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Brand New" KalOnline Project

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Hello people,

My friends and I develop a brand new Kalonline server with the name(.............) .
We want bring the good old days of kalonline back and focusing on lvl 1-70.
The server have mid-rate exp.

First year of the server:
Two starter location.
-Narootuh
-VoD arena (Level 1 to 52 monsters)
Max armor grade:g55/g60
Max Weapon Grade:g62/g65
at a later stage we will consider to increase max armor/weapon grade.
More info will follow


Big changes:

new story line.
new qeust line.
New exp table (mid-rate).
New egg exp table.
monsters stats have been changed.
Monster Spawn have been changed.
Custom ItemGroup.
- Custom Mage spots for splasy/ir/storm party.
- Custom Knight/Archer spots to level with a party.
- Also solo players will have custom spots to level.
Weapon/Armor stats have been fully checked to to balance diffrence character.
More info will follow

Process

World
Story Line:100%
Qeust:1%
NPC:1%
Monsters : 100%
Drops:35% (Level 1 Demon Vulgar to Level 52 Guardian of Doggebi outside D1, drop are 100% working)
Genmonsters:35%(Level 1 Demon Vulgar to Level 52 Guardian of Doggebi outside D1 are fixed and adjusted where necessary)

Items
Armor : 100%
Weapons : 100%
Kalcash:1%
Talis : 80%
Bof : 1%
DSS:1%

Team:
Ronald: development
Jeffrey: development
Marco: development
Dion: artist


More info will follow soon.

Next update of this post:
- Server name
- Screenshot of early level
- Storyline
- Some party spots

Last post update 05/03/2014

Cheers

Ronald
 
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Newbie Spellweaver
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;)

mid rate server every one is level 55-70
high rate server every one is level 70-90

I prefer mid rate like old days of kalonline. was more fun with partys/Castle wars (and dont get 1shotting every time)
I think some players wanne it also only g46 g50 g55 (g60) like the old times.

But i'm not sure we can change everything. (Having a stable server is the most important)
 
Junior Spellweaver
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Hey,

nice to see another team got a similar idea like mine/our/the one im in xD. And even if it fails, you will learn from it. so dont stop it and keep on going :thumbup1:


greetings Yah
 
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My servers in closed Beta atm, be prepaired for bugs in places you never dreamt of looking! xD its awesome tho REALLY good fun :)

And you will enjoy working on it.. best part of when the main part is done?... adding new content :D

VERY good luck on your project :)

- and they say Kal is dead xD
 
Junior Spellweaver
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It sounds interesting Iwdronald1990, would like to try it out. But you should consider the point, that a low rate server has to offer alot of features to be accepted by players.
So if you want to have a successful server, you should focus to bring unique stuff.

Cheers,
DreameR
 
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ok guys lets keep this clean, yes links in signatures pictures are not really plausable, you can have the link to your site IN your sig, like bd0rks (ty for changing it hun) but not linked in the picture. any ways lets get this thread back on topic.

MY server has taken me almost 8 years to complete.

Its a long road, and its changed ALOT over the years, ive re-done certain things over and over untill they were right.. etc, tested and re-tested. Keep at it it will hopefully work out, but dont be dissapointed if it doesnt
 
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Hello people,

My friends and I develop a brand new Kalonline server with the name(.............) .
We want bring the good old days of kalonline back and focusing on lvl 1-70.
The server have mid-rate exp.

First year of the server:
Two starter location.
-Narootuh
-VoD arena (Level 1 to 52 monsters)
Max armor grade:g55/g60
Max Weapon Grade:g62/g65
at a later stage we will consider to increase max armor/weapon grade.
More info will follow


Big changes:

new story line.
new qeust line.
New exp table (mid-rate).
New egg exp table.
monsters stats have been changed.
Monster Spawn have been changed.
Custom ItemGroup.
- Custom Mage spots for splasy/ir/storm party.
- Custom Knight/Archer spots to level with a party.
- Also solo players will have custom spots to level.
Weapon/Armor stats have been fully checked to to balance diffrence character.
More info will follow

Process

World
Story Line:100%
Qeust:1%
NPC:1%
Monsters : 100%
Drops:35% (Level 1 Demon Vulgar to Level 52 Guardian of Doggebi outside D1, drop are 100% working)
Genmonsters:35%(Level 1 Demon Vulgar to Level 52 Guardian of Doggebi outside D1 are fixed and adjusted where necessary)

Items
Armor : 100%
Weapons : 100%
Kalcash:1%
Talis : 80%
Bof : 1%
DSS:1%

Team:
Ronald: development
Jeffrey: development
Marco: development
Dion: artist


More info will follow soon.

Next update of this post:
- Server name
- Screenshot of early level
- Storyline
- Some party spots

Last post update 05/03/2014

Cheers

Ronald

Good luck mate ;) , i'll support you till you up :)
Add me on skype plucky.starant :)
surely , you will need some items like realtime and these shits , i may help ya :)
 
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I like the way you talk, Don't let anybody disappoint you, keep going to make it come true, and if you need any web-development help just tell me (free for sure), and i will do my best to find some free time to do it :D

Edit:
Don't forget to make sure players wont be bored, So when you test with your team, test as pure normal players, without donation items or /gets or anything, at the open beta stage don't give away any items, make it real test stage,
When players get the max items with max pimp they wont have target, also if u make the highest items is very hard, they will get bored, so make sure its mid, also always give them targets they try to reach, items, pimps, quests, not just a no-life farming and sin, farm and sin, farm and sin o_O

Best Regards,
J3lackSwOrD
 
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