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Decompiled GameServer 1.00.90 Files

Skilled Illusionist
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Aug 20, 2007
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why need give it for public?for some peoples make new noobs(or leechers) team?)))you are kidding))
 
King of the bongo
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Oct 17, 2009
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Congratulations, this is a great release which will help MU developers to develop this files further

Edit - seems like goeh is alive :D

hermexjohn - Decompiled GameServer 1.00.90 Files - RaGEZONE Forums
 
Last edited:
Newbie Spellweaver
Joined
Jun 23, 2009
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yep, we forgot
Code:
DWORD m_Number; // 0
	char m_serial;	// 4
	short m_Type; // 6
	short m_Level; // 8
	BYTE m_Part;	// A
	BYTE m_Class;	// B
	BYTE m_TwoHand;	// C
	BYTE m_AttackSpeed;	// D
	BYTE m_WalkSpeed;	// E
	WORD m_DamageMin;	// 10
	WORD m_DamageMax;	// 12
	BYTE m_SuccessfulBlocking;	// 14
	WORD m_Defense;	// 16
	WORD m_MagicDefense;	// 18
	BYTE m_Speed;	// 1A
	WORD m_DamageMinOrigin;	// 1C
	WORD m_DefenseOrigin;	// 1E
	WORD m_Magic;	// 20
	WORD m_BookSpell;	// 22
	float m_Durability; // 24
	WORD m_DurabilitySmall; // 28
	float m_BaseDurability;	// 2C
	BYTE m_SpecialNum;	// 30
	BYTE m_Special[8];	// 31
	BYTE m_SpecialValue[8];	// 39
	WORD m_RequireStrength;	// 42
	WORD m_RequireDexterity;	// 44
	WORD m_RequireEnergy;	// 46
	WORD m_RequireLevel;	// 48
	WORD m_RequireVitality;	// 4A
	WORD m_RequireLeaderShip;	// 4C
	WORD m_Leadership;	// 4E
	BYTE m_RequireClass[MAX_TYPE_PLAYER];	// 50
	BYTE m_Resistance[MAX_ITEM_SPECIAL_ATTRIBUTE];	// 56
	int m_Value;	// 60
	DWORD m_SellMoney;	// 64
	DWORD m_BuyMoney;	// 68
	int m_iPShopValue;	// 6C
	bool m_bItemExist;	// 70
	int m_OldSellMoney;	// 74
	int m_OldBuyMoney;	// 78
	BYTE m_Option1;	// 7C  Skill
	BYTE m_Option2;	// 7D  Luck
	BYTE m_Option3;	// 7E  Option
	BYTE m_NewOption;	// 7F ExcellentOption
	float m_DurabilityState[4];	// 80
	float m_CurrentDurabilityState;	// 90
	bool m_SkillChange;	// 94
	bool m_QuestItem;	// 95
	BYTE m_SetOption;	// 96
	BYTE m_SetAddStat;	// 97
	bool m_IsValidItem;	// 98
	BYTE m_SkillResistance[MAX_ITEM_SPECIAL_ATTRIBUTE];	// 99
	BOOL m_IsLoadPetItemInfo;	// A0
	int  m_PetItem_Level;	// A4
	int  m_PetItem_Exp; // A8
	BYTE m_JewelOfHarmonyOption;	// AC
	WORD m_HJOpStrength;	// AE
	WORD m_HJOpDexterity;	// B0
	BYTE m_ItemOptionEx;	// B2
	//Season4 Add-on
	BYTE m_SocketOptionIndex; //B3
	BYTE m_SocketOption[5]; // B4
	BYTE m_SocketBonus; //B9
 
Newbie Spellweaver
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Jan 10, 2006
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There will be a source published? I also began to decompile 1.00.90 GS and I do not know whether it makes sense to continue that. I have already rewritten 1.00.66:)
 
Last edited:
Elite Diviner
Joined
Sep 28, 2005
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Any chance to share the .pdb files please?:)
 
Newbie Spellweaver
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Jan 4, 2012
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Realeasing the source would be a break thru... Anyway some has changed already since GS 90
 
Experienced Elementalist
Joined
May 1, 2009
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20
help me, GS JPN and GS_CS JPN have virut, can you reup new file no virut ?

hermexjohn - Decompiled GameServer 1.00.90 Files - RaGEZONE Forums


I am use avira anti virut
 
Experienced Elementalist
Joined
May 1, 2009
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thank you, but GS and GS_CS ( VTM, CHS, ENG, PHI ) don't have warning
why GS and GS_CS JPN have warning ?
 
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