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[CABAL ONLINE COPY] Client build

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pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums


Character Style, Item Data, Character Class Done

steel need help.. PM me
 
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Re: Client Build :)

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums


yes i build server to with SQL orginal data


more server to open :

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums


Delegate to Cast Node:

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums


and Server Data later Compile in Linux:

pierr32 - [CABAL ONLINE COPY] Client build - RaGEZONE Forums



ofc World in Stream Lib



Model and texture have more power
 
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Re: Client Build :)

This post got reported few times now, so I would like to clarify if this is a client rebuild project, that uses original Cabal EP8 or EPX server side or not?
As already mentioned, it uses same database, but would be nice to get a bit more indepth information about this whole thing to make sure it actually does fall under the Cabal Category and not just another attempt of making a new game using cabal "concept" and its models.
 
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Re: Client Build :)

Its a remake that uses his own server code as read "yes i build server to (work) with SQL original database".

Cool project as was happydays... But still in the wrong section, next time open your thread in MMORPG Help.
 
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