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StoneCreateMap0 = resources
StoneCreateDummy0 = dh001
StoneMonsterCode0 = [B]04B00[/B]
StoneMasterRace0 = 0
StoneCreateMap1 = resources
StoneCreateDummy1 = dh002
StoneMonsterCode1 = [B]04B01[/B]
StoneMasterRace1 = 1
StoneCreateMap2 = resources
StoneCreateDummy2 = dh003
StoneMonsterCode2 = [B]04B02[/B]
StoneMasterRace2 = 2
Easy....
NewHolySystem.ini
Code:StoneCreateMap0 = resources StoneCreateDummy0 = dh001 StoneMonsterCode0 = [B]04B00[/B] StoneMasterRace0 = 0 StoneCreateMap1 = resources StoneCreateDummy1 = dh002 StoneMonsterCode1 = [B]04B01[/B] StoneMasterRace1 = 1 StoneCreateMap2 = resources StoneCreateDummy2 = dh003 StoneMonsterCode2 = [B]04B02[/B] StoneMasterRace2 = 2
You may change any model in game in resource.edf (client only)
Thanks sir, i manage to change the monster's model, but the size is still the same with original size of mobs. I tested it on flym, change the model to dagnue. So when i tested it, the dagnue is same size of flym. I want to ask if it's possible to change it's size i hope you can give idea again sir haha thanks a lot
There is client Character.strs
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There is my Dagnues, and he attach weapon fire effect from Turncoat Punisher, edit in (Character Client)
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There is monsters code base see the code and name.
In Resource.edf monsters have names: Turncoat Destroyer, etc, see that in base, there is code from monster 08A0B
Im just edit 3D models in 3D Studio max and pack it back to RF online)