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Fully working pet filter Wakazaki Style ;)

One word! Im Fawkin Pro!
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When copy and paste without readyng there are some doubled parts now like that



Code:
					if( pOwner->IsLoot( pItem, TRUE ) && b1 )// ·çÆõǴ¾ÆÀÌÅÛÀÎÁö °Ë»çÇÔ.
#else //__PETFILTER
					if( pOwner->IsLoot( pItem, TRUE) )
#endif //__PETFILTER

[COLOR="Red"]if( pOwner->IsLoot( pItem, TRUE) )[/COLOR]

hm, well it is pretty much common sense in c++ that you would understand that it would be removed, but I guess that not everyone gets it, well.. remove what you marked red, and it will work as it should..
 
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hmm... this line doesn't exist in my source..

but maybe it's because of the crappy Buffpetfilter ??

Code:
#ifdef _PETFILTER_HOL_B

						//Error("Kind1: %i,Kind2: %i,Kind3: %i; pMover->m_pActMover->bQuestItem: %i", (int) pItemProp->dwItemKind1, (int) pItemProp->dwItemKind2, (int) pItemProp->dwItemKind3, (int)pMover->m_pActMover->bQuestItem);
						// BYTE cQuestItem , cWeapons , cArmor , cCards , cDrinks, cEggs, cStones , cAccessory
						if(!pOwner->bQuestItem && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_GEM && pItemProp->dwItemKind3 == IK3_GEM)
							b1 = TRUE;


AND SO ON...


Edit :

DAMN YES ! It works fine. Thanks for the release.

@19Dani92

Just take out the "Buffpetfilter snippets" out of your source.
Du hast Bloodyflyff oder ? :D
 
Last edited:
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i have etiomm source (RoC), not bloody and finally got it work.
I commented my old petfilter out, and also a part of this petfilter.
now i checked the source and changed the commented part to uncommented, so i got i working. Thanks everybody
 
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the only problem is, i have to click on "apply" after a login, before it works
 
Initiate Mage
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the only problem is, i have to click on "apply" after a login, before it works

Dito.


PHP:
After~
#if __VER >= 11 // __ADD_ZOOMOPT
	m_bZoomLimit = TRUE;
	m_dwPetfilter = 0; <<<<<<----------- delete 
#endif

You Add~
#ifdef __PETFILTER
	m_dwPetfilter = 0;
#endif //__PETFILTER
 
One word! Im Fawkin Pro!
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Dito.


PHP:
After~
#if __VER >= 11 // __ADD_ZOOMOPT
	m_bZoomLimit = TRUE;
	m_dwPetfilter = 0; <<<<<<----------- delete 
#endif

You Add~
#ifdef __PETFILTER
	m_dwPetfilter = 0;
#endif //__PETFILTER

that is exacly how I added it in the "code window"..

Dont see why you should do otherwise :p

But I'm glad it works.
 
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Well, I am about to release an Arena scoreboard.. Not exacly sure HOW I should make the score, if it should save somewhere or just loop in the world memory.. hm, I got the window up and it resets everytime I leave arena, so that is a problem, When it is done I will release it so~ Look forward for it... to it? w/e

Things like that shouldnt be released.
 
Flyff Developer
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mmmmmm, may have said that, but havent finished it and dont think I ever will ^^

No, wont be releasing what I've already done..

well, sorry for getting your hopes up, for those who waited.

It would be an awesome feature to have, but I agree, something like that would be spoonfeeding the leechers just a bit too much.
 
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so i jst add this to my flyff source and compile and itll be on my server??
 
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Humm.. So, wtf ? xD

Can you look at my source, if you have the time .?

Cause, i dont know where is the fail.

(Srry for my bad english ^^' I'm french xD)
 
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Good release lazy players wanting their correct drops instead of invi overload :p
 
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Xakzi - Fully working pet filter Wakazaki Style ;) - RaGEZONE Forums


i hav problem ARMOR_GEN how i can edit? i hav read another post but i dont know where blue equipment
:D
thank for advice
 
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