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Ep 11 Source Code

Newbie Spellweaver
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What you guys use to compile? Visual Studio of what???

Visual Studio 2003



yes this happen when you use higher skills in high level maps.
but I have fix this I am using window server 2003 r2. what I do is update my os frameworks to 4.0
then suddenly the bugtrap gone. I hope it will not come back again.

hope this will help update me if this works for you
I try, thank you
 
Newbie Spellweaver
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What compiler are you guys using for this? VS .NET 2003? Thank you!
 
Skilled Illusionist
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error - Ep 11 Source Code - RaGEZONE Forums

how to fix this after i save the .LEV
 

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Skilled Illusionist
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Because it's new version lev file who grep it from RanGS. You need to convert it using Hex or edit your source file to support latest version.


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any idea to how to convert? using source?
 
Junior Spellweaver
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Because it's new version lev file who grep it from RanGS. You need to convert it using Hex or edit your source file to support latest version.


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TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums



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Junior Spellweaver
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can you help me create a leveditor?

I am so busy recently....
No time to do it.
But you can try to add the case first, translate the hex code to decimal code. You will find out the logic or answer...

For example in the snapshot
Hex code 0x0112 = decimal code 274

The official .Lev file may be in range 275-276

So you need to define the new case and class

case 0x0113: Load_0113( SFile ); break; it means to Load the
Bool GLMobSchedule::Load_0113( basestream &File) {}

Thus, you need to define the new case and new bool and do some defining in header file

That's all, hopes you can understand it...

After that you can compile a compatible one LevelEditor


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Skilled Illusionist
Joined
Jun 19, 2017
Messages
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I am so busy recently....
No time to do it.
But you can try to add the case first, translate the hex code to decimal code. You will find out the logic or answer...

For example in the snapshot
Hex code 0x0112 = decimal code 274

The official .Lev file may be in range 275-276

So you need to define the new case and class

case 0x0113: Load_0113( SFile ); break; it means to Load the
Bool GLMobSchedule::Load_0113( basestream &File) {}

Thus, you need to define the new case and new bool and do some defining in header file

That's all, hopes you can understand it...

After that you can compile a compatible one LevelEditor


Sent from iPhone via Tapatalk send

ok i will try it sir thanks
 
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