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- Sep 20, 2004
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After compiling the code source, we can use the MapEditor just by pasting it into our Luna Client.
You can find current maps, by unpacking the "maps" at "3DData/maps.pak"
I have just tested this like 10 minutes ago, and now there we need to start learning this tool, in order to create NEW MAPS!
Exciting, uh?
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You can find current maps, by unpacking the "maps" at "3DData/maps.pak"
I have just tested this like 10 minutes ago, and now there we need to start learning this tool, in order to create NEW MAPS!
Exciting, uh?
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