMENU2 //| Ajoute la possibilite d ajouter du texte a mmi dans character.in [Ok]
#define __NEW_EXCHANGE_V19 //| Nouvelles fenetres d échange avec des icones flechees [Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE //| Aura (7 jours / 15 jours) [Ok]
#define __SYS_SYS_ITEMMODELRETURN //| Annuler le changement de model [Ok]
#define __LOOKCHANGE //| Model change [Ok]
#define __TREASUREBOX //| Coffre au tresor [Ok]
#define __RANDOMOPTION_RETRY //| Memoire selective [Ok]
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/* ALYSIA SYS */
/* v 1.0 */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/
// Pacito
#define __FLARINE_ARENA //| Arène à Flarine
#define __MAP_VIEW_AUTO_SWITCH //| Carte des map Cash Shop directement séléctionné lorsqu'on ouvre la map
#define __ULTIMATE_SKILLS //| Skills ultime
#define __WEAPON_BLUE //| Armes bleues
#define __WEAPON_GOLD //| Armes golds
#define __WEAPON_RED //| Armes reds
#define __SKY_PALACE_CLOCKWORK //| Clockwork de l'instance Sky Palace
#define __FASHION_TRADE //| Vente de fashion
#define __ESPORT_RANKING //| Rangs
#define __ADDSHOPITEM //| Vente d'items unitaires aux PNJs
#define __BETTER_MODEL_CACHE //| Cache pour les models 3D
#define __GAY_AND_LESBIAN //| Mariage homo
#define __SFX_SHIELD //| SFX on shields
#define __WING_SYSTEM //| SHIFT pour voler/descendre
#define _FORTRESS //| Forteresses
#define _REWORK_BOXES //| Fix des boîtes
// Sakitoke
#define __ANTIALIASING //| [Ok]
#define __ANISOTROPIC //| [Ok]
#define __BLOOM_QUALITY //| [Ok]
#define __NO_ARROW //| Plus besoin de fleche, mantra & conjuration [Ok]
#define __PETFILTER //| Filtre à ramasseur [Ok]
#define __DROP_LOG //| Logs drops [Ok]
#define __ONLINEPLAYER_BONUS //| Bonus selon le nombre de joueurs connectés [Ok]
#define __CHANGEMENT_JOB //| Changement de job rapide [Ok]
#define __NEW_CHANGE_JOB //| Changement de classe automatique [Ok]
#define __PMA_PARTYFINDER //| Recherche de groupe [Ok]
#define __APP_TELEPORTER //| Teleporter [Ok]
#define __EVOLVED_SELECT_EVEIL //| Parchemin d'eveil selectif [Ok]
#define __PERIN_CONVERTER //| Convertisseur de perin [Ok]
#define __PLAYER_SAVE //| sauvegarde automatique joueur [Ok]
#define __SAVE_ACTIONS //| sauvegarde automatique joueur [Ok]
#define __FLYFF_HD //| Résolution 1920x1080(HD) [Ok]
#define __STATISTICS //| Affichage amélioré des stats (H) [Ok]
#define __CHIP_PLAYERSHOP //| Perin/Penya Code à nettoyer si on utilise pas d'autre monnaie [Ok]
#define __PARTYSKILL_REFRESH //| Refresh des buff quand une personne rejoint le groupe [Ok]
#define __GUILDFINDER //| Recherche de Guilde [Ok]
#define __WIKI_ITEM //| Resdata fait a tester in game [Ok]
#define __GUILD_JOIN_NOTIME //| Pas de cooldown pour join une guilde [Ok]
#define __FUREUR_SKILL_ALL //| Fury party skill pour tous le monde [Ok]
#define __REMOVE_MAIL //| More option for mail [Ok]
#define __JOPS_GLOW //| Changement d'aura [Ok]
#define __DPSMETER //| DPS Meter [Ok]
#define __BLOCK_DAMAGE //| Fait plus de degat moins de MISS [Ok]
#define __VIP //| ViP [Ok]
#define __TRANSFER_AWAKE //| transfert d eveil
#define __ALYSIA_PANEL_SYS //| Panel sys [A finir]
/**********************************************************************************************************************************************************/
#define __NO_PET_LIFE //| Famillier ne meurt plus [Ok][MODIFICATION]
#define __PET_EXP //| Famillier prend de l exp en attaquant des mobs [Ok][MODIFICATION]
#define __PENYAS_INVENTORY_LOOT //| Penya se loot automatiquement [Ok][MODIFICATION]
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/* En cours de modification */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/
//#define __AUTO_MAX_SKILL //| Auto max skill [bg]
//#define __CRAFT_SYSTEM //| Crafting [RESDATA][CRAFTING.INC]
//#define __GUILDSKILLS //| Skills de guilde [RESDATA][PROPGUILD.INC]
//#define __MORCEAU_ARME //| [DELETE]
// //#define __WBQT_GUILD_BUFFS //| a supprimer de la merde [DELETE]
//#define __NEW_DROP //| New drop system [DELETE]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Code:
/**********************************************************************************************************************************************************/
/**********************************************************************************************************************************************************/
/* ALYSIA FIX */
/* -------------------------------------------------------------- */
/**********************************************************************************************************************************************************/
/**********************************************************************************************************************************************************/
#define __SLEEPING_FIX //| [FIX] the stun/sleeping bug present with Echoes of Weary.
#define __FIX_STAT_BUFF //| [FIX] some issues present with the v19 spec_item.
#define __FIX_RANGE //| [FIX
#define __FIX_ON_PIERCING_REMOVE //| [FIX]
#define __FIX_ON_PIERCING_SIZE //| [FIX]
#define __FIX_NAVIGATOR_FARM //| [FIX]
#define __FIX_ADD_FRIEND //| [FIX]
#define __FIX_CRASH_PET //| [FIX]
#define __FIX_DOUBLE_JUMP //| [FIX]
#define __FIX_EAT_PET_STATS //| [FIX]
#define __FIX_GET_AT_ITEM //| [FIX]
#define __FIX_POCKET_ADD //| [FIX]
#define __CHAT_SPAM //| [FIX]
#define __TRANSY_FIX //| [FIX]
#define __SHADOW_MEMORY_FIX //| [FIX]
#define __FIX_MAX_OBJS //| [FIX]
#define __DUPE_FIX //| [FIX]
#define __NO_SPEEDHACK //| [FIX]
#define __QUGET_SWAP_FIX //| [FIX]
#define __HACK_FIXXES //| [FIX]
#define __ANGEL_CREATION_FIX //| [FIX]
#define __FIX_DUPE_ITEM_CHAR //| [FIX] Fixe de la dupe item via la suppression de perso
#define __GH_DUPE_FIX //| [FIX] fix dupli guilde house
#define __COLLISION_FIX_PLAYER //| [FIX] Collision des joueurs avec des obstacles légers (pentes, escaliers...)
#define __PET_COLLISION //| [FIX]
#define __FIX_EEL_BUG //| [FIX]
#define __SWITCH_FIX //| [FIX]
#define __FIX_MONSTER_SYNC //| [FIX]
#define __HACK_LOGS //| [FIX]
#define __FIX_INFILTRATION //| [FIX]
#define __FLYFF_FIX_03 //| [FIX] CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_05 //| [FIX] CDPSrvr::OnBlessednessCancel(
#define __FLYFF_FIX_07 //| [FIX] CDPSrvr::OnModifyStatus()
#define __FLYFF_FIX_21 //| [FIX] CDPSrvr::OnChangeFace()
#define __FLYFF_FIX_26 //| [FIX] CDPSrvr::OnGetItemGuildBank()
#define __FLYFF_FIX_34 //| [FIX] CDPSrvr::OnDoUseItem
#define __FLYFF_FIX_35 //| [FIX] CAttackArbiter::PostAsalraalaikum()
#define __FLYFF_FIX_36 //| [FIX] CAIPet::StateIdle
#define __FLYFF_FIX_37 //| [FIX] CDPSrvr::OnDropItem()
#define __FLYFF_FIX_39 //| [FIX] CDPSrvr::OnSetTaxRate()
#define __FLYFF_FIX_41 //| [FIX] CMover::GetAttackRange()
#define __FLYFF_FIX_46 //| [FIX] CDPSrvr::OnQuerySetPlayerName()
#define __FLYFF_FIX_47 //| [FIX] CDPSrvr::OnQuerySetGuildName()
#define __FLYFF_FIX_49 //| [FIX] CDPSrvr::OnExchange()
#define __FLYFF_FIX_58 //| [FIX] CDPSrvr::OnGCTele()
#define __ARROW_FIX //| [FIX] Impact of arrows on monsters
#define __SLOW_WALK_FIX //| [FIX] Fixed bugs positions with the walk key ("W")
#define __STAT_SYNC //| [FIX] Updating statistics for nearby players // PMA TODO :: Network Nuke
//#define __HIDE_FASHION_FIX //| [FIX] Systeme pas mis dans al source à mettre urgemment
#define __ATTACK_SPEED //| [FIX] Attack Speed Fix
//#define __SPEEDHACK_FIX //| [FIX] Speed hack fix
#define __INCLINATION_FIX //| [FIX] Inclination Fix
#define __JUMP_FIX //| [FIX] Jump Fix
#define __MAPNAME_CHANGE_FIX //| [FIX] Map name change
#define __ADMIN_AUTH //| [FIX] Admin Auth Fix
#define __FIX_PLAYER_INVISIBLE //| [FIX] Player can use invible mode
#define __GW_NO_TICKETS //| [FIX] Disables teleporting by ticket when the player is in the Guild Siege
#define __REVIVAL_FIX //| [FIX] The resurrection window can no longer appear if the player is not dead
#define __CHAT_FIX //| [FIX] Way to crash with the window of say
#define __CHARACTER_INJECTION //| [FIX] [INJECTION] Character sql
#define __GUILD_INJECTION //| [FIX] [INJECTION] sql guild
#define __GAMEGUARD //| [GAMEGUARD]
#define __SECURITY_TXT //| [Dsystem]
#define __SKY_PALACE_CULLING_FIX //| Fix des models qui disparaissent dans DuSkyPalace
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Password: RZxKetchup
Last edited: