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So I'm starting to write this tutorial for you guys. It will teach you a lot about in game development on JD.
I'm wondering if anyone has any specific things they want to know how to do in game.
I started to post it here, but it is nowhere near complete and already super long.
I'm going to edit this post with parts as they're done, but there is just so much to cover, so if anyone has anything they really want to know how to do as soon as possible post it here, and I'll cover that first.
So, the first thing you need to know is what type of files you have. As of the time of writing this there are about 7 or so file versions that will require different editors to view/save. Most of the time these editors are in Chinese, if you are lucky enough to have obtained SoftManager or a program like it, then you should be able to develop all but the newest file type. Current version of SoftManager is 7.0, for me anyways. For the purposes of this tutorial we will be using SoftManager 7.0 AND EL editor 3.6. We will also use some random gshop, npcgen, and other editors. Anything that is able to be shared will have a link in this thread for you to be able to obtain the program.
I'm not going to go too deep into the different file types, that will be for another tutorial that will eventually be linked "here". This tutorial will include more linux and administrative stuff, my partner will be working on it eventually...
We have a few different types of files, first there are the 5 class files, I don't have editors for these, nor do I know a damn thing about editing them. Most of what you learn in this tutorial will apply to those files though.
9 class files - same deal.
11 class files before understream
npcgen editor =
Will provide more information soon.
11 class before Voida but after US - I think this is like 1184
Will provide more information soon.
12 class after Voida but before working Voida = 1235 file set
Will provide more information soon.
12 class with working Voida - 1264 file set.
Elements editor in full English with credits to Comper can be downloaded here http://forum.ragezone.com/f617/release-1264-elements-data-editor-925474/
Path editor with credits to MCNCC here -
Will provide more information soon.
Alright so I'm going to start with generic stuff that is the same across all server types.
Let's start with what you can do with the npcgen.data that is found in map folders. Every 'map folder' has a different npcgen.data, npcgen controls where a mob spawns, where a npc spawns, what direction they face, what realm they spawn on, how many are in a group, how often they spawn, and some other stuff I don't know/can't think of right now.
I've used the same program (linked above) for all 11 class and 12 class servers.
Here is a tutorial on using the npcgen.data editor to add a custom npc or monster.
Here you can see how to edit things with the path.data editor linked above.
This is the first video describing things you can do with elements.data. This one covers sigils, pots, equipment, and attributes.
This is the second video on elements.data, mostly talks about drop list editing.
Next part should be done todayish
I'm wondering if anyone has any specific things they want to know how to do in game.
I started to post it here, but it is nowhere near complete and already super long.
I'm going to edit this post with parts as they're done, but there is just so much to cover, so if anyone has anything they really want to know how to do as soon as possible post it here, and I'll cover that first.
So, the first thing you need to know is what type of files you have. As of the time of writing this there are about 7 or so file versions that will require different editors to view/save. Most of the time these editors are in Chinese, if you are lucky enough to have obtained SoftManager or a program like it, then you should be able to develop all but the newest file type. Current version of SoftManager is 7.0, for me anyways. For the purposes of this tutorial we will be using SoftManager 7.0 AND EL editor 3.6. We will also use some random gshop, npcgen, and other editors. Anything that is able to be shared will have a link in this thread for you to be able to obtain the program.
I'm not going to go too deep into the different file types, that will be for another tutorial that will eventually be linked "here". This tutorial will include more linux and administrative stuff, my partner will be working on it eventually...
We have a few different types of files, first there are the 5 class files, I don't have editors for these, nor do I know a damn thing about editing them. Most of what you learn in this tutorial will apply to those files though.
9 class files - same deal.
11 class files before understream
npcgen editor =
You must be registered to see links
- credits to whoever from mcncc that developed it, and Shimmy for translations. Will provide more information soon.
11 class before Voida but after US - I think this is like 1184
Will provide more information soon.
12 class after Voida but before working Voida = 1235 file set
Will provide more information soon.
12 class with working Voida - 1264 file set.
Elements editor in full English with credits to Comper can be downloaded here http://forum.ragezone.com/f617/release-1264-elements-data-editor-925474/
Path editor with credits to MCNCC here -
You must be registered to see links
Will provide more information soon.
Alright so I'm going to start with generic stuff that is the same across all server types.
Let's start with what you can do with the npcgen.data that is found in map folders. Every 'map folder' has a different npcgen.data, npcgen controls where a mob spawns, where a npc spawns, what direction they face, what realm they spawn on, how many are in a group, how often they spawn, and some other stuff I don't know/can't think of right now.
I've used the same program (linked above) for all 11 class and 12 class servers.
Here is a tutorial on using the npcgen.data editor to add a custom npc or monster.
You must be registered to see links
Here you can see how to edit things with the path.data editor linked above.
You must be registered to see links
This is the first video describing things you can do with elements.data. This one covers sigils, pots, equipment, and attributes.
You must be registered to see links
This is the second video on elements.data, mostly talks about drop list editing.
You must be registered to see links
Next part should be done todayish
Last edited: