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- Sep 28, 2010
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uh... ok, sry u_u
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amazing, working on 1.04d gmo, very good job SmallHabit:
View attachment 142543View attachment 142544
#define pInitGraphics ((void(__cdecl*)()) 0x00777440)
#define oInitGraphics_Call 0x00776D5E
#define pSelectDraw ((int(__cdecl*)(DWORD)) 0x0041FE10)
#define oSelectDraw_Call 0x00405A32
#define pWinWidth *(GLsizei*)0x0E61E58
#define pWinHeight *(GLsizei*)0x0E61E5C
DWORD gSelectEnter = 0x0040AB4A;
DWORD gGraphicsEnter = 0x00777B3B;
DWORD gSelectASMJmp00 = gSelectEnter+6;
DWORD gGraphicsASM00Jmp00 = gGraphicsEnter+5;
1.04D GMO
Code:#define pWinWidth *(GLsizei*)0x0E61E58 #define pWinHeight *(GLsizei*)0x0E61E5C DWORD gSelectEnter = 0x0040AB4A; DWORD gGraphicsEnter = 0x00777B3B; DWORD gSelectASMJmp00 = gSelectEnter+6; DWORD gGraphicsASM00Jmp00 = gGraphicsEnter+5;
1.04D GMO
Code:#define pInitGraphics ((void(__cdecl*)()) 0x00777440) #define oInitGraphics_Call 0x00776D5E #define pSelectDraw ((int(__cdecl*)(DWORD)) 0x0041FE10) #define oSelectDraw_Call 0x00405A32 #define pWinWidth *(GLsizei*)0x0E61E58 #define pWinHeight *(GLsizei*)0x0E61E5C DWORD gSelectEnter = 0x0040AB4A; DWORD gGraphicsEnter = 0x00777B3B; DWORD gSelectASMJmp00 = gSelectEnter+6; DWORD gGraphicsASM00Jmp00 = gGraphicsEnter+5;
Anyone managed to get this to work for zTeam's S6E3? I've managed to compile it and run it, but it crashes the game when I enable the glow.