Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

clown still trying to scam people (src release) the same stuff shown, in the picture

Newbie Spellweaver
Joined
May 15, 2023
Messages
13
Reaction score
12
they build, but when you try to run the matchserver it just misses like 80% of the files so you need the actual files for it
 
Newbie Spellweaver
Joined
May 15, 2023
Messages
13
Reaction score
12
also, found out he puts PC scanners in his files / sources PLEASE do not buy from this mentally disabled human being!
 
Newbie Spellweaver
Joined
Apr 5, 2024
Messages
8
Reaction score
1
I changed an account in SQL and it still gives me a password error

I restored jork's recent DB
 

Attachments

You must be registered for see attachments list
Elite Diviner
Joined
Sep 7, 2020
Messages
459
Reaction score
78
everything is working but gunz.exe eat ram too much

Screenshot_16 - clown still trying to scam people (src release) the same stuff shown, in the picture - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Newbie Spellweaver
Joined
Apr 5, 2024
Messages
8
Reaction score
1
everything is working but gunz.exe eat ram too much

View attachment 259827
which DB did you use? because with me the password is invalid

I don't know what I'm doing wrong...
I organized the server files etc.

Code:
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2494 MHz
Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=10ac1043 revision=9 )
Display Driver Version = 10.18.0010.4252
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) :  Windows 8..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0000) - SUCCESS
Load XML from memory : system/cserror.xml(0x0000) - SUCCESS
Load XML from memory : system/messages.xml(0x0000) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 894.500000
Reset Device
Video memory 894.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Alto-falantes (2- High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 4.348000

sound engine create.
Load XML from memory : system/tips.xml(0x0000)
- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 7.341001
IDLResource Loading Success!!
IDL resources : 0.187000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.118000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 8.425000

Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_hands_CounterMale node 214 face 2 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_chest_CounterMale node 291 face 1 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_head_CounterMale node 253 face 1 point -> physique 3 Greater than
Model/man/terror/Terro_Male.elu mesh eq_head_TerroMale node 217 face 0 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_chest_skeLong node 0 face 2 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_head_skeLong node 80 face 0 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_legs_skeLong node 21 face 1 point -> physique 3 Greater than
Model/woman/paint_female/female_counter.elu mesh eq_chest_CounterFemale node 161 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Load character.xml success,

-------------------> Character Loading : 6.259000


-------------------> WeaponMesh Loading : 3.601000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.308000

Load system items info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Init skillmap manager success.
Init magicmap manager success.
Init paintmap manager success.
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 11
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game configuration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

runnable that I build
 

Attachments

You must be registered for see attachments list
Last edited:
Elite Diviner
Joined
Sep 7, 2020
Messages
459
Reaction score
78
which DB did you use? because with me the password is invalid

I don't know what I'm doing wrong...
I organized the server files etc.

Code:
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2494 MHz
Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=10ac1043 revision=9 )
Display Driver Version = 10.18.0010.4252
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) :  Windows 8..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0000) - SUCCESS
Load XML from memory : system/cserror.xml(0x0000) - SUCCESS
Load XML from memory : system/messages.xml(0x0000) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 894.500000
Reset Device
Video memory 894.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Alto-falantes (2- High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 4.348000

sound engine create.
Load XML from memory : system/tips.xml(0x0000)
- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 7.341001
IDLResource Loading Success!!
IDL resources : 0.187000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.118000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 8.425000

Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_hands_CounterMale node 214 face 2 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_chest_CounterMale node 291 face 1 point -> physique 3 Greater than
Model/man/paint_male/Counter_Male1.elu mesh eq_head_CounterMale node 253 face 1 point -> physique 3 Greater than
Model/man/terror/Terro_Male.elu mesh eq_head_TerroMale node 217 face 0 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_chest_skeLong node 0 face 2 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_head_skeLong node 80 face 0 point -> physique 3 Greater than
Model/man/skele/SkeAvatar.elu mesh eq_legs_skeLong node 21 face 1 point -> physique 3 Greater than
Model/woman/paint_female/female_counter.elu mesh eq_chest_CounterFemale node 161 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Load character.xml success,

-------------------> Character Loading : 6.259000


-------------------> WeaponMesh Loading : 3.601000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.308000

Load system items info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Init skillmap manager success.
Init magicmap manager success.
Init paintmap manager success.
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 11
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game configuration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

runnable that I build
make sure you put correct mrs files
 
Newbie Spellweaver
Joined
Apr 5, 2024
Messages
8
Reaction score
1
make sure you put correct mrs files
Mrs are right the database I'm using one from jork fix and the serves files I set up according to some of his articles and with files from the mrs system... could you take a look, I don't know if I configured server.ini correctly.

Code:
[DB]
DNS="GunzDB"
USERNAME="sa"
PASSWORD="ChristopherSP9"

[SERVER]
MAXUSER="50"
SERVERID="1"
;AGENTBLOCK="0"
;AGENTIP="127.0.0.1"
SERVERNAME="The Colors Gunz"
SERVERPORT="6000"
SERVERUDPPORT="7777"
FREELOGINIP="127.0.0.1"
KEEPERIP="127.0.0.1"
DEBUGIP="127.0.0.1"
MONITORIP="127.0.0.1"
MONITORPORT="9000"
DEBUG="0"
RLDSERVER="0"
MODE="Clan"
COUNTRY="KOR"
LANGUAGE="KOR"
USETICKET="0"
GAMEGUARD="0"
SURVIVALENABLE="0"
SURVIVALRANKING_DAILY_REQUEST_HOUR="5"
SURVIVALRANKING_DAILY_REQUEST_MINUTE="0"

DUELTOURNAMENT_ENABLE="0"
DUELTOURNAMENT_MATCHMAKING_INTERVAL = 1000
DUELTOURNAMENT_MATCHMAKING_ACCEPTABLE_TP_GAP = 30
DUELTOURNAMENT_MATCHMAKING_WAIT_LIMIT = 15000
DUELTOURNAMENT_SERVICE_START_TIME = 0
DUELTOURNAMENT_SERVICE_END_TIME = 23

SEND_LOGINUSER_TO_DUELTOURNAMENT_CHANNEL ="0"

[BATTLETIMEREWARD]
BATTLETIMEREWARD_REFRESH_INTERVAL="0"

[FILTER]
USE="0"
ACCEPT_INVALID_IP="0"

[ENVIRONMENT]
USE_HSHIELD="0"
USE_XTRAP="0"
USE_EVENT="0"
USE_FILECRC="0"
USE_MD5="0"
USE_RESOURCECRC32CACHECKECK="0"
BLOCK_FLOODING="0"
USE_BLOCKHACKING="0"
USE_ITEM_CONSISTENCY="0"

[LOCALE]
DBAgentIP="127.0.0.1"
DBAgentPort="7500"

[KILLTRACKER]
USE_KILLTRACKER="0"
MAXKILLCOUNT_ON_TRACETIME="30"
KILLCOUNT_TRACETIME="5"

[POWERLEVELING]
USE_POWERLEVELING_DB_BLOCK="0"
POWERLEVELING_DB_BLOCKTIME="0"

[LOOPLOG]
USE_LOOPLOG="0"
MAX_LOOP_TIME_GAP=100

Do I have to add AdmWebDB.bak and LogDB.bak to odbcad32???
 

Attachments

You must be registered for see attachments list
Last edited:
Back
Top