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Animations Editing???

Newbie Spellweaver
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How to adding an animations on my wings??

There are any tools for that?

I'm using A-To*ls but there are not supported for Win XP SP3.

Thanks in advance.
 
Junior Spellweaver
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How to adding an animations on my wings??

There are any tools for that?

I'm using A-To*ls but there are not supported for Win XP SP3.

Thanks in advance.

To add animations you have to:

Add bones to the model
Skin the models to the bones
Animate the model
Export it

You have to have some knowledge on 3d modelling and animation to do so.
Luckily there are guides all over the internet. Just do some research

Atools wont run in Win XP? Then better upgrade to Win 7 or 10
 
Newbie Spellweaver
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To add animations you have to:

Add bones to the model
Skin the models to the bones
Animate the model
Export it

You have to have some knowledge on 3d modelling and animation to do so.
Luckily there are guides all over the internet. Just do some research

Atools wont run in Win XP? Then better upgrade to Win 7 or 10

Thanks for reply...

Can i using 3DSMax or another 3D Modelling Software for animation the Flyff Model???

So, i am only to convert it include the bone of animations to o3d?

What about the .ani and .chr..

That's needed for animations on flyff, and not be applied on converter o3d, correct??
 
Junior Spellweaver
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Thanks for reply...



Yes you can use any modelling programs I prefer 3ds Max or Mayat for that
Can i using 3DSMax or another 3D Modelling Software for animation the Flyff Model???

So, i am only to convert it include the bone of animations to o3d?

What about the .ani and .chr..

That's needed for animations on flyff, and not be applied on converter o3d, correct??


I don't understand what you're trying to say but you have to create the bones for models that doesn't have bones

For the .ani and .chr;
The .ani will be converted once your model has an animation and been exported using atools

The .chr is the bone data from the mesh you made which will also be automatically converted if you save your skinned model as an o3d using atools
 
Newbie Spellweaver
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I don't understand what you're trying to say but you have to create the bones for models that doesn't have bones

For the .ani and .chr;
The .ani will be converted once your model has an animation and been exported using atools

The .chr is the bone data from the mesh you made which will also be automatically converted if you save your skinned model as an o3d using atools

Thanks for reply...

Yeah, i have already adding bones on my mesh.

But idk how to export it with atools
 
Newbie Spellweaver
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Export the whole mesh as .dae and open that .dae in atools

Thanks for reply..

I have (.dae) file export results from Blender 3D, but has problems when I import to ModelEditor (atools) and 3DS max.

the animation is not the same as I do now in Blender 3D.

Do you have solutions?
 
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