Here is the last progress report, had a few things to do in the work so I forgot to post it here.
### UPDATE 2021-07-04
Party system on server side is finished, we are working now in the client-side party mechanics (UI, Packets Process, ...)
Next weekend will finish the Party System and will start working on the Trade System, after finish both will finish the Shop UI and will configure multiple server settings.
After all these things are finished will prepare the client and will setup a public test server.
Create Crowdfunding for the availability of the Main source in its first version, without your customizations, I think that this way you would get more resources, and greater interest from the community.
Sadly I don't have the pilot code available anymore and wouldn't be stable at all else I would have offered it as part of the Crowdfunding without problem.
Hell no. Im not saying it's nothing interesting in it.I know it is was a lot work to port old gl poop to direct/vulkan. But you little( a f* lot) to late, most of folks this game of chidhood grown/not interested any more.So deal with your sikinng boat 3y old and don't promise more than u can..
I think
Kiosani answered you well, it is really sad that some people have to do those kind of comments because they fear something (like Elion going available to public or being published), and I guess you are one of these else you wouldn't say so simple and silly things like that, also I will take this opportunity to explain something, it isn't "port old gl to directx/vulkan", that isn't how this works, it is really sad that some people with almost zero knowledge come to say random things like that, doing that you wouldn't get even 1/100 of performance compared to Elion, so I hope this helps some people to understand things aren't that easy and also there is a huge list of features that can only be done doing an entire rework, in simple words, Elion isn't a port but instead a full remake of Mu, hope this helps to understand the difference.
The main features you can enjoy with Elion would be:
- Passive Anti-Hack, literally no more hacks issues, nothing to worry anymore.
- High Performance even in Mobile (a port wouldn't get this performance, it isn't as simple as just make a renderer and put it in the middle of the code)
- Low Memory Usage
- Low Network Usage (Optimized for 4G and Wi-Fi in mobile devices)
- Low Battery Usage (Of course as much as you play with limited FPS, like 30/60/144, how much you limit would be up to you)
- Cross-Platform (Windows, Linux, MacOS, Android and iOS)
- In-House Game Engine which can support new features and if wanted could bring graphics at the level of UE5
Answering some questions a few people did to me through Discord:
Can Elion support graphics details at level of UE5? Yes, we can, if wanted we could even support Ray Tracing and Mesh Rendering
Can support consoles like PS4 and Xbox One? No, we could support them however it would require specialized hardware (Dev-Kits) and license, and that wouldn't be cheap.
Can use Bots in Elion? Yes, we have some ideas about how we can block them at future but for now we don't intend to prevent it since some servers might want to allow players to use Helper.
Are Bots considered Hacks? No, they are two different things, a Bot is to simulate a normal user without any benefit except it can play for you, a Hack is to get benefits in-game that you shouldn't be able to get like Speed-Hack, One Hit Hack, Trade Hack, and things like that.
Why can't you offer the Mobile platform as part of the Crowdfunding? Due to library licenses and because it would require to keep track of servers in every platform we can't offer it.
Why you didn't launch Elion with the test server version you made? Because it was a prototype, a pilot, used to test if my anti-hack concepts were going to work perfectly, if didn't I would have cancelled Elion, but it worked so I decided to continue Elion and bring it to what I really planified. Also the architecture is really different, there are huge differences in how items are stored, also the features are different, would have been a headache and keep up-to-date that server would have been a nightmare, I didn't have enough resources to do both things at same time and I am pretty sure that prototype wouldn't bring us any value at all.
If any of you wants to make a question feel free to do it and I will answer it.