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Exporting EBM in 3DS Max?

Initiate Mage
Joined
Aug 23, 2019
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Hai hai, I am rather new to learning all of this. I am curious if someone either has a video or a step by step guide on how to successfully Export newly modeled items into Cabal. The videos people post won't ever "show" it, only just the creative items they put in game.
I am 3D modeling and texturing my own weapons in Blender/Substance Painter, then Importing over to 3DS Max. I understand that Bones are needed for Characters and/or Rigging, but I assumed a plain weapon model on it's own didn't require it. Here is the Error I get trying to Export it as ebm.
I am simply looking for an answer from someone who is willing to help a newbie out. I don't need the hate.
Thanks
 

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