- Joined
- Jul 12, 2008
- Messages
- 201
- Reaction score
- 10
its awesome project i dont know any coding if need another help i can help
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
does anyone know the mesh name or whatever related to this cursor skin:
it is located in Interface folder? no idea.
dont even know if it is an animated model or a gif
GM-Andromeda
You will release the source code to the public?
If that's really just that, wouldn't it be easier to write a program to do this?no C++ knowledge, no coding a single line, just clicking "file import save" etc like 10k times
If that's really just that, wouldn't it be easier to write a program to do this?
using the original ones, but fixed some details to make them work in my engine.
Well... actually i can auto generate all the data, this is one screen posted in the first page if this thread:
but monsters dont move or hit like they should, maybe 95% of the complete animation is just fine but the other 5% is not...
edit: this is the problem for the dragon left leg (Bip01 L Thigh):
the z rotation angle goes from 90 to -90, this is because for rotation sin(angle) is the same for 90 or -90 (wich is 0) but when u interpolate those keyframes, that bone is gonna turn 180 degrees (distance between 90 and -90), that's why u see the doing a complete rotation in one frame.
of course, converting euler angles to quaternions is easy, if u keep the right convention for anglesYou must be registered to see links
but webzen did not follow those conventions
but in zzzmathlib there is the right conversion from vector3 to quat, and the implementation is not the same as the one i used.
so, that's pretty much it