I don't even know why I replied his topic, everytime this noob asks for help, and after you gave him a correct answer, he just tries to tell you that you are wrong and that what he thinks is the correct solution. I said the total must be 10000 by experience and because gregoo told me this thing aswell.
But bigboy, don't even ask for help if you are the best ok? +read my siggy thx bai
As we're heading into personality traits, this one is a perfect example of how Imri asks questions which are more theoretical than technical.
Recently he is asking questions to which there are multiple conflicting answers already to be found here on these forums alone, let alone among his friends and current active devs.
When he first started posting questions I remember it was like "If I have a dual core @ 2.6Ghz with 1 Gig NVidia graphics and 6 Gig RAM on my server how many players can play on my server at once, and which of these should I spend more on to reduce lag?" (You remember Imri? ^_^)
However, his questions are also challenging and often produce interesting discussion... which
I think is healthy in a dev forum. Challenge the existing orthodoxy, mix it up and see if you can't find alternatives.
Imri has his own mind he can make up his own decisions as to which way he will go once he has all the information he can get. He usually chooses something less popular. That's good, he's a person, not a sheep. Might be nice if he found his inner scientist and actually "did the test" against known controls and fed back some results though...
This thread example:-
- Does it work if they don't add up to 10000? (I already know it does, to some extent)
- Is the server slower? If so when? (is it just slower to read all the config files or is it slower at spawning or is there lag between monster death and drops forming or does it just increase CPU or RAM usage)
- Do the sums add up (by and large)... If I kill 10000 of the same spawn with drops that add up to 10000 do I get normal percentages, (what's the mean deviation) and if I do the same with a monster who's drops don't add up exactly, do the rates (within a similar deviation to the control) still add up to a percentage of whatever the total for that config is?
- Can you find the code where the drop list is read and processed in the server when a hostile NPC (monster) dies. (Holy Grail result, serious Olly and not very likely from Imri.)
With Imri, you usually can't get him to
"just run the damn experiment".
You mentioned that Gregoo said they
must add up to 10000; the answer is concise and not
wrong, and he's not usually very flexible on "options" or "alternatives", so I can see him doing that. If
he was to answer, I wouldn't be surprised to see him just drop that "Holy Grail" on us, "Bye" and watch us all "OMG". (I know he's not likely to respond to this thread [for many reasons] I just love how he does that.
tt1
I believe you and I, Moons, both like to do the experiment,
and then ask the question when the results are less than conclusive. We provide answers that work for us even if they aren't ideal, and even if we know they aren't.
Difference = You keep it short and sweet (sometimes too short), I waffle thereby burying useful info... Oh and I don't STFU when I should. (Kinda goes with the whole waffle thing)
/me STFU.