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[Discuss] Creating a MuOnline server requires technical expertise and knowledge of server administration, networking, and game development.

Newbie Spellweaver
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Creating a MuOnline server requires technical expertise and knowledge of server administration, networking, and game development. Here are some basic steps that you can follow:
  1. Obtain the MuOnline server files: You can purchase the server files from a game development company or obtain them from a community forum or website.
  2. Choose a hosting provider: You will need a dedicated server or VPS to host your MuOnline server. Choose a hosting provider that meets your requirements and has experience with game server hosting.
  3. Install the server files: Once you have a server, you will need to install the MuOnline server files on it. This process may vary depending on the hosting provider and the server software you are using.
  4. Configure the server settings: You will need to configure the server settings to match your preferences and the game rules you want to enforce. This may include setting up character stats, items, monsters, and game rules.
  5. Set up the database: MuOnline servers require a database to store player data and game information. Set up a database and connect it to your server.
  6. Test the server: Once you have set up the server, you should test it to make sure everything is working as expected. You may need to troubleshoot any issues that arise.
  7. Promote your server: Once your MuOnline server is up and running, you will need to promote it to attract players. You can do this through social media, online communities, and game server listing sites.
Please note that this is just a basic overview of the steps involved in creating a MuOnline server. It can be a complex and time-consuming process, and it's important to have the necessary skills and knowledge to ensure that your server is secure, stable, and enjoyable for players.

Regenerate response
 
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You forgot the upmost important aspect of running any kind of game/community server.

8. Dedication and Funding.
Most if not all servers/services out there often dies because the owner often lacks ambition in the end, tied with lost interest for his or her project. That also goes together with funding of the hardware, if you lose interest, you don't feel inclined to keep paying for a service you no longer wish to maintain.

Even if money isn't an issue, or if you have your own rack at home; if you don't have passionate administrative staff on which you fully trust to take over the reigns while you focus on something else the server/services will fail and die in the end.
 
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I would really replace the first step with: "Stop purchasing server files, stop being lazy and learn some programming, get a team of trusted developers, maintain your source code, fix bugs, add new additions and features with your team, and don't be greedy with your players." When you have full control of your server applications and client files, then you can do anything you want in-game (new events ideas, new features, new items, make unstackable items stackable, new GUIs, etc.)

Another reason why the servers are most likely to die is that every server is exactly the same in what features it can offer because it's the same release. Only the configs are different. Plug and Play servers are everywhere because anyone can install and set up a server either on VPS or on their own PC, and most likely these servers are very unprofessional and for sure a pay 2 win kind of server.
 
Newbie Spellweaver
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You forgot the upmost important aspect of running any kind of game/community server.

8. Dedication and Funding.
Most if not all servers/services out there often dies because the owner often lacks ambition in the end, tied with lost interest for his or her project. That also goes together with funding of the hardware, if you lose interest, you don't feel inclined to keep paying for a service you no longer wish to maintain.

Even if money isn't an issue, or if you have your own rack at home; if you don't have passionate administrative staff on which you fully trust to take over the reigns while you focus on something else the server/services will fail and die in the end.
Yeah that's true.
 
šŸ²The Myth ā€¢ āš”ļøThe Legend
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Since Mu Online has been the most well copied Game turn multiple private servers , it's better to see something Unique features rather than just copying the default system while just changing the numbers from the default configuration. A Developer must have the capability to develop and code new features to be integrated into the server.

I've been on the Private severs for a long time now but so far I don't see anything worth the revolution of gaming.
 
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Newbie Spellweaver
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You forgot the upmost important aspect of running any kind of game/community server.

8. Dedication and Funding.
Most if not all servers/services out there often dies because the owner often lacks ambition in the end, tied with lost interest for his or her project. That also goes together with funding of the hardware, if you lose interest, you don't feel inclined to keep paying for a service you no longer wish to maintain.

Even if money isn't an issue, or if you have your own rack at home; if you don't have passionate administrative staff on which you fully trust to take over the reigns while you focus on something else the server/services will fail and die in the end.
this is so true and the most true story on the end of server story. Dedication and process Is so important to any busness. !

I have very crazy idea about mu online, Anyone who want collab with me send me private your discord nicknames. no matter how many. more, better. :)
 
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new servers are created every day, people dont stick for longterm on newbie admin servers, but plays only on pro servers for longterm. how to create pro longterm server?
you need longterm server experience and years knowledge in muonline server creation with victories and fails in experience.
so for new admin to create succesfull longterm server is 0
good luck
 
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In my opinion, just make your own server by yourself from 0 day by day working step by step changing everythink testing. Need to love this game not thinking just how many earn from it.
99% of the servers I see or have had the opportunity to play are completely ready-made, only shops, boxes and basic options have been changed.

Thats mean that when i enter server us a any player i already know what i have to go where i have to looking for bugs how too cheat everyone.

I understand such gloom 15 years ago when access to emulators or knowledge of source codes was close to 0, but today?
Where you can edit everything yourself, where there are plenty of sources on how to do it, some emulators already offers such a solutions ppl pay 400 dolars for emulator and doing same poop like in early 2000.
Funny.

To be a good admin you need thousands of hours of work, have any plan and ideea.
You need to know your server from 0 to the very end.
I'm not a coding expert, so I use an emulator.
I'm also not a fan of looking for a team because I wouldn't be able to trust anyone to that extent.
I wouldn't want my configurations to appear on some forum a week after the start.
I do everything myself.
Maybe in this year i lunch my server wich one im working three years with some small breaks
just in configuration.
 
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Experienced Elementalist
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old times good files enough to run private servers because a lot player that days now you need to add extra stuff and i think new trend is crossplatform if your server support crossplatform than its nice
 
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