• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Animation sequence name for Player.bmd

Newbie Spellweaver
Joined
Jun 23, 2015
Messages
15
Reaction score
0
Is there exist an animation sequence table for newer version? Below is from s5. I want a s16 one but if it doesn't exist then any is fine.

Code:
enum
{
    PLAYER_SET,   
    PLAYER_STOP_MALE,
    PLAYER_STOP_FEMALE,
    PLAYER_STOP_SUMMONER,                // 소환술사 제자리
    PLAYER_STOP_SWORD,
    PLAYER_STOP_TWO_HAND_SWORD,
    PLAYER_STOP_SPEAR,
    PLAYER_STOP_SCYTHE,
    PLAYER_STOP_BOW,
    PLAYER_STOP_CROSSBOW,
    PLAYER_STOP_WAND,                    // 완드 들고 제자리
    PLAYER_STOP_FLY,
    PLAYER_STOP_FLY_CROSSBOW,
    PLAYER_STOP_RIDE,
    PLAYER_STOP_RIDE_WEAPON,

    PLAYER_WALK_MALE,
    PLAYER_WALK_FEMALE,
    PLAYER_WALK_SWORD,
    PLAYER_WALK_TWO_HAND_SWORD,
    PLAYER_WALK_SPEAR,
    PLAYER_WALK_SCYTHE,
    PLAYER_WALK_BOW,
    PLAYER_WALK_CROSSBOW,
    PLAYER_WALK_WAND,                    // 완드 들고 걷기
    PLAYER_WALK_SWIM,
    PLAYER_RUN,
    PLAYER_RUN_SWORD,
    PLAYER_RUN_TWO_SWORD,
    PLAYER_RUN_TWO_HAND_SWORD,
    PLAYER_RUN_SPEAR,
    PLAYER_RUN_BOW,
    PLAYER_RUN_CROSSBOW,
    PLAYER_RUN_WAND,                    // 완드 들고 뛰기
    PLAYER_RUN_SWIM,
    PLAYER_FLY,
    PLAYER_FLY_CROSSBOW,
    PLAYER_RUN_RIDE,
    PLAYER_RUN_RIDE_WEAPON,

    PLAYER_ATTACK_FIST,                    // 주먹 에니메이션
    PLAYER_ATTACK_SWORD_RIGHT1,
    PLAYER_ATTACK_SWORD_RIGHT2,
    PLAYER_ATTACK_SWORD_LEFT1,
    PLAYER_ATTACK_SWORD_LEFT2,
    PLAYER_ATTACK_TWO_HAND_SWORD1,
    PLAYER_ATTACK_TWO_HAND_SWORD2,
    PLAYER_ATTACK_TWO_HAND_SWORD3,
    PLAYER_ATTACK_SPEAR1,
    PLAYER_ATTACK_SCYTHE1,
    PLAYER_ATTACK_SCYTHE2,
    PLAYER_ATTACK_SCYTHE3,
    PLAYER_ATTACK_BOW,
    PLAYER_ATTACK_CROSSBOW,
    PLAYER_ATTACK_FLY_BOW,
    PLAYER_ATTACK_FLY_CROSSBOW,
    PLAYER_ATTACK_RIDE_SWORD,
    PLAYER_ATTACK_RIDE_TWO_HAND_SWORD,
    PLAYER_ATTACK_RIDE_SPEAR,
    PLAYER_ATTACK_RIDE_SCYTHE,
    PLAYER_ATTACK_RIDE_BOW,
    PLAYER_ATTACK_RIDE_CROSSBOW,

    PLAYER_ATTACK_SKILL_SWORD1,
    PLAYER_ATTACK_SKILL_SWORD2,
    PLAYER_ATTACK_SKILL_SWORD3,
    PLAYER_ATTACK_SKILL_SWORD4,
    PLAYER_ATTACK_SKILL_SWORD5,

    PLAYER_ATTACK_SKILL_WHEEL,
    PLAYER_ATTACK_SKILL_FURY_STRIKE,
    PLAYER_SKILL_VITALITY,
    PLAYER_SKILL_RIDER,
    PLAYER_SKILL_RIDER_FLY,
    PLAYER_ATTACK_SKILL_SPEAR,
    PLAYER_ATTACK_ONETOONE,
    PLAYER_SKILL_HELL_BEGIN,
    PLAYER_SKILL_HELL_START,

    PLAYER_ATTACK_END,

    PLAYER_FLY_RIDE                 = PLAYER_ATTACK_END,
    PLAYER_FLY_RIDE_WEAPON          ,
    PLAYER_DARKLORD_STAND           ,   //  다크로드 다크스피릿들고 서기.
    PLAYER_DARKLORD_WALK            ,   //  다크로드 다크스피릿들고 걷기.
    PLAYER_STOP_RIDE_HORSE          ,   //  다크로드 공격 ( 찌르는 것 ).        (●)
    PLAYER_RUN_RIDE_HORSE           ,   //  다크로드 파티 소환.                 (●)
    PLAYER_ATTACK_STRIKE            ,   //  다크홀스 타고 정지.                 (●)
    PLAYER_ATTACK_TELEPORT          ,   //  다크홀스 달리기.                       
    PLAYER_ATTACK_RIDE_STRIKE       ,   //  다크홀스 타고 공격 ( 찌르는 것 ).
    PLAYER_ATTACK_RIDE_TELEPORT     ,   //  다크홀스 타고  파티 소환.
    PLAYER_ATTACK_RIDE_HORSE_SWORD  ,   //  다크홀스 타고 한손 공격.
    PLAYER_ATTACK_RIDE_ATTACK_FLASH ,   //  다크홀스 타고 선터읗라이크.
    PLAYER_ATTACK_RIDE_ATTACK_MAGIC ,   //  다크홀스 타고 마법 공격.
    PLAYER_ATTACK_DARKHORSE         ,   //  다크홀스 스킬.
    PLAYER_IDLE1_DARKHORSE            ,   //  (로그인씬용)다크홀스 타고 셉터 휘두르기
    PLAYER_IDLE2_DARKHORSE            ,   //  (로그인씬용)다크홀스 위로 다리 들기
    PLAYER_FENRIR_ATTACK            ,        //    일반공격 - 아무것도 안든 상태
    PLAYER_FENRIR_ATTACK_DARKLORD_AQUA,        //    일반공격 - 사용안함
    PLAYER_FENRIR_ATTACK_DARKLORD_STRIKE,    //    일반공격 - 다크로드 찌르기
    PLAYER_FENRIR_ATTACK_DARKLORD_SWORD,    //    일반공격 - 다크로드 타격(한손 공격)
    PLAYER_FENRIR_ATTACK_DARKLORD_TELEPORT,    //    일반공격 - 다크로드 파티 소환
    PLAYER_FENRIR_ATTACK_DARKLORD_FLASH,    //    일반공격 - 다크로드 아쿠아플래쉬
    PLAYER_FENRIR_ATTACK_TWO_SWORD,            //    일반공격 - 두손칼 공격(기사)
    PLAYER_FENRIR_ATTACK_MAGIC,                //    일반공격 - 마법 공격(마법사)
    PLAYER_FENRIR_ATTACK_CROSSBOW,            //    일반공격 - 석궁 공격(요정)
    PLAYER_FENRIR_ATTACK_SPEAR,                //    일반공격 - 창 공격(기사)
    PLAYER_FENRIR_ATTACK_ONE_SWORD,            //    일반공격 - 한손칼 공격(기사)
    PLAYER_FENRIR_ATTACK_BOW,                //  일반공격 - 활 공격(요정)
    PLAYER_FENRIR_SKILL,                    //    스킬공격 - 맨손
    PLAYER_FENRIR_SKILL_TWO_SWORD,            //    스킬공격 - 양손칼
    PLAYER_FENRIR_SKILL_ONE_RIGHT,            //    스킬공격 - 한손 오른쪽(100)
    PLAYER_FENRIR_SKILL_ONE_LEFT,            //    스킬공격 - 한손 왼쪽
    PLAYER_FENRIR_DAMAGE,                    //    데미지 - 맨손
    PLAYER_FENRIR_DAMAGE_TWO_SWORD,            //    데미지 - 양손칼
    PLAYER_FENRIR_DAMAGE_ONE_RIGHT,            //    데미지 - 한손 오른쪽
    PLAYER_FENRIR_DAMAGE_ONE_LEFT,            //    데미지 - 한손 왼쪽
    PLAYER_FENRIR_RUN,                        //    달리기 - 맨손(110)
    PLAYER_FENRIR_RUN_TWO_SWORD,            //    달리기 - 양손칼
    PLAYER_FENRIR_RUN_ONE_RIGHT,            //    달리기 - 한손 오른쪽
    PLAYER_FENRIR_RUN_ONE_LEFT,                //    달리기 - 한손 왼쪽
    PLAYER_FENRIR_RUN_MAGOM,                //    달리기 - 맨손_마검(114)
    PLAYER_FENRIR_RUN_TWO_SWORD_MAGOM,        //    달리기 - 양손_마검
    PLAYER_FENRIR_RUN_ONE_RIGHT_MAGOM,        //    달리기 - 오른손_마검
    PLAYER_FENRIR_RUN_ONE_LEFT_MAGOM,        //    달리기 - 왼손_마검
    PLAYER_FENRIR_RUN_ELF,                    //    달리기 - 맨손_엘프
    PLAYER_FENRIR_RUN_TWO_SWORD_ELF,        //    달리기 - 양손_엘프
    PLAYER_FENRIR_RUN_ONE_RIGHT_ELF,        //    달리기 - 오른손_엘프
    PLAYER_FENRIR_RUN_ONE_LEFT_ELF,            //    달리기 - 왼손_엘프
    PLAYER_FENRIR_STAND,                    //  정지 - 맨손
    PLAYER_FENRIR_STAND_TWO_SWORD,            //    정지 - 양손칼
    PLAYER_FENRIR_STAND_ONE_RIGHT,            //    정지 - 한손 오른쪽
    PLAYER_FENRIR_STAND_ONE_LEFT,            //  정지 - 한손 왼쪽
    PLAYER_FENRIR_WALK,                        //    걷기 - 맨손
    PLAYER_FENRIR_WALK_TWO_SWORD,            //    걷기 - 양손칼
    PLAYER_FENRIR_WALK_ONE_RIGHT,            //    걷기 - 한손 오른쪽
    PLAYER_FENRIR_WALK_ONE_LEFT,            //    걷기 - 한손 왼쪽(129)

    PLAYER_ATTACK_BOW_UP            ,   //  활로 하늘로 향해서 공격
    PLAYER_ATTACK_CROSSBOW_UP       ,   //  석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_FLY_BOW_UP        ,   //  날개 달고 활로 하늘로 향해서 공격
    PLAYER_ATTACK_FLY_CROSSBOW_UP   ,   //  날개 달고 석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_RIDE_BOW_UP       ,   //  말타고 활로 하늘로 향해서 공격
    PLAYER_ATTACK_RIDE_CROSSBOW_UP  ,   //  말타고 석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_ONE_FLASH         ,   //  기마검 일섬공격.
    PLAYER_ATTACK_RUSH              ,   //  기사 돌격 공격.
    PLAYER_ATTACK_DEATH_CANNON      ,   //  법마검 마섬광.
    PLAYER_ATTACK_REMOVAL           ,   //  마스터 스킬 제거 마법.
    PLAYER_ATTACK_STUN              ,   //  스텐 해제
    PLAYER_HIGH_SHOCK               ,   //  심각한 충격 효과.(142)

    //    추가되는 두손 무기 애니메이션.
    PLAYER_STOP_TWO_HAND_SWORD_TWO    ,
    PLAYER_WALK_TWO_HAND_SWORD_TWO    ,
    PLAYER_RUN_TWO_HAND_SWORD_TWO    ,
    PLAYER_ATTACK_TWO_HAND_SWORD_TWO,

    PLAYER_SKILL_HAND1              ,
    PLAYER_SKILL_HAND2                ,
    PLAYER_SKILL_WEAPON1            ,
    PLAYER_SKILL_WEAPON2            , //(150)
    PLAYER_SKILL_ELF1                ,    // 엘프 : 공격력업/발어력업/힐링
    PLAYER_SKILL_TELEPORT              ,
    PLAYER_SKILL_FLASH                 ,
    PLAYER_SKILL_INFERNO            ,
    PLAYER_SKILL_HELL                 ,
    PLAYER_RIDE_SKILL               ,
// 소환술사 전용 스킬.
    PLAYER_SKILL_SLEEP                ,
    PLAYER_SKILL_SLEEP_UNI            ,
    PLAYER_SKILL_SLEEP_DINO            ,
    PLAYER_SKILL_SLEEP_FENRIR        ,
    PLAYER_SKILL_CHAIN_LIGHTNING    ,
    PLAYER_SKILL_CHAIN_LIGHTNING_UNI,
    PLAYER_SKILL_CHAIN_LIGHTNING_DINO,
    PLAYER_SKILL_CHAIN_LIGHTNING_FENRIR,
    PLAYER_SKILL_LIGHTNING_ORB        ,
    PLAYER_SKILL_LIGHTNING_ORB_UNI    ,
    PLAYER_SKILL_LIGHTNING_ORB_DINO    ,
    PLAYER_SKILL_LIGHTNING_ORB_FENRIR,
    PLAYER_SKILL_DRAIN_LIFE            ,    // 소환술사 : 드레인라이프
    PLAYER_SKILL_DRAIN_LIFE_UNI        ,
    PLAYER_SKILL_DRAIN_LIFE_DINO    ,
    PLAYER_SKILL_DRAIN_LIFE_FENRIR    ,
// 소환술사 소환 동작.
    PLAYER_SKILL_SUMMON                ,
    PLAYER_SKILL_SUMMON_UNI            ,
    PLAYER_SKILL_SUMMON_DINO        ,
    PLAYER_SKILL_SUMMON_FENRIR        ,

#ifdef ADD_NEW_SKILL_SEASON4
    PLAYER_SKILL_BLOW_OF_DESTRUCTION,    // 파괴의 일격
    PLAYER_SKILL_SWELL_OF_MP        ,    // 마력 증대
    PLAYER_SKILL_MULTISHOT_BOW_STAND,    // 멀티샷
    PLAYER_SKILL_MULTISHOT_BOW_FLYING,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_STAND,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_FLYING,
    PLAYER_SKILL_RECOVERY            ,    // 실드 회복 증대
    PLAYER_SKILL_GIGANTICSTORM        ,    // 기간틱스톰
    PLAYER_SKILL_FLAMESTRIKE        ,    // 플래임스트라이크
    PLAYER_SKILL_LIGHTNING_SHOCK    ,    // 라이트닝쇼크
#endif    // ADD_NEW_SKILL_SEASON4
#ifdef YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_SKILL_GIGANTICSTORM_UNI    ,    // 기간틱스톰 탑승추가
    PLAYER_SKILL_GIGANTICSTORM_DINO    ,
    PLAYER_SKILL_GIGANTICSTORM_FENRIR    ,
    PLAYER_ATTACK_SKILL_WHEEL_UNI    ,    // 회오리베기 블러드어택 탑승추가
    PLAYER_ATTACK_SKILL_WHEEL_DINO    ,
    PLAYER_ATTACK_SKILL_WHEEL_FENRIR    ,
#endif    // YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_DEFENSE1                 ,
    PLAYER_GREETING1                ,
    PLAYER_GREETING_FEMALE1           ,
    PLAYER_GOODBYE1                   , //(160)
    PLAYER_GOODBYE_FEMALE1          ,
    PLAYER_CLAP1                      ,//박수
    PLAYER_CLAP_FEMALE1             ,
    PLAYER_CHEER1                   ,//환호
    PLAYER_CHEER_FEMALE1            ,
    PLAYER_DIRECTION1               ,
    PLAYER_DIRECTION_FEMALE1        ,
    PLAYER_GESTURE1                 ,
    PLAYER_GESTURE_FEMALE1            ,
    PLAYER_UNKNOWN1                   , //(170)
    PLAYER_UNKNOWN_FEMALE1          ,
    PLAYER_CRY1                       ,//
    PLAYER_CRY_FEMALE1              ,
    PLAYER_AWKWARD1                 ,//어색
    PLAYER_AWKWARD_FEMALE1          ,
    PLAYER_SEE1                     ,
    PLAYER_SEE_FEMALE1              ,
    PLAYER_WIN1                     ,
    PLAYER_WIN_FEMALE1                ,
    PLAYER_SMILE1                     , //(180)
    PLAYER_SMILE_FEMALE1            ,
    PLAYER_SLEEP1                     ,
    PLAYER_SLEEP_FEMALE1            ,
    PLAYER_COLD1                    ,
    PLAYER_COLD_FEMALE1             ,
    PLAYER_AGAIN1                   ,
    PLAYER_AGAIN_FEMALE1            ,
    PLAYER_RESPECT1                 ,//경의
    PLAYER_SALUTE1                    ,//경례
    PLAYER_SCISSORS                      ,    // 가위 (동작 순서 안맞으면 SetActionClass() 참고) (190)
    PLAYER_ROCK                        ,    // 바위 (계속 루프 안되게 하려면 PLAYER_SHOCK위에 추가)
    PLAYER_PAPER                      ,    // 보
    PLAYER_HUSTLE                    ,    // 일본 레슬러 동작 -_-
    PLAYER_PROVOCATION                ,
    PLAYER_LOOK_AROUND                ,
    PLAYER_CHEERS                    ,
#ifdef WORLDCUP_ADD
    PLAYER_KOREA_HANDCLAP            ,
    PLAYER_POINT_DANCE                ,
#endif //WORLDCUP_ADD
    PLAYER_RUSH1                    ,
    PLAYER_COME_UP                  ,
    PLAYER_SHOCK                    ,
    PLAYER_DIE1                     ,
    PLAYER_DIE2                     ,
    PLAYER_SIT1                       ,
    PLAYER_SIT2                       ,
    PLAYER_SIT_FEMALE1              ,
    PLAYER_SIT_FEMALE2                ,
    PLAYER_HEALING1                 ,
    PLAYER_HEALING_FEMALE1          ,
    PLAYER_POSE1                    ,
    PLAYER_POSE_FEMALE1             ,
    PLAYER_JACK_1                    ,    // 마빡이 동작1
    PLAYER_JACK_2                    ,    // 마빡이 동작2
    PLAYER_SANTA_1                    ,    // 점프 동작
    PLAYER_SANTA_2                    ,    // 턴 동작
    PLAYER_CHANGE_UP                ,
#ifdef PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
    PLAYER_RECOVER_SKILL            ,
#endif //PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    PLAYER_SKILL_THRUST                ,
    PLAYER_SKILL_STAMP                ,
    PLAYER_SKILL_GIANTSWING            ,
    PLAYER_SKILL_DARKSIDE_READY        ,
    PLAYER_SKILL_DARKSIDE_ATTACK    ,
    PLAYER_SKILL_DRAGONKICK            ,
    PLAYER_SKILL_DRAGONLORE            ,
    PLAYER_SKILL_ATT_UP_OURFORCES    ,
    PLAYER_SKILL_HP_UP_OURFORCES    ,
// 레이지 파이터 관련 애니
    PLAYER_RAGE_UNI_ATTACK            ,
    PLAYER_RAGE_UNI_ATTACK_ONE_RIGHT,
    PLAYER_RAGE_UNI_RUN                ,
    PLAYER_RAGE_UNI_RUN_ONE_RIGHT    ,
    PLAYER_RAGE_UNI_STOP_ONE_RIGHT    ,
    PLAYER_RAGE_FENRIR                ,
    PLAYER_RAGE_FENRIR_TWO_SWORD    ,
    PLAYER_RAGE_FENRIR_ONE_RIGHT    ,
    PLAYER_RAGE_FENRIR_ONE_LEFT        ,
    PLAYER_RAGE_FENRIR_WALK            ,
    PLAYER_RAGE_FENRIR_WALK_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_WALK_ONE_LEFT,
    PLAYER_RAGE_FENRIR_WALK_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN            ,
    PLAYER_RAGE_FENRIR_RUN_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_RUN_ONE_LEFT    ,
    PLAYER_RAGE_FENRIR_STAND        ,
    PLAYER_RAGE_FENRIR_STAND_TWO_SWORD,
    PLAYER_RAGE_FENRIR_STAND_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_STAND_ONE_LEFT,
    PLAYER_RAGE_FENRIR_DAMAGE        ,
    PLAYER_RAGE_FENRIR_DAMAGE_TWO_SWORD,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_LEFT,
    PLAYER_RAGE_FENRIR_ATTACK_RIGHT    ,
    PLAYER_STOP_RAGEFIGHTER            ,
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
    MAX_PLAYER_ACTION               ,
};
 
Back
Top