- Joined
- Dec 24, 2006
- Messages
- 1,655
- Reaction score
- 477
-Info-
Name: dyoManager
Author: Kimmy Andersson
Credits:
Xadet
This version is FULLY functional and is GUI based.
Now got support for
--------------------------------------------
-Usage-
The usage is EXTREMELY simple.
Open the DYO file, edit it, save.
--------------------------------------------
-Explanation-
Let's take a look at the first block(this could be different on yours):
So the first part that says 5 is object type.
5 is mover(NPC/MOB).
The second part is the Y Rotation Angle.
The next three parts are the XYZ Axis Angles.
These are usually left blank.
Next three parts after Angles are Position XYZ.
Keep in mind that Y is height instead of Z.
Next three parts after Position is XYZ scale.
Next is Set AI.
NPCs are set as Pet which is 5.
After that comes Model ID.
Next is an unknown int that when on NPCs is set to -1.
After that comes AI Type where 0 is non-moving, neutral.
Next is another unknown which is set to 2 on NPCs.
Next is the name of the NPC.
To see what name an NPC has, you can check either in character.inc or the dialog files.
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
Last is a separator necessary for the writer.
NOTE! The last line of the the whole thing MUST be a object type which is set to -1![/CODE]
--------------------------------------------
Download:
1.2:
1.1:
--------------------------------------------
-DYO Writing-
Source Code:
--------------------------------------------
-Shortcuts-
While editing inside the textbox, you can either right-click or press any of these keys to get
desired function:
Ctrl+F = Find
Ctrl+H = Replace
Ctrl+A = Select All
--------------------------------------------
-ChangeLog-
1.1 - Initial Release.
1.2 - Added options for search, select and more.
1.2 - Icon added.
--------------------------------------------
Thank you for reading and downloading!
Please comment all the bugs you can find.
--------------------------------------------
Proof and a little preview of what you can accomplish:
(Old-school players will recognize this)
Name: dyoManager
Author: Kimmy Andersson
Credits:
Xadet
This version is FULLY functional and is GUI based.
Now got support for
--------------------------------------------
-Usage-
The usage is EXTREMELY simple.
Open the DYO file, edit it, save.
--------------------------------------------
-Explanation-
Let's take a look at the first block(this could be different on yours):
Code:
[CODE]5
179.9087
0
0
0
3344.027
146.9564
2071.1
1
1
1
5
234
-1
0
2
MaDa_Boneper
1
0
---------------
5 is mover(NPC/MOB).
The second part is the Y Rotation Angle.
The next three parts are the XYZ Axis Angles.
These are usually left blank.
Next three parts after Angles are Position XYZ.
Keep in mind that Y is height instead of Z.
Next three parts after Position is XYZ scale.
Next is Set AI.
NPCs are set as Pet which is 5.
After that comes Model ID.
Next is an unknown int that when on NPCs is set to -1.
After that comes AI Type where 0 is non-moving, neutral.
Next is another unknown which is set to 2 on NPCs.
Next is the name of the NPC.
To see what name an NPC has, you can check either in character.inc or the dialog files.
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
Last is a separator necessary for the writer.
NOTE! The last line of the the whole thing MUST be a object type which is set to -1![/CODE]
--------------------------------------------
Download:
1.2:
You must be registered to see links
1.1:
You must be registered to see links
--------------------------------------------
-DYO Writing-
Source Code:
You must be registered to see links
--------------------------------------------
-Shortcuts-
While editing inside the textbox, you can either right-click or press any of these keys to get
desired function:
Ctrl+F = Find
Ctrl+H = Replace
Ctrl+A = Select All
--------------------------------------------
-ChangeLog-
1.1 - Initial Release.
1.2 - Added options for search, select and more.
1.2 - Icon added.
--------------------------------------------
Thank you for reading and downloading!
Please comment all the bugs you can find.
--------------------------------------------
Proof and a little preview of what you can accomplish:
You must be registered to see links
(Old-school players will recognize this)
Last edited: