Is there exist an animation sequence table for newer version? Below is from s5. I want a s16 one but if it doesn't exist then any is fine.
Code:
enum
{
PLAYER_SET,
PLAYER_STOP_MALE,
PLAYER_STOP_FEMALE,
PLAYER_STOP_SUMMONER, // 소환술사 제자리
PLAYER_STOP_SWORD,
PLAYER_STOP_TWO_HAND_SWORD,
PLAYER_STOP_SPEAR,
PLAYER_STOP_SCYTHE,
PLAYER_STOP_BOW,
PLAYER_STOP_CROSSBOW,
PLAYER_STOP_WAND, // 완드 들고 제자리
PLAYER_STOP_FLY,
PLAYER_STOP_FLY_CROSSBOW,
PLAYER_STOP_RIDE,
PLAYER_STOP_RIDE_WEAPON,
PLAYER_WALK_MALE,
PLAYER_WALK_FEMALE,
PLAYER_WALK_SWORD,
PLAYER_WALK_TWO_HAND_SWORD,
PLAYER_WALK_SPEAR,
PLAYER_WALK_SCYTHE,
PLAYER_WALK_BOW,
PLAYER_WALK_CROSSBOW,
PLAYER_WALK_WAND, // 완드 들고 걷기
PLAYER_WALK_SWIM,
PLAYER_RUN,
PLAYER_RUN_SWORD,
PLAYER_RUN_TWO_SWORD,
PLAYER_RUN_TWO_HAND_SWORD,
PLAYER_RUN_SPEAR,
PLAYER_RUN_BOW,
PLAYER_RUN_CROSSBOW,
PLAYER_RUN_WAND, // 완드 들고 뛰기
PLAYER_RUN_SWIM,
PLAYER_FLY,
PLAYER_FLY_CROSSBOW,
PLAYER_RUN_RIDE,
PLAYER_RUN_RIDE_WEAPON,
PLAYER_ATTACK_FIST, // 주먹 에니메이션
PLAYER_ATTACK_SWORD_RIGHT1,
PLAYER_ATTACK_SWORD_RIGHT2,
PLAYER_ATTACK_SWORD_LEFT1,
PLAYER_ATTACK_SWORD_LEFT2,
PLAYER_ATTACK_TWO_HAND_SWORD1,
PLAYER_ATTACK_TWO_HAND_SWORD2,
PLAYER_ATTACK_TWO_HAND_SWORD3,
PLAYER_ATTACK_SPEAR1,
PLAYER_ATTACK_SCYTHE1,
PLAYER_ATTACK_SCYTHE2,
PLAYER_ATTACK_SCYTHE3,
PLAYER_ATTACK_BOW,
PLAYER_ATTACK_CROSSBOW,
PLAYER_ATTACK_FLY_BOW,
PLAYER_ATTACK_FLY_CROSSBOW,
PLAYER_ATTACK_RIDE_SWORD,
PLAYER_ATTACK_RIDE_TWO_HAND_SWORD,
PLAYER_ATTACK_RIDE_SPEAR,
PLAYER_ATTACK_RIDE_SCYTHE,
PLAYER_ATTACK_RIDE_BOW,
PLAYER_ATTACK_RIDE_CROSSBOW,
PLAYER_ATTACK_SKILL_SWORD1,
PLAYER_ATTACK_SKILL_SWORD2,
PLAYER_ATTACK_SKILL_SWORD3,
PLAYER_ATTACK_SKILL_SWORD4,
PLAYER_ATTACK_SKILL_SWORD5,
PLAYER_ATTACK_SKILL_WHEEL,
PLAYER_ATTACK_SKILL_FURY_STRIKE,
PLAYER_SKILL_VITALITY,
PLAYER_SKILL_RIDER,
PLAYER_SKILL_RIDER_FLY,
PLAYER_ATTACK_SKILL_SPEAR,
PLAYER_ATTACK_ONETOONE,
PLAYER_SKILL_HELL_BEGIN,
PLAYER_SKILL_HELL_START,
PLAYER_ATTACK_END,
PLAYER_FLY_RIDE = PLAYER_ATTACK_END,
PLAYER_FLY_RIDE_WEAPON ,
PLAYER_DARKLORD_STAND , // 다크로드 다크스피릿들고 서기.
PLAYER_DARKLORD_WALK , // 다크로드 다크스피릿들고 걷기.
PLAYER_STOP_RIDE_HORSE , // 다크로드 공격 ( 찌르는 것 ). (●)
PLAYER_RUN_RIDE_HORSE , // 다크로드 파티 소환. (●)
PLAYER_ATTACK_STRIKE , // 다크홀스 타고 정지. (●)
PLAYER_ATTACK_TELEPORT , // 다크홀스 달리기.
PLAYER_ATTACK_RIDE_STRIKE , // 다크홀스 타고 공격 ( 찌르는 것 ).
PLAYER_ATTACK_RIDE_TELEPORT , // 다크홀스 타고 파티 소환.
PLAYER_ATTACK_RIDE_HORSE_SWORD , // 다크홀스 타고 한손 공격.
PLAYER_ATTACK_RIDE_ATTACK_FLASH , // 다크홀스 타고 선터읗라이크.
PLAYER_ATTACK_RIDE_ATTACK_MAGIC , // 다크홀스 타고 마법 공격.
PLAYER_ATTACK_DARKHORSE , // 다크홀스 스킬.
PLAYER_IDLE1_DARKHORSE , // (로그인씬용)다크홀스 타고 셉터 휘두르기
PLAYER_IDLE2_DARKHORSE , // (로그인씬용)다크홀스 위로 다리 들기
PLAYER_FENRIR_ATTACK , // 일반공격 - 아무것도 안든 상태
PLAYER_FENRIR_ATTACK_DARKLORD_AQUA, // 일반공격 - 사용안함
PLAYER_FENRIR_ATTACK_DARKLORD_STRIKE, // 일반공격 - 다크로드 찌르기
PLAYER_FENRIR_ATTACK_DARKLORD_SWORD, // 일반공격 - 다크로드 타격(한손 공격)
PLAYER_FENRIR_ATTACK_DARKLORD_TELEPORT, // 일반공격 - 다크로드 파티 소환
PLAYER_FENRIR_ATTACK_DARKLORD_FLASH, // 일반공격 - 다크로드 아쿠아플래쉬
PLAYER_FENRIR_ATTACK_TWO_SWORD, // 일반공격 - 두손칼 공격(기사)
PLAYER_FENRIR_ATTACK_MAGIC, // 일반공격 - 마법 공격(마법사)
PLAYER_FENRIR_ATTACK_CROSSBOW, // 일반공격 - 석궁 공격(요정)
PLAYER_FENRIR_ATTACK_SPEAR, // 일반공격 - 창 공격(기사)
PLAYER_FENRIR_ATTACK_ONE_SWORD, // 일반공격 - 한손칼 공격(기사)
PLAYER_FENRIR_ATTACK_BOW, // 일반공격 - 활 공격(요정)
PLAYER_FENRIR_SKILL, // 스킬공격 - 맨손
PLAYER_FENRIR_SKILL_TWO_SWORD, // 스킬공격 - 양손칼
PLAYER_FENRIR_SKILL_ONE_RIGHT, // 스킬공격 - 한손 오른쪽(100)
PLAYER_FENRIR_SKILL_ONE_LEFT, // 스킬공격 - 한손 왼쪽
PLAYER_FENRIR_DAMAGE, // 데미지 - 맨손
PLAYER_FENRIR_DAMAGE_TWO_SWORD, // 데미지 - 양손칼
PLAYER_FENRIR_DAMAGE_ONE_RIGHT, // 데미지 - 한손 오른쪽
PLAYER_FENRIR_DAMAGE_ONE_LEFT, // 데미지 - 한손 왼쪽
PLAYER_FENRIR_RUN, // 달리기 - 맨손(110)
PLAYER_FENRIR_RUN_TWO_SWORD, // 달리기 - 양손칼
PLAYER_FENRIR_RUN_ONE_RIGHT, // 달리기 - 한손 오른쪽
PLAYER_FENRIR_RUN_ONE_LEFT, // 달리기 - 한손 왼쪽
PLAYER_FENRIR_RUN_MAGOM, // 달리기 - 맨손_마검(114)
PLAYER_FENRIR_RUN_TWO_SWORD_MAGOM, // 달리기 - 양손_마검
PLAYER_FENRIR_RUN_ONE_RIGHT_MAGOM, // 달리기 - 오른손_마검
PLAYER_FENRIR_RUN_ONE_LEFT_MAGOM, // 달리기 - 왼손_마검
PLAYER_FENRIR_RUN_ELF, // 달리기 - 맨손_엘프
PLAYER_FENRIR_RUN_TWO_SWORD_ELF, // 달리기 - 양손_엘프
PLAYER_FENRIR_RUN_ONE_RIGHT_ELF, // 달리기 - 오른손_엘프
PLAYER_FENRIR_RUN_ONE_LEFT_ELF, // 달리기 - 왼손_엘프
PLAYER_FENRIR_STAND, // 정지 - 맨손
PLAYER_FENRIR_STAND_TWO_SWORD, // 정지 - 양손칼
PLAYER_FENRIR_STAND_ONE_RIGHT, // 정지 - 한손 오른쪽
PLAYER_FENRIR_STAND_ONE_LEFT, // 정지 - 한손 왼쪽
PLAYER_FENRIR_WALK, // 걷기 - 맨손
PLAYER_FENRIR_WALK_TWO_SWORD, // 걷기 - 양손칼
PLAYER_FENRIR_WALK_ONE_RIGHT, // 걷기 - 한손 오른쪽
PLAYER_FENRIR_WALK_ONE_LEFT, // 걷기 - 한손 왼쪽(129)
PLAYER_ATTACK_BOW_UP , // 활로 하늘로 향해서 공격
PLAYER_ATTACK_CROSSBOW_UP , // 석궁으로 하늘로 향해서 공격
PLAYER_ATTACK_FLY_BOW_UP , // 날개 달고 활로 하늘로 향해서 공격
PLAYER_ATTACK_FLY_CROSSBOW_UP , // 날개 달고 석궁으로 하늘로 향해서 공격
PLAYER_ATTACK_RIDE_BOW_UP , // 말타고 활로 하늘로 향해서 공격
PLAYER_ATTACK_RIDE_CROSSBOW_UP , // 말타고 석궁으로 하늘로 향해서 공격
PLAYER_ATTACK_ONE_FLASH , // 기마검 일섬공격.
PLAYER_ATTACK_RUSH , // 기사 돌격 공격.
PLAYER_ATTACK_DEATH_CANNON , // 법마검 마섬광.
PLAYER_ATTACK_REMOVAL , // 마스터 스킬 제거 마법.
PLAYER_ATTACK_STUN , // 스텐 해제
PLAYER_HIGH_SHOCK , // 심각한 충격 효과.(142)
// 추가되는 두손 무기 애니메이션.
PLAYER_STOP_TWO_HAND_SWORD_TWO ,
PLAYER_WALK_TWO_HAND_SWORD_TWO ,
PLAYER_RUN_TWO_HAND_SWORD_TWO ,
PLAYER_ATTACK_TWO_HAND_SWORD_TWO,
PLAYER_SKILL_HAND1 ,
PLAYER_SKILL_HAND2 ,
PLAYER_SKILL_WEAPON1 ,
PLAYER_SKILL_WEAPON2 , //(150)
PLAYER_SKILL_ELF1 , // 엘프 : 공격력업/발어력업/힐링
PLAYER_SKILL_TELEPORT ,
PLAYER_SKILL_FLASH ,
PLAYER_SKILL_INFERNO ,
PLAYER_SKILL_HELL ,
PLAYER_RIDE_SKILL ,
// 소환술사 전용 스킬.
PLAYER_SKILL_SLEEP ,
PLAYER_SKILL_SLEEP_UNI ,
PLAYER_SKILL_SLEEP_DINO ,
PLAYER_SKILL_SLEEP_FENRIR ,
PLAYER_SKILL_CHAIN_LIGHTNING ,
PLAYER_SKILL_CHAIN_LIGHTNING_UNI,
PLAYER_SKILL_CHAIN_LIGHTNING_DINO,
PLAYER_SKILL_CHAIN_LIGHTNING_FENRIR,
PLAYER_SKILL_LIGHTNING_ORB ,
PLAYER_SKILL_LIGHTNING_ORB_UNI ,
PLAYER_SKILL_LIGHTNING_ORB_DINO ,
PLAYER_SKILL_LIGHTNING_ORB_FENRIR,
PLAYER_SKILL_DRAIN_LIFE , // 소환술사 : 드레인라이프
PLAYER_SKILL_DRAIN_LIFE_UNI ,
PLAYER_SKILL_DRAIN_LIFE_DINO ,
PLAYER_SKILL_DRAIN_LIFE_FENRIR ,
// 소환술사 소환 동작.
PLAYER_SKILL_SUMMON ,
PLAYER_SKILL_SUMMON_UNI ,
PLAYER_SKILL_SUMMON_DINO ,
PLAYER_SKILL_SUMMON_FENRIR ,
#ifdef ADD_NEW_SKILL_SEASON4
PLAYER_SKILL_BLOW_OF_DESTRUCTION, // 파괴의 일격
PLAYER_SKILL_SWELL_OF_MP , // 마력 증대
PLAYER_SKILL_MULTISHOT_BOW_STAND, // 멀티샷
PLAYER_SKILL_MULTISHOT_BOW_FLYING,
PLAYER_SKILL_MULTISHOT_CROSSBOW_STAND,
PLAYER_SKILL_MULTISHOT_CROSSBOW_FLYING,
PLAYER_SKILL_RECOVERY , // 실드 회복 증대
PLAYER_SKILL_GIGANTICSTORM , // 기간틱스톰
PLAYER_SKILL_FLAMESTRIKE , // 플래임스트라이크
PLAYER_SKILL_LIGHTNING_SHOCK , // 라이트닝쇼크
#endif // ADD_NEW_SKILL_SEASON4
#ifdef YDG_ADD_SKILL_RIDING_ANIMATIONS
PLAYER_SKILL_GIGANTICSTORM_UNI , // 기간틱스톰 탑승추가
PLAYER_SKILL_GIGANTICSTORM_DINO ,
PLAYER_SKILL_GIGANTICSTORM_FENRIR ,
PLAYER_ATTACK_SKILL_WHEEL_UNI , // 회오리베기 블러드어택 탑승추가
PLAYER_ATTACK_SKILL_WHEEL_DINO ,
PLAYER_ATTACK_SKILL_WHEEL_FENRIR ,
#endif // YDG_ADD_SKILL_RIDING_ANIMATIONS
PLAYER_DEFENSE1 ,
PLAYER_GREETING1 ,
PLAYER_GREETING_FEMALE1 ,
PLAYER_GOODBYE1 , //(160)
PLAYER_GOODBYE_FEMALE1 ,
PLAYER_CLAP1 ,//박수
PLAYER_CLAP_FEMALE1 ,
PLAYER_CHEER1 ,//환호
PLAYER_CHEER_FEMALE1 ,
PLAYER_DIRECTION1 ,
PLAYER_DIRECTION_FEMALE1 ,
PLAYER_GESTURE1 ,
PLAYER_GESTURE_FEMALE1 ,
PLAYER_UNKNOWN1 , //(170)
PLAYER_UNKNOWN_FEMALE1 ,
PLAYER_CRY1 ,//
PLAYER_CRY_FEMALE1 ,
PLAYER_AWKWARD1 ,//어색
PLAYER_AWKWARD_FEMALE1 ,
PLAYER_SEE1 ,
PLAYER_SEE_FEMALE1 ,
PLAYER_WIN1 ,
PLAYER_WIN_FEMALE1 ,
PLAYER_SMILE1 , //(180)
PLAYER_SMILE_FEMALE1 ,
PLAYER_SLEEP1 ,
PLAYER_SLEEP_FEMALE1 ,
PLAYER_COLD1 ,
PLAYER_COLD_FEMALE1 ,
PLAYER_AGAIN1 ,
PLAYER_AGAIN_FEMALE1 ,
PLAYER_RESPECT1 ,//경의
PLAYER_SALUTE1 ,//경례
PLAYER_SCISSORS , // 가위 (동작 순서 안맞으면 SetActionClass() 참고) (190)
PLAYER_ROCK , // 바위 (계속 루프 안되게 하려면 PLAYER_SHOCK위에 추가)
PLAYER_PAPER , // 보
PLAYER_HUSTLE , // 일본 레슬러 동작 -_-
PLAYER_PROVOCATION ,
PLAYER_LOOK_AROUND ,
PLAYER_CHEERS ,
#ifdef WORLDCUP_ADD
PLAYER_KOREA_HANDCLAP ,
PLAYER_POINT_DANCE ,
#endif //WORLDCUP_ADD
PLAYER_RUSH1 ,
PLAYER_COME_UP ,
PLAYER_SHOCK ,
PLAYER_DIE1 ,
PLAYER_DIE2 ,
PLAYER_SIT1 ,
PLAYER_SIT2 ,
PLAYER_SIT_FEMALE1 ,
PLAYER_SIT_FEMALE2 ,
PLAYER_HEALING1 ,
PLAYER_HEALING_FEMALE1 ,
PLAYER_POSE1 ,
PLAYER_POSE_FEMALE1 ,
PLAYER_JACK_1 , // 마빡이 동작1
PLAYER_JACK_2 , // 마빡이 동작2
PLAYER_SANTA_1 , // 점프 동작
PLAYER_SANTA_2 , // 턴 동작
PLAYER_CHANGE_UP ,
#ifdef PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
PLAYER_RECOVER_SKILL ,
#endif //PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
PLAYER_SKILL_THRUST ,
PLAYER_SKILL_STAMP ,
PLAYER_SKILL_GIANTSWING ,
PLAYER_SKILL_DARKSIDE_READY ,
PLAYER_SKILL_DARKSIDE_ATTACK ,
PLAYER_SKILL_DRAGONKICK ,
PLAYER_SKILL_DRAGONLORE ,
PLAYER_SKILL_ATT_UP_OURFORCES ,
PLAYER_SKILL_HP_UP_OURFORCES ,
// 레이지 파이터 관련 애니
PLAYER_RAGE_UNI_ATTACK ,
PLAYER_RAGE_UNI_ATTACK_ONE_RIGHT,
PLAYER_RAGE_UNI_RUN ,
PLAYER_RAGE_UNI_RUN_ONE_RIGHT ,
PLAYER_RAGE_UNI_STOP_ONE_RIGHT ,
PLAYER_RAGE_FENRIR ,
PLAYER_RAGE_FENRIR_TWO_SWORD ,
PLAYER_RAGE_FENRIR_ONE_RIGHT ,
PLAYER_RAGE_FENRIR_ONE_LEFT ,
PLAYER_RAGE_FENRIR_WALK ,
PLAYER_RAGE_FENRIR_WALK_ONE_RIGHT,
PLAYER_RAGE_FENRIR_WALK_ONE_LEFT,
PLAYER_RAGE_FENRIR_WALK_TWO_SWORD,
PLAYER_RAGE_FENRIR_RUN ,
PLAYER_RAGE_FENRIR_RUN_TWO_SWORD,
PLAYER_RAGE_FENRIR_RUN_ONE_RIGHT,
PLAYER_RAGE_FENRIR_RUN_ONE_LEFT ,
PLAYER_RAGE_FENRIR_STAND ,
PLAYER_RAGE_FENRIR_STAND_TWO_SWORD,
PLAYER_RAGE_FENRIR_STAND_ONE_RIGHT,
PLAYER_RAGE_FENRIR_STAND_ONE_LEFT,
PLAYER_RAGE_FENRIR_DAMAGE ,
PLAYER_RAGE_FENRIR_DAMAGE_TWO_SWORD,
PLAYER_RAGE_FENRIR_DAMAGE_ONE_RIGHT,
PLAYER_RAGE_FENRIR_DAMAGE_ONE_LEFT,
PLAYER_RAGE_FENRIR_ATTACK_RIGHT ,
PLAYER_STOP_RAGEFIGHTER ,
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
MAX_PLAYER_ACTION ,
};