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Evolution Season 3 Episode 1

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Evolution Team
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someone has the definition for the writememoryint
Code:
  #if(!COMPILER_FREE)
    WriteMemoryInt(0x00421E79+3,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
    WriteMemoryInt(0x00421E79+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::GetPosition
    WriteMemoryInt(0x004226B8+6,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
    WriteMemoryInt(0x004226B8+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
    WriteMemoryInt(0x00422894+6,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
    WriteMemoryInt(0x00422894+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase
    WriteMemoryInt(0x004233FB+6,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
    WriteMemoryInt(0x004233FB+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
    WriteMemoryInt(0x004235F6+6,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize
    WriteMemoryInt(0x004235F6+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // CMonsterSetBase::LoadSetBase, int iSize


    WriteMemoryInt(0x004D85A3+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
    WriteMemoryInt(0x004D85A3+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
    WriteMemoryInt(0x004D85C8+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
    WriteMemoryInt(0x004D85C8+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
    WriteMemoryInt(0x004D85E1+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster
    WriteMemoryInt(0x004D85E1+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddMonster


    WriteMemoryInt(0x004D86F3+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
    WriteMemoryInt(0x004D86F3+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
    WriteMemoryInt(0x004D8715+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon
    WriteMemoryInt(0x004D8715+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjAddCallMon


    WriteMemoryInt(0x004D0435+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit
    WriteMemoryInt(0x004D8715+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjInit


    WriteMemoryInt(0x004D6B03+3,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster
    WriteMemoryInt(0x004D6B03+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 1 // gObjSetPosMonster


    //REVER DEPOIS :: NÃO ATACA OS BICHOS COM MAGIA
    //WriteMemoryInt(0x004F1E25+3,      0xEF, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate
    //WriteMemoryInt(0x004F1E25+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // gObjViewportListCreate


    WriteMemoryInt(0x0056A7AD+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START
    WriteMemoryInt(0x0056A7AD+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_START


    WriteMemoryInt(0x0056A9C6+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END
    WriteMemoryInt(0x0056A9C6+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::SetState_END


    WriteMemoryInt(0x0056B195+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START
    WriteMemoryInt(0x0056B195+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::ProcState_START


    WriteMemoryInt(0x0056B761+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo
    WriteMemoryInt(0x0056B761+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::NotifyCrywolfBossMonsterInfo


    WriteMemoryInt(0x0056C62C+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore
    WriteMemoryInt(0x0056C62C+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CCrywolf::CalcGettingScore


    WriteMemoryInt(0x005226AB+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad
    WriteMemoryInt(0x005226AB+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // GameMonsterAllCloseAndReLoad


    WriteMemoryInt(0x00534924+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster
    WriteMemoryInt(0x00534924+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::ClearMonster


    WriteMemoryInt(0x00536B23+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo
    WriteMemoryInt(0x00536B23+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleEntranceBlockInfo


    WriteMemoryInt(0x00536D13+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo
    WriteMemoryInt(0x00536D13+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleBridgeBlockInfo


    WriteMemoryInt(0x00537023+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo
    WriteMemoryInt(0x00537023+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CBloodCastle::SendCastleDoorBlockInfo


    WriteMemoryInt(0x0046ABFE+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active
    WriteMemoryInt(0x0046ABFE+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CAttackEvent::Active


    WriteMemoryInt(0x0046A51E+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive
    WriteMemoryInt(0x0046A51E+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDragonEvent::DragonActive


    WriteMemoryInt(0x0053FE1C+6,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace
    WriteMemoryInt(0x0053FE1C+7,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::PullObjInnerPlace


    WriteMemoryInt(0x00541071+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster
    WriteMemoryInt(0x00541071+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::ClearMonster


    WriteMemoryInt(0x00545CCC+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile
    WriteMemoryInt(0x00545CCC+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CChaosCastle::CheckMonsterInDieTile


    WriteMemoryInt(0x004650AE+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr
    WriteMemoryInt(0x004650AE+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CDevilSquare::ClearMonstr


    WriteMemoryInt(0x0046B7D3+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen
    WriteMemoryInt(0x0046B7D3+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenGoldGoblen


    WriteMemoryInt(0x0046BA65+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan
    WriteMemoryInt(0x0046BA65+4,      0x23, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::RegenTitan


    WriteMemoryInt(0x0046BF6E+3,      0xF0, 255, 1); // LIMITE DE MONSTROS :: MAXIMO 9200 - 0 // CEledoradoEvent::R...
 
Kingdom of Shadows
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Please release test server files so we will be sure that this is not just another development that will die before release!
 
Evolution Team
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Messages
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382
i will upload the client for testing to our server
we use hamachi for local test

Name : Evolution-Team

Client:

Accounts:
- test10 - test10
- test11 - test11
- test12 - test12
- test13 - test13
- test14 - test14
- test15 - test15
- test16 - test16
- test17 - test17
- test18 - test18
- test19 - test19
- test20 - test20
 
Last edited:
Evolution Team
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files are not complete yet
it has more options to create
like more warehouse, marry system, and others that i have in mind to add
for share i will share a free version to ragezone in the end

golden archer rewards
Th3AnG3L - Evolution Season 3 Episode 1 - RaGEZONE Forums

Th3AnG3L - Evolution Season 3 Episode 1 - RaGEZONE Forums
 
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wow i can see that you are a good coder becouse someone says:" have fix of anything?" and you in 5 min put "anything fixed" i think that he only have custom npc for buff and nothing more.

Show new wings in video working
Show new jewels in video working.
Show fixes in video working.

in ragezone we see a lot of people how you XD.

please upload a video and i will shut up my mouth.
 
Evolution Team
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wow i can see that you are a good coder becouse someone says:" have fix of anything?" and you in 5 min put "anything fixed" i think that he only have custom npc for buff and nothing more.

Show new wings in video working
Show new jewels in video working.
Show fixes in video working.

in ragezone we see a lot of people how you XD.

please upload a video and i will shut up my mouth.

i dont say that im best like others, but i try as what i can

Th3AnG3L - Evolution Season 3 Episode 1 - RaGEZONE Forums

Th3AnG3L - Evolution Season 3 Episode 1 - RaGEZONE Forums

Th3AnG3L - Evolution Season 3 Episode 1 - RaGEZONE Forums
 
Skilled Illusionist
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This project is almost like ReedLan... Almost all features are from these files, do you use ReedLan sources?
 
Skilled Illusionist
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But Ex Games had some anoying bugs and the most that video card bug, and disconnect bug hope to see these files released in future I m really excited to test them :)
 
Newbie Spellweaver
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when you release this with all the mu server ?
 
Evolution Team
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i already give you client to test it,
in client doesnt has images for the wings and the new jewels but they will be added later
 
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@Th3AnG3L :

Bugs Found so far:

New Jewels -> Jewel of Excellent: wont add over 3 options to an item (I dont know if this is a setting or just a bug.) & It says SuccessRate: 100% but fails if using them continuosly. (is continuosly correctly spelled? got my doubts there XD)

-> Jewel of Everest: Says SuccessRate 50% but WONT fail....ever.-
-> Jewel of Mystycal: Cant be used on Rings/Pends.....(at least on NPC ones, will try on an exc ring/pend as soon as I get one :p.)


New Wings -> Wings of Hell (the only ones I could test so far) won't let me move to Icarus.


Besides these, everything going well so far....


Question: Maybe you can post some info on Carnage Event? I just dont know how to get into it in order to test it ^^.


BTW: Im using an Elf, named TESTELF (just in case.)
 
Evolution Team
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@Th3AnG3L :

Bugs Found so far:

New Jewels -> Jewel of Excellent: wont add over 3 options to an item (I dont know if this is a setting or just a bug.) & It says SuccessRate: 100% but fails if using them continuosly. (is continuosly correctly spelled? got my doubts there XD)

-> Jewel of Everest: Says SuccessRate 50% but WONT fail....ever.-
-> Jewel of Mystycal: Cant be used on Rings/Pends.....(at least on NPC ones, will try on an exc ring/pend as soon as I get one :p.)


New Wings -> Wings of Hell (the only ones I could test so far) won't let me move to Icarus.


Besides these, everything going well so far....


Question: Maybe you can post some info on Carnage Event? I just dont know how to get into it in order to test it ^^.


BTW: Im using an Elf, named TESTELF (just in case.)

EventMap = 2 ; Map ID
MonsterHP = 1000000 ; MonsterHP
MonsterSpawnX = 64 ; Position X
MonsterSpawnY = 55 ; Position Y

about the jewels is settings options
for the wings will take care of it
 
Skilled Illusionist
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Did you already implement Godlike Option ?
Additional Suggestion:
Can you add Ex700+ Wing ? :) But if this files will be a default season 3 episode 1. Nevermind about my suggestion :) . It's okay XD!
 
Skilled Illusionist
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I'd like to mention 1 important thing... Make bosses and golden archer drop +luck items :) that is a little bit annoying when they don't drop them ;/
 
Kingdom of Shadows
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i will upload the client for testing to our server
we use hamachi for local test

Name : Evolution-Team

Client:

Accounts:
- test10 - test10
- test11 - test11
- test12 - test12
- test13 - test13
- test14 - test14
- test15 - test15
- test16 - test16
- test17 - test17
- test18 - test18
- test19 - test19
- test20 - test20
Please provide us server files not test server, there was so much projects that died and never reached public community. If you don't agree to release server files public community is not interested in your server(thread will be deleted in 24h if no server files will be released)!
 
Evolution Team
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i will release the files when im ready, and this is Dev thread it doesn't say i need to release stuff in 24 hours, it means i share information here about the project if the project is stable for release test files then i will release it, i'm the person that will say when to release the test version, and that will not be in 3 days , after that i can provide the test files to public
 
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