• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Blender - UDK

Newbie Spellweaver
Joined
Jul 8, 2012
Messages
12
Reaction score
6
Welcome to my Mu Online, Blender & UDK Thread.
Please check back often for news and updates.
If anyone has any questions please ask!

Note:I'am just starting to work with .smd files so please be nice.



Required Files:

Blender -
UDK -
GiMP -
Pentium Tools -
Valve SMD Tools -

Everyone is welcome to join this project at any time.
If anyone has any tips, suggestions, contributions or requests please reply!
I'am working on unwrapping normal maps and texture paints for all Mu Online files!
Knowledge of exporting from Blender to UDK would be appreciated!
All files are 100% completely free! Thank you and enjoy!

-MuTech
 
Last edited:
Junior Spellweaver
Joined
Feb 5, 2006
Messages
129
Reaction score
87
Read this thread for information regarding model conversion into UDK

THREAD

what is the goal of your project?
 
Newbie Spellweaver
Joined
Jul 8, 2012
Messages
12
Reaction score
6

Hey, nice work.

The final goal of this project will be recreating Mu Online in UDK.

Added new elf_idle_low_poly, high-poly version on YouTube Channel.

I need to start making seams and unwrapping these models now for some texture! :$:
 
Junior Spellweaver
Joined
Feb 5, 2006
Messages
129
Reaction score
87
I'm interested in how you achieved the high poly elf model?
 
Newbie Spellweaver
Joined
Jul 8, 2012
Messages
12
Reaction score
6
I turned on Smooth shading, and added Subdivision Surface modifier.

Honestly I don't think it looks that good, but it could be used for high quality cut-scenes or Muvies. :p
 
Newbie Spellweaver
Joined
Dec 30, 2010
Messages
31
Reaction score
56
Well, im working on corvus mu-online project and after we get all the features fully working we are considering in making our own game client in java using LWJGL and blender as our main scene composer.

I would love to help with this when i have the time, but i have to ask. You said that "All files are 100% completely free!", meaning you are gonna share them with everyone, or just the team?

Thanks.
 
Newbie Spellweaver
Joined
Jul 8, 2012
Messages
12
Reaction score
6
All the files I used are free.
I added all the links to everything I used.
All you need to do is find a MU client and start converting with pentium-tools.
I ran into some problems exporting from Blender to UDK, so I kinda gave up. :(
Might try Unity, or something else someday.

Any suggestions?
Maybe I will just make MUvies in Blender since I can do that fairly well.
 
Newbie Spellweaver
Joined
Dec 30, 2010
Messages
31
Reaction score
56
All the files I used are free.
I added all the links to everything I used.
All you need to do is find a MU client and start converting with pentium-tools.
I ran into some problems exporting from Blender to UDK, so I kinda gave up. :(
Might try Unity, or something else someday.

Any suggestions?
Maybe I will just make MUvies in Blender since I can do that fairly well.
Well we are using this:

Gonna share some models too
 
Back
Top