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L2J frintezza/skills

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<table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
<table name="#SkillType"> HEAL CANCEL MDAM BUFF CONFUSE</table>
<table name="#Buff"> 0 BUFF 0 0 0</table>
<table name="#skill_landing_percent"> 0 45 0 0 0</table>
<table name="#skillRadius"> 0 0 600 600 600</table>
<table name="#time"> 0 0 0 10 30</table>
<table name="#Heal"> 900 0 0 0 0</table>
<table name="#rampage"> 0 0.9 0 0 0</table>
<table name="#Power"> 0 0 0 10.0 0</table>
<table name="#Plague"> 0 0 0 450.0 0</table>
<table name="#Psycho"> 0 0 0 0 4.9</table>
<table name="#shTime"> 32000 32000 32000 31000 35000</table>
<set name="hitTime" val="#shTime"/>
<set name="skillTime" val="#shTime"/>
<set name="target" val="#target"/>
<set name="skillType" val="#SkillType"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillRadius" val="#skillRadius"/>
<set name="castRange" val="1200"/>
<set name="skill_landing_percent" val="#skill_landing_percent"/>
<set name="negateStats" val="#Buff"/>
<set name="negatePower" val="#rampage"/>
<for>
<effect count="10" name="DamOverTime" time="#time" val="#Plague"/>
<effect count="10" name="Confusion" time="#time" val="0">
<div stat="pAtkSpd" val="#Psycho" order="0x40"/>
<div stat="mAtkSpd" val="#Psycho" order="0x40"/>
<div stat="runSpd" val="#Psycho" order="0x40"/>
</effect>
</for>
</skill>


Ok the line that i need help is the line table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
i think that in these tables you can only put numbers ...
How can i put those targets to coincide to each level? :D:D:D:D:D

And yes that's 1 of frintezza's skills :)
 
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<set name="skillType" val="NOTDONE"/> Change It


<skill id="5005" levels="1" name="Frintessa Pause">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
</skill>

<skill id="5006" levels="1" name="Frintessa Music">
<set name="hitTime" val="34000"/>
<set name="skillTime" val="34000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
</skill>

<skill id="5007" levels="5" name="Frintessa Heal Music">
<!-- skill_lvl:
1. Frintessa Heal Music
2. Frintessa Rampage Music
3. Frintessa Power Music
4. Frintessa Plague Music
5. Frintessa Psycho Music -->
<table name="#shTime"> 32000 32000 32000 31000 35000 </table>
<set name="hitTime" val="#shTime"/>
<set name="skillTime" val="#shTime"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
</skill>

<skill id="5008" levels="5" name="Frintessa AreaData Heal">
<!-- skill_lvl:
1. Frintessa AreaData Heal
2. Frintessa AreaData Rampage
3. Frintessa AreaData Power
4. Performance of Despair
5. Performance of Chaos -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>

<skill id="5009" levels="1" name="Frintessa Ghost Fighter">
<set name="hitTime" val="2500"/>
<set name="skillTime" val="2500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="150"/>
</skill>

<skill id="5010" levels="1" name="Frintessa Ghost Mage">
<set name="hitTime" val="2500"/>
<set name="skillTime" val="2500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="500"/>
</skill>

<skill id="5011" levels="1" name="Frintezza Ghost Bomb">
<set name="hitTime" val="1000"/>
<set name="skillTime" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
</skill>

<skill id="5012" levels="1" name="Frintessa Ghost Bomb">
<set name="hitTime" val="1500"/>
<set name="skillTime" val="1500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
</skill>

<skill id="5013" levels="1" name="Frintessa Ghost Drain">
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
</skill>

<skill id="5014" levels="3" name="Frintessa Daemon Attack">
<set name="hitTime" val="1290"/>
<set name="skillTime" val="1290"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="150"/>
</skill>

<skill id="5015" levels="6" name="Frintessa Daemon Charge">
<set name="hitTime" val="1500"/>
<set name="skillTime" val="1500"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="150"/>
</skill>
 
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mai nene .... si cu ce ma ajuta p mine prostiile alea ce mi le-ai dat acolo ha? /:)
(what are those things suposed to help me with /:)? )
I;m trying to fix /make frintezza's skills and i need help .
How to add a table for names i want to add diffrent skill tipes for diffrent levels
let's say at lvl 1 it's CANCEL , at lvl 2 it's BUFF at lvl 3 it's HEAL
How can i do that?
I;m using hero1711 rev 191/192
 
Experienced Elementalist
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u can't do it.... for what u make you need to change the effect of the skill ;)
 
Newbie Spellweaver
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yes and if i make skill type POISON ... how can the skill heal at lvl 1 and poison at lvl 3? /:) ... think man about what i posted :D... read carefully
 
Newbie Spellweaver
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i'm sick of this .... sorry ppl but i will make frintezza skill's custom because i canno't create a table containing the type of skill
the skill's will be made for hero pack and will require some client changes
i will post them as soon as they are perfected
cheers
 
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