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season 6 bug. death stab doesnt have effects.
Season 4 To
I test s6 but my death stab work very good. Your problem is sure a bad client.season 6 bug. death stab doesnt have effects.
quest for 20/20/20 and DE doesnt count on party members. we have to kill DE and do 20/20/20 twice to finish the quest. how to fix this?
If you have 2 characters is obvious that you need to kill twice the monsters, each characters with his count.
even if we are on same party? how about on dark elf? me and my friend did it just today. We are on party. We killed the Dark elf. but only I get to finish the quest. so we have to kill dark elf 3x??
Not have a problem, if you have a party, you need kill the monster to add kills points.quest for 20/20/20 and DE doesnt count on party members. we have to kill DE and do 20/20/20 twice to finish the quest. how to fix this?
even if we are on same party? how about on dark elf? me and my friend did it just today. We are on party. We killed the Dark elf. but only I get to finish the quest. so we have to kill dark elf 3x??
I have this problem, ip settings and everything is fine.
struct RECONNECT_INFO
{
char Name[11];
DWORD ReconnectTime;
int PartyNumber;
int AutoAddPointCount;
int AutoAddPointStats[5];
int AutoResetEnable;
int AutoResetStats[5];
int RequestOption;
char AutoPartyPassword[11];
//New add
int AttackCustom;
int AttackCustomSkill;
int AttackCustomZoneX;
int AttackCustomZoneY;
int AttackCustomZoneMap;
//End add
GENS_SYSTEM_VICTIM_LIST GensVictimList[MAX_GENS_SYSTEM_VICTIM];
};
info.AttackCustom = lpObj->AttackCustom;
info.AttackCustomSkill = lpObj->AttackCustomSkill;
info.AttackCustomZoneMap = lpObj->AttackCustomZoneMap;
info.AttackCustomZoneX = lpObj->AttackCustomZoneX;
info.AttackCustomZoneY = lpObj->AttackCustomZoneY;
lpObj->AttackCustom = lpInfo->AttackCustom;
lpObj->AttackCustomSkill = lpInfo->AttackCustomSkill;
lpObj->AttackCustomZoneMap = lpInfo->AttackCustomZoneMap;
lpObj->AttackCustomZoneX = lpInfo->AttackCustomZoneX;
lpObj->AttackCustomZoneY = lpInfo->AttackCustomZoneY;
lpObj->AttackCustomDelay = GetTickCount();
Fix CustomAttack in Reconnect System
After reconnecting the char did not return attack.
Reconnect system add
GS ->
Reconnect.h
Add:
---
Reconnect.cpp
Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
Add:
---
Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
Add:
I tested in Emulator Season 4.
Great files!
Sorry my english.
Please all need fix Skype: lifemu.ru
MuEmu Season 4
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It is unlikely that this could work as it is necessary in this file fixes : CustomAttack.cppFix CustomAttack in Reconnect System
After reconnecting the char did not return attack.
Reconnect system add
GS ->
Reconnect.h
Add:
---
Reconnect.cpp
Function: void CReconnect::SetReconnectInfo(LPOBJ lpObj)
Add:
---
Function: void CReconnect::ResumeCommand(LPOBJ lpObj,RECONNECT_INFO* lpInfo)
Add:
I tested in Emulator Season 4.
Great files!
Sorry my english.