#if(!COMPILER_FREE)
WriteMemoryInt(0x00421E79+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
WriteMemoryInt(0x00421E79+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
WriteMemoryInt(0x004226B8+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x004226B8+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x00422894+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x00422894+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
WriteMemoryInt(0x004233FB+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004233FB+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004235F6+6, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004235F6+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
WriteMemoryInt(0x004D85A3+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85A3+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85C8+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85C8+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85E1+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D85E1+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
WriteMemoryInt(0x004D86F3+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D86F3+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D8715+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D8715+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
WriteMemoryInt(0x004D0435+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit
WriteMemoryInt(0x004D8715+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit
WriteMemoryInt(0x004D6B03+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster
WriteMemoryInt(0x004D6B03+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster
//REVER DEPOIS :: NÃO ATACA OS BICHOS COM MAGIA
//WriteMemoryInt(0x004F1E25+3, 0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate
//WriteMemoryInt(0x004F1E25+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate
WriteMemoryInt(0x0056A7AD+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START
WriteMemoryInt(0x0056A7AD+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START
WriteMemoryInt(0x0056A9C6+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END
WriteMemoryInt(0x0056A9C6+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END
WriteMemoryInt(0x0056B195+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START
WriteMemoryInt(0x0056B195+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START
WriteMemoryInt(0x0056B761+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo
WriteMemoryInt(0x0056B761+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo
WriteMemoryInt(0x0056C62C+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore
WriteMemoryInt(0x0056C62C+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore
WriteMemoryInt(0x005226AB+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad
WriteMemoryInt(0x005226AB+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad
WriteMemoryInt(0x00534924+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster
WriteMemoryInt(0x00534924+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster
WriteMemoryInt(0x00536B23+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo
WriteMemoryInt(0x00536B23+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo
WriteMemoryInt(0x00536D13+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo
WriteMemoryInt(0x00536D13+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo
WriteMemoryInt(0x00537023+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo
WriteMemoryInt(0x00537023+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo
WriteMemoryInt(0x0046ABFE+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active
WriteMemoryInt(0x0046ABFE+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active
WriteMemoryInt(0x0046A51E+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive
WriteMemoryInt(0x0046A51E+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive
WriteMemoryInt(0x0053FE1C+6, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace
WriteMemoryInt(0x0053FE1C+7, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace
WriteMemoryInt(0x00541071+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster
WriteMemoryInt(0x00541071+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster
WriteMemoryInt(0x00545CCC+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile
WriteMemoryInt(0x00545CCC+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile
WriteMemoryInt(0x004650AE+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr
WriteMemoryInt(0x004650AE+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr
WriteMemoryInt(0x0046B7D3+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen
WriteMemoryInt(0x0046B7D3+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen
WriteMemoryInt(0x0046BA65+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan
WriteMemoryInt(0x0046BA65+4, 0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan
WriteMemoryInt(0x0046BF6E+3, 0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::R...