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I actually looked into making a PT client in Unity
Unity is basically C# oriented? So other languages might work but not recommended?
Unity Website said:Unity supports three scripting languages: JavaScript, C#, and a dialect of Python named Boo. All three are equally fast and can interoperate. All three can make use of .NET libraries which support databases, regular expressions, XML, networking and so on.
Nor do I. I've seen Unity games creating "Terrain", even somewhat "dynamic terrain", but only in so far as the objects upon it. (trees, parked cars etc) Perhaps it is referring to the common technique of creating land masses based on fractals, composite wave modulation or seeded chaos theory. By such means you can reproduce a natural land mass "terrain" / height map from a single floating point figure. Quite effective even from only a 16-bit float.Not supported:
- "Terrain" >_> don't get it.
DirectX / OpenGL are not alternatives to Unity, they are pre-requisites, Flash, Shockwave, AdobeAIR, Java or Silverlight would be the alternatives.Is unity better than any other alternatives? It look like its obsessed with flash Can I make decent directX/OpenGL app on it? Not web based app (still cool feature).
My favourite MMO right now, and for the past 6 - 8 months is written in Unity. Check outThere is lot of stuff but unity don't look like good engine for full scale MMO.
I considered Ogre or Irrlicht several times... but because of the format the assets are in (converting them) I've never got anywhere.PT already have everything we need, ideas, models, terrains, animations, 2D art. I considering redoing source from scratch.
Any better engine to do that?