Newbie Spellweaver
- Joined
- Feb 11, 2017
- Messages
- 18
- Reaction score
- 16
Hello,
(Sorry the code is badly displayed but it is good, it is essential)
1. Create InteractorWaterBowl.cs in Interactor Folder (in PlusEMU)
2. Copy/Paste this code (if you have error, adjust code or send me private message)
3. Go to InteractionType.cs and create InteractorWaterBowl....
4. Go to Item.cs and search "case InteractionType.GATE:"
5. Copy/Paste code after "return new InteractorGate();"
---------------------------------------------------------------------------------------------------------
FXBox : Do the same, with this... Create InteractorFxBox.cs
Note: No need to call this a fixed, let's call it an add-on lol instead.
(Sorry the code is badly displayed but it is good, it is essential)
1. Create InteractorWaterBowl.cs in Interactor Folder (in PlusEMU)
2. Copy/Paste this code (if you have error, adjust code or send me private message)
Code:
using Plus.HabboHotel.GameClients;using Plus.HabboHotel.Rooms;namespace Plus.HabboHotel.Items.Interactor{ public class InteractorWaterBowl : IFurniInteractor { public void BeforeRoomLoad(Item Item) { } public void OnPlace(GameClient Session, Item Item) { Item.ExtraData = "0"; Item.UpdateNeeded = true; } public void OnRemove(GameClient Session, Item Item) { Item.ExtraData = "0"; } public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights) { if (!HasRights) { return; } RoomUser User = null; if (Session != null) User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User == null) return; if (!Gamemap.TilesTouching(Item.GetX, Item.GetY, User.X, User.Y)) { User.MoveTo(Item.GetX, Item.GetY); } Item.ExtraData = "5"; Item.UpdateState(false, true); } public void OnWiredTrigger(Item Item) { if (Item.ExtraData != "0") { Item.ExtraData = "0"; Item.UpdateState(false, true); Item.RequestUpdate(10, true); } } }}
3. Go to InteractionType.cs and create InteractorWaterBowl....
4. Go to Item.cs and search "case InteractionType.GATE:"
5. Copy/Paste code after "return new InteractorGate();"
Code:
case InteractionType.WATERBOWL: return new InteractorWaterBowl();
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FXBox : Do the same, with this... Create InteractorFxBox.cs
Goodbye, VabboH Hotel.using Plus.HabboHotel.GameClients;using Plus.HabboHotel.Rooms;namespace Plus.HabboHotel.Items.Interactor{ public class InteractorFxBox : IFurniInteractor { public void BeforeRoomLoad(Item Item) { } public void OnPlace(GameClient Session, Item Item) { Item.ExtraData = "0"; Item.UpdateNeeded = true; } public void OnRemove(GameClient Session, Item Item) { Item.ExtraData = "0"; } public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights) { Room Room = Session.GetHabbo().CurrentRoom; if (!MithServer.GetGame().GetRoomManager().TryGetRoom(Session.GetHabbo().CurrentRoomId, out Room)) return; if (!HasRights) { return; } if (Item == null || Item.GetBaseItem() == null || !Item.GetBaseItem().ItemName.StartsWith("fxbox_fx")) return; if (Item.GetBaseItem().InteractionType != InteractionType.FXBOX) return; RoomUser User = null; if (Session != null) User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User == null) return; int EffectId = int.Parse(Item.GetBaseItem().ItemName.Replace("fxbox_fx", "")); Session.GetHabbo().Effects().ApplyEffect(EffectId); Room.GetRoomItemHandler().RemoveFurniture(null, Item.Id, false); } public void OnWiredTrigger(Item Item) { } }}
Note: No need to call this a fixed, let's call it an add-on lol instead.
Last edited: