anybody have some explain for Debug command
// Console commands in Element Client
#_begin // String table begin ...
"exit"
// ========== Debug commands ==========
"d_cameramode"
"d_setcameratype"
"d_setcamerafov"
"d_boundbox"
"d_rtdebug"
"d_runspeed"
"d_goto"
"d_gotoline"
"d_c2scmd"
"d_cmd"
"d_send"
"d_viewradius"
"d_relogin"
"d_render_water"
"d_render_grass"
"d_render_forest"
"d_render_shadow"
"d_render_outline"
"d_testdist"
"d_showpos"
"d_a3dstat"
"d_gamestat"
"d_treelod"
"d_fps"
"d_showid"
"d_skipframe"
"d_modelupdate"
"d_minidump"
"d_settimeofday"
"d_getservertime"
"d_task"
"d_mipmapbias"
"d_updatelua"
"d_trncull"
"d_gscmd"
"d_delcmd"
"d_flashmove"
"d_stonecolor"
"d_luadesc"
"d_fadealpha"
"d_extrainput"
"d_checkping"
"d_lockenemy"
"d_obcolor"
"d_camcg"
"d_showmovemap"
"d_showch"
"d_skillseq"
"d_dumpuitarget"
"d_playcg"
"d_reloadcg"
"d_reloadscript"
"d_env"
"d_woundweight"
"d_enableob"
"d_jumpspeed"
"d_turnspeed"
"d_edge"
"d_petwalker"
"d_reloadcolor"
"d_reloadsection"
"d_optimize"
"d_instcfg"
"d_skillvis"
"d_maskboard"
"d_camheight"
"d_showaabb"
"d_damage"
"d_showskillseq"
"d_mancache"
"d_showphysx"
"d_enablecc"
"d_oprmode"
"d_rawclient"
"d_autoadjcam"
"d_reloadskill"
"d_frozenframe"
"d_printsnd"
"d_autoai"
"d_script"
"d_phyforce"
"d_netlog"
"d_showmovestamp"
"d_sound"
"d_lua"
"d_showautomove"
"d_skilldebug"
"d_helpmask"
"d_showboardarea"
"d_skillcastdist"
"d_analyse"
"d_movealongpath"
"d_skincolor"
"d_bindthrow"
"d_follow"
"d_hidename"
"d_showcursoron"
"d_showallskills"
"d_autoselweight"
"d_dynmovemap"
"d_movelog"
"d_showcomboseq"
"d_showpxd"
"d_skilllog"
"d_editportraitcam"
"d_summonnpc"
"d_aa"
"d_cg"
"d_transform"
"d_verttrace"
"d_soundcache"
"d_envdbgtest"
"d_showskeleton"
"d_skillgfxlog"
"d_reloadshaders"
"d_camcollide"
"d_playanimation"
"d_destroydialog"
"d_gamefrozen"
"d_renderdbg"
"d_windparam"
"d_clothwind"
"d_mtrender"
"d_skillcollision"
"d_uvgrid"
"d_wireframe"
"d_reloadstringtable"
"d_showphysxperf"
"d_showphysxterrain"
"d_showphysxextra"
"d_exposure"
"d_evictmem"
"d_enableik"
"d_dlg"
"d_showtrackbone"
"d_enableslopblend"
"d_slopanimangle"
"d_objinfo"
"d_protocol"
"d_gamemono"
"d_qinggong"
"d_mouseon"
"d_snapshot"
"d_profiling"
"d_dumpphysx"
"d_dumpfont"
"d_watchchar"
"d_changescale"
"d_aimdbg"
"d_posbreakblend"
"d_editportrait"
"d_updatehosthead"
"d_texlod"
"d_skeletonlod"
"d_escortminmembers"
"d_changefft"
// ========== GM commands ==========
"gm_kickout_role"
"gm_kickout_user"
"gm_list_user"
"gm_online_num"
"gm_restart_sev"
"gm_shutup_role"
"gm_shutup_user"
"gm_moveto_player"
"gm_callin_player"
"gm_broadcast"
"gm_showid"
"gm_forbid_role"
"gm_trigger_chat"
"gm_generate"
// ========== logic commands ==========
"lc_buy"
"lc_sell"
"lc_loot"
"lc_team_invite_ask"
"lc_team_join_ask"
"lc_team_invite_re"
"lc_team_join_re"
"lc_team_leave"
"lc_team_kick"
"lc_team_list"
"lc_team_leader"
"lc_team_follow"
"lc_reset_prof"
"lc_item_make_hole"
"lc_item_repair"
"lc_item_embed"
"lc_item_clear_embed"
"lc_item_append"
"lc_item_clear_append"
"lc_item_enchant"
"lc_item_levelup"
"lc_item_clear_level"
"lc_item_bind"
"lc_item_unbind"
"lc_cast"
"lc_learn_skill"
"lc_learn_talent"
"lc_fashion"
"lc_booth"
"lc_kiss"
"lc_emote"
"lc_pet"
"lc_packshuffle"
"lc_pop"
"lc_decals"
"lc_gamerecord"
"lc_showtext"
"lc_cleanmode"
"lc_mouseautomove"
"lc_mt_tickenable"
"count"
"d_help"