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- Oct 14, 2009
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So I've been messing about with the refine system. A couple of things I wanted to check in-to... One of my initial reasons for messing with it was to see how many stones in total it would take before I could get +12 on a single given item.
When I took notice some items WILL refine and some WILL NOT I was wondering what exactly controls this... My first thought is that it has to be a field in elements.data; I haven't looked to 'deep' into it yet, and probably wont really get the chance to now that I am going into doing something for popping out another release 'update'... So if anyone happens to know what controls whether an item can or cannot be refined; I would greatly appreciate that info. Thanks :
which BTW, after 10,000 Ducking stones I am convinced there is NO way to get +12 using JUST mirage celestones =\ =X
When I took notice some items WILL refine and some WILL NOT I was wondering what exactly controls this... My first thought is that it has to be a field in elements.data; I haven't looked to 'deep' into it yet, and probably wont really get the chance to now that I am going into doing something for popping out another release 'update'... So if anyone happens to know what controls whether an item can or cannot be refined; I would greatly appreciate that info. Thanks :