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GameServer 1.00.90

Newbie Spellweaver
Joined
Jul 18, 2010
Messages
31
Reaction score
11
Dudi, works santa event? :p

Here is Thanks giving Event
Monsters:
Code:
//Thanksgiving Event
//======================================================================================================================================================================================================================================================================
//Numb	Rate	Name			Level	HP	MP	MinDmg	MaxDmg	Def	MagDef	Attack 		Success	Move	AttType	Range	View	MoveSpeed	AttSpeed	Regen	Attri	ItemR	MoneyR	MaxI	ResWind	ResPois	ResIce	ResWater ResFire
//======================================================================================================================================================================================================================================================================
413	1	"Lunar Rabbit"		70	25000	0	0	0	100	0	0		100	3	0	0	1	100		0		120	1	200	10	0	0	254	254	254	254
414	1	"Helper Ellen"		90	10000	0	180	195	70	20	300		100	5	0	5	5	400		1500		10	1	200	10	0	0	0	0	0	0

Config of Drop - Lunar Rabbit
EventItemBag46:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Moon Harvest - Lunar Rabbit
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name			Zen		Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Moon Harvest"		30000		0	0	0	0	100	1
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
2300
5	2	0	0	1	0	0	1	//Serpent Staff
5	3	0	0	1	0	0	1	//Thunder Staff
1	3	0	0	1	0	0	1	//Tomahawk
0	5	0	0	1	0	0	1	//Blade
4	4	0	0	1	0	0	1	//Tiger Bow
4	12	0	0	1	0	0	1	//Serpent Crossbow
2	8	0	0	1	0	0	1	//Battle Scepter
7	6	0	0	0	0	0	1	//Scale Helm
8	6	0	0	0	0	0	1	//Scale Armor
9	6	0	0	0	0	0	1	//Scale Pants
10	6	0	0	0	0	0	1	//Scale Gloves
11	6	0	0	0	0	0	1	//Scale Boots
7	7	0	0	0	0	0	1	//Sphinx Mask
8	7	0	0	0	0	0	1	//Sphinx Armor
9	7	0	0	0	0	0	1	//Sphinx Pants
10	7	0	0	0	0	0	1	//Sphinx Gloves
11	7	0	0	0	0	0	1	//Sphinx Boots
7	12	0	0	0	0	0	1	//Wind Helm
8	12	0	0	0	0	0	1	//Wind Armor
9	12	0	0	0	0	0	1	//Wind Pants
10	12	0	0	0	0	0	1	//Wind Gloves
11	12	0	0	0	0	0	1	//Wind Boots
6	5	0	0	1	0	0	1	//Dragon Slayer Shield
6	11	0	0	1	0	0	1	//Serpent Shield
end

500
5	5	0	0	1	0	0	1	//Legendary Staff
4	14	0	0	1	0	0	1	//Aquagold Crossbow
2	5	0	0	1	0	0	1	//Crystal Sword
0	14	0	0	1	0	0	1	//Lightning Sword
2	9	0	0	1	0	0	1	//Master Scepter
7	1	0	0	0	0	0	1	//Dragon Helm
10	1	0	0	0	0	0	1	//Dragon Gloves
11	1	0	0	0	0	0	1	//Dragon Boots
7	14	0	0	0	0	0	1	//Guardian Helm
10	14	0	0	0	0	0	1	//Guardian Gloves
11	14	0	0	0	0	0	1	//Guardian Boots
7	3	0	0	0	0	0	1	//Legendary Helm
8	3	0	0	0	0	0	1	//Legendary Gloves
10	3	0	0	0	0	0	1	//Legendary Boots
7	26	0	0	0	0	0	1	//Adamantine Mask
10	26	0	0	0	0	0	1	//Adamantine Gloves
11	26	0	0	0	0	0	1	//Adamantine Boots
6	13	0	0	1	0	0	1	//Chaos Dragon Shield
6	14	0	0	1	0	0	1	//Legendary Shield
end

100
12	15	0	0	0	0	0	0	//Jewel of Chaos
end

50
14	14	0	0	0	0	0	0	//Jewel of Soul
end

30
14	22	0	0	0	0	0	0	//Jewel of Creation
end

20
14	13	0	0	0	0	0	0	//Jewel of Bless
end
end

Config of Helper Ellen
EventItemBag47
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Moon Harvest 2 - Helper Ellen
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name			Zen		Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Helper Ellen"		200000		0	0	0	0	100	1
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
5000
13	1	0	0	0	0	0	0	//Satan

2500
12	15	0	0	0	0	0	0	//Jewel of Chaos
end

Monsters of the Event.
Put this in MonsterSetBase
Code:
//==========================================================================
//Events - Mobs - Thanksgiving Event
//Mob	Map	Rad	X	Y	X2	Y2	Dir	Amount	Name
//==========================================================================
3
413	37	30	1	1	255	255	-1	25	//Lunar Rabbit
413	33	30	1	1	255	255	-1	25	//Lunar Rabbit
413	8	30	1	1	255	255	-1	25	//Lunar Rabbit
413	4	30	1	1	255	255	-1	25	//Lunar Rabbit
413	7	30	1	1	255	255	-1	15	//Lunar Rabbit
end

//==================================================
//Events - Npcs - Thanksgiving Event
//Mob	Map	Rad	X	Y	Dir	Name
//==================================================
0
414	51	0	48	222	3	//Helper Ellen
end

Fortune Puch Event
MonsterSetBase:
Code:
//==========================================================================
//Events - Fortune Pouch
//Mob	Map	Rad	X	Y	X2	Y2	Dir	Amount	Name
//==========================================================================
3
365	37	30	1	1	255	255	-1	25	//Fortune Pouch
365	33	30	1	1	255	255	-1	25	//Fortune Pouch
365	8	30	1	1	255	255	-1	25	//Fortune Pouch
365	4	30	1	1	255	255	-1	25	//Fortune Pouch
365	7	30	1	1	255	255	-1	15	//Fortune Pouch
end

EventItemBag37:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: New Year - Fortune Pouch
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name			Zen		Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"New Year"		10000		0	0	0	0	100	1
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
295
13	2	0	0	0	0	0	0	//Horn of Uniria
13	0	0	0	0	0	0	0	//Guardian Angel
14	20	0	0	0	0	0	0	//Remedy of Love
14	9	1	1	0	0	0	0	//Olive of Love
end

60
13	1	0	0	0	0	0	0	//Satan
13	3	0	0	0	0	0	0	//Horn of Dinorant
end

30
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
end

15
14	13	0	0	0	0	0	0	//Jewel of Bless
14	22	0	0	0	0	0	0	//Jewel of Life
end
end

Option in CommonServer for works:
NewYearLuckyBagMonsterEventOn =1

This works perfect with the itembags.

Dont delete credits please :).

Helper Ellen doesnt work.
It says "We dont sell ale here" xD
Looks like the npc is not coded in the gs :rolleyes:

edit
what does this option do LuckyCoinEventOn = X
 
Last edited:
Junior Spellweaver
Joined
Jan 19, 2008
Messages
127
Reaction score
110
Are u sure?
Cuz even if is 0, I still can talk with the npcs in santa town. :rolleyes:

edit
does anyone has the lucky coin procedures & tables?
For me... is working without procedures =S


And Santa Event is not Lucky Coin Event!
 
Newbie Spellweaver
Joined
Jul 18, 2010
Messages
31
Reaction score
11
For me... is working without procedures =S


And Santa Event is not Lucky Coin Event!
register of lucky coins doesnt work without the tables :sleep:

btw
does anyone know something about TamaJJangEvent (Tama Japan Jang Event i guess)?
 
Last edited:
Experienced Elementalist
Joined
Feb 5, 2009
Messages
225
Reaction score
173
Well more here xD

Lucky Coin

CommonServer:
LuckyCoinEventOn =1
LuckyCoinDropRate =10 (1/1000)

EventItemBag56:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 10
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
100
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
200
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
100
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
100
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
20
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
20
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
20
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
20
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
20
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
9400
13	1	0	0	0	0	0	0	//Satan
end
end

EventItemBag57:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 20
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
200
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
400
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
200
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
200
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
40
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
40
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
40
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
40
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
40
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
8800
13	1	0	0	0	0	0	0	//Satan
end
end

EventItemBag58:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 30
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
300
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
600
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
300
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
300
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
60
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
60
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
60
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
60
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
60
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
8200
13	1	0	0	0	0	0	0	//Satan
end
end

Monster:
Code:
236	1	"Delgado"				2	50	0	15	30	70	20	10		30	0	0	0	5	400		1500		10	0	200	10	0	0	0	0	0	0
Replace Golden Archer.

MonsterSetBase:
Code:
236	0	0	130	133	3	//Delgado

Lucky Coin (14, 100)
Delgado Exchange lucky coins x10 x20 & x30

For me dont exchange the lucky coins, but register coin.
Missing procedure xD.

Tama JJang Event works only in jpn protocol.
This event appear a little white seal (animal xD) in the sea of lorencia and he cry o.o. xD
 
Last edited:
Newbie Spellweaver
Joined
May 4, 2009
Messages
14
Reaction score
7
register of lucky coins doesnt work without the tables :sleep:

btw
does anyone know something about TamaJJangEvent (Tama Japan Jang Event i guess)?

POST a short while ago is a mistake.
It was mistaken for an Anniversary event.
 
Last edited:
Newbie Spellweaver
Joined
Jul 18, 2010
Messages
31
Reaction score
11
Well more here xD

Lucky Coin

CommonServer:
LuckyCoinEventOn =1
LuckyCoinDropRate =10 (1/1000)

EventItemBag56:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 10
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
100
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
200
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
100
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
100
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
20
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
20
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
20
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
20
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
20
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
9400
13	1	0	0	0	0	0	0	//Satan
end
end

EventItemBag57:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 20
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
200
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
400
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
200
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
200
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
40
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
40
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
40
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
40
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
40
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
8800
13	1	0	0	0	0	0	0	//Satan
end
end

EventItemBag58:
Code:
//==========================================================================
//Translated & Archives of Data by Ema Leto
//Information of the file: Lucky Coin x 30
//==========================================================================

//=========================
//Map Drop
//Map	Drop	Min	Max
//=========================
0
0	0	0	1000	//Lorencia
1	0	0	1000	//Dungeon
2	0	0	1000	//Devias
3	0	0	1000	//Noria
4	0	0	1000	//LostTower
5	0	0	1000	//Exile
6	0	0	1000	//Arena
7	0	0	1000	//Atlans
8	0	0	1000	//Tarkan
9	0	0	1000	//DevilSquare
10	0	0	1000	//Icarus
end

//=====================================================================================
//Drop Options
//Name				Zen	Type	Item	Level	Drop	NorDrop	ExcDrop
//=====================================================================================
1
"Lucky Coin"			90000	0	0	0	0	1000	0
end

//==================================================================
//Item Drops
//Type	Index	MinLvl	MaxLvl	Skill	Luck	Opt	Exc	Name
//==================================================================
2
300
0	16	7	8	1	1	1	0	//Sword of Destruction
2	5	7	8	1	1	1	0	//Crystal Sword
2	10	7	8	1	1	1	0	//Great Scepter
4	16	7	8	1	1	1	0	//Saint Crossbow
5	6	7	8	1	1	1	0	//Staff of Resurrection
5	8	7	8	1	1	1	0	//Staff of Destruction
end
600
7	16	7	9	0	1	1	0	//Black Dragon Helm
8	16	7	9	0	1	1	0	//Black Dragon Armor
9	16	7	9	0	1	1	0	//Black Dragon Pants
10	16	7	9	0	1	1	0	//Black Dragon Gloves
11	16	7	9	0	1	1	0	//Black Dragon Boots
7	27	7	9	0	1	1	0	//Dark Steel Mask
8	27	7	9	0	1	1	0	//Dark Steel Armor
9	27	7	9	0	1	1	0	//Dark Steel Pants
10	27	7	9	0	1	1	0	//Dark Steel Gloves
11	27	7	9	0	1	1	0	//Dark Steel Boots
end
300
7	17	7	9	0	1	1	0	//Dark Phoenix Helm
8	17	7	9	0	1	1	0	//Dark Phoenix Armor
9	17	7	9	0	1	1	0	//Dark Phoenix Pants
10	17	7	9	0	1	1	0	//Dark Phoenix Gloves
11	17	7	9	0	1	1	0	//Dark Phoenix Boots
7	19	7	9	0	1	1	0	//Divine Helm
8	19	7	9	0	1	1	0	//Divine Armor
9	19	7	9	0	1	1	0	//Divine Pants
10	19	7	9	0	1	1	0	//Divine Gloves
11	19	7	9	0	1	1	0	//Divine Boots
end
300
6	15	7	9	0	1	1	0	//Grand Soul Shield
6	16	7	9	0	1	1	0	//Elemental Shield
end
60
5	5	0	0	0	1	1	1	//Legendary Staff
4	14	0	0	0	1	1	1	//Aquagold Crossbow
2	5	0	0	0	1	1	1	//Crystal Sword
0	14	0	0	0	1	1	1	//Lightning Sword
2	9	0	0	0	1	1	1	//Master Scepter
end
60
7	1	0	0	0	1	1	1	//Dragon Helm
8	1	0	0	0	1	1	1	//Dragon Armor
9	1	0	0	0	1	1	1	//Dragon Pants
10	1	0	0	0	1	1	1	//Dragon Gloves
11	1	0	0	0	1	1	1	//Dragon Boots
7	14	0	0	0	1	1	1	//Guardian Helm
8	14	0	0	0	1	1	1	//Guardian Armor
9	14	0	0	0	1	1	1	//Guardian Pants
10	14	0	0	0	1	1	1	//Guardian Gloves
11	14	0	0	0	1	1	1	//Guardian Boots
7	3	0	0	0	1	1	1	//Legendary Helm
8	3	0	0	0	1	1	1	//Legendary Armor
9	3	0	0	0	1	1	1	//Legendary Pants
10	3	0	0	0	1	1	1	//Legendary Gloves
11	3	0	0	0	1	1	1	//Legendary Boots
7	26	0	0	0	1	1	1	//Adamantine Mask
8	26	0	0	0	1	1	1	//Adamantine Armor
9	26	0	0	0	1	1	1	//Adamantine Pants
10	26	0	0	0	1	1	1	//Adamantine Gloves
11	26	0	0	0	1	1	1	//Adamantine Boots
7	40	7	9	0	1	1	0	//Red Wing Helm
8	40	7	9	0	1	1	0	//Red Wing Amor
9	40	7	9	0	1	1	0	//Red Wing Pants
10	40	7	9	0	1	1	0	//Red Wing Gloves
11	40	7	9	0	1	1	0	//Red Wing Boots
end
60
6	13	0	0	0	1	1	1	//Bronze Shield
6	14	0	0	0	1	1	1	//Chaos Dragon Shield
end
60
12	15	0	0	0	0	0	0	//Jewel of Chaos
14	14	0	0	0	0	0	0	//Jewel of Soul
14	22	0	0	0	0	0	0	//Jewel of Creation
14	42	0	0	0	0	0	0	//Jewel of Harmony
14	16	0	0	0	0	0	0	//Jewel of Life
end
60
14	19	5	6	0	0	0	0	//Devil Square Invitation
13	18	6	7	0	0	0	0	//Invisibility Cloak
14	28	7	7	0	0	0	0	//Lost Map
end
8200
13	1	0	0	0	0	0	0	//Satan
end
end

Monster:
Code:
236	1	"Delgado"				2	50	0	15	30	70	20	10		30	0	0	0	5	400		1500		10	0	200	10	0	0	0	0	0	0
Replace Golden Archer.

MonsterSetBase:
Code:
236	0	0	130	133	3	//Delgado

Lucky Coin (14, 100)
Delgado Exchange lucky coins x10 x20 & x30

For me dont exchange the lucky coins, but register coin.
Missing procedure xD.

Tama JJang Event works only in jpn protocol.
This event appear a little white seal (animal xD) in the sea of lorencia and he cry o.o. xD
for me exchange coins works, but register doesnt work :D:

edit
lucky coin npc is 478, u made a mistake :)
 
Last edited:
Experienced Elementalist
Joined
May 27, 2006
Messages
211
Reaction score
34
MU JPN 1.03A+ FULL CLIENT

ORIGINAL LINK



---------- Post added at 02:43 PM ---------- Previous post was at 02:42 PM ----------

MU JPN 1.03A+ FULL CLIENT

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Junior Spellweaver
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I found a big bug:

kalima 6: (correct monster skills)
dimensiongamers - GameServer 1.00.90 - RaGEZONE Forums

dimensiongamers - GameServer 1.00.90 - RaGEZONE Forums

kalima 7: (bugged, Energy Ball skill)
dimensiongamers - GameServer 1.00.90 - RaGEZONE Forums


WTF? I use monster.txt from shatter's files...
 
Newbie Spellweaver
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I found a big bug:

kalima 6: (correct monster skills)


kalima 7: (bugged, Energy Ball skill)


WTF? I use monster.txt from shatter's files...

luck in monstersetbase.txt man...
 
Junior Spellweaver
Joined
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Messages
140
Reaction score
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Code:
//------------------------------------------------------------																											
//ŔŇľîąö¸°Ä®¸®¸¶																											
//------------------------------------------------------------																											
0																											
//Ăß°ˇ »óÁˇ NPC																											
	259	36	0	7	19	2																					
end																											
2																											
	331	36	30	30	75	-1																					
	331	36	30	35	21	-1																					
	331	36	30	28	17	-1																					
	331	36	30	36	11	-1																					
	331	36	30	51	11	-1																					
	331	36	30	42	12	-1																					
	331	36	30	45	22	-1																					
	331	36	30	52	24	-1																					
	331	36	30	53	17	-1																					
	331	36	30	60	9	-1																					
	332	36	30	67	22	-1																					
	331	36	30	60	22	-1																					
	332	36	30	69	9	-1																					
	332	36	30	74	14	-1																					
	332	36	30	82	8	-1																					
	332	36	30	81	19	-1																					
	332	36	30	86	13	-1																					
	332	36	30	92	6	-1																					
	332	36	30	96	16	-1																					
	332	36	30	99	9	-1																					
	332	36	30	109	19	-1																					
	333	36	30	110	9	-1																					
	333	36	30	118	17	-1																					
	333	36	30	110	35	-1																					
	333	36	30	121	27	-1																					
	333	36	30	119	35	-1																					
	333	36	30	114	44	-1																					
	334	36	30	120	50	-1																					
	334	36	30	105	54	-1																					
	334	36	30	119	57	-1																					
	334	36	30	110	65	-1																					
	334	36	30	121	67	-1																					
	333	36	30	108	28	-1																					
	334	36	30	111	72	-1																					
	334	36	30	105	86	-1																					
	335	36	30	118	84	-1																					
	334	36	30	118	95	-1																					
	335	36	30	104	101	-1																					
	335	36	30	115	106	-1																					
	335	36	30	93	96	-1																					
	335	36	30	93	84	-1																					
	335	36	30	82	85	-1																					
	335	36	30	82	77	-1																					
	335	36	30	74	76	-1																					
	336	36	30	87	90	-1																					
	336	36	30	68	77	-1																					
	336	36	30	63	72	-1																					
	336	36	30	58	78	-1																					
	334	36	30	120	75	-1																					
	336	36	30	57	71	-1																					
	337	36	30	32	50	-1																					
	337	36	30	42	51	-1																					
	337	36	30	38	58	-1																					
	337	36	30	29	65	-1																					
	337	36	30	46	66	-1																					
	337	36	30	42	97	-1																					
	337	36	30	37	109	-1																					
	337	36	30	47	107	-1																					
	337	36	30	53	93	-1																					
	337	36	30	35	87	-1																					
	337	36	30	32	77	-1																					
	337	36	30	41	78	-1																					
	337	36	30	37	67	-1																					
	337	36	30	46	86	-1																					
	337	36	30	23	85	-1																					
	337	36	30	23	70	-1																					
	275	36	30	26	76	-1	//ÄďµĐ																				
end
Code:
//Ä®¸®¸¶6																											
0																											
//Ăß°ˇ »óÁˇ NPC																											
	259	29	0	7	19	2																					
end																											
2																											
	271	29	30	30	75	-1																					
	271	29	30	35	21	-1																					
	271	29	30	28	17	-1																					
	271	29	30	36	11	-1																					
	271	29	30	51	11	-1																					
	271	29	30	42	12	-1																					
	271	29	30	45	22	-1																					
	271	29	30	52	24	-1																					
	271	29	30	53	17	-1																					
	271	29	30	60	9	-1																					
	272	29	30	67	22	-1																					
	271	29	30	60	22	-1																					
	272	29	30	69	9	-1																					
	272	29	30	74	14	-1																					
	272	29	30	82	8	-1																					
	272	29	30	81	19	-1																					
	272	29	30	86	13	-1																					
	272	29	30	92	6	-1																					
	272	29	30	96	16	-1																					
	272	29	30	99	9	-1																					
	272	29	30	109	19	-1																					
	270	29	30	110	9	-1																					
	270	29	30	118	17	-1																					
	270	29	30	110	35	-1																					
	270	29	30	121	27	-1																					
	270	29	30	119	35	-1																					
	270	29	30	114	44	-1																					
	268	29	30	120	50	-1																					
	268	29	30	105	54	-1																					
	268	29	30	119	57	-1																					
	268	29	30	110	65	-1																					
	268	29	30	121	67	-1																					
	270	29	30	108	28	-1																					
	268	29	30	111	72	-1																					
	268	29	30	105	86	-1																					
	273	29	30	118	84	-1																					
	268	29	30	118	95	-1																					
	273	29	30	104	101	-1																					
	273	29	30	115	106	-1																					
	273	29	30	93	96	-1																					
	273	29	30	93	84	-1																					
	273	29	30	82	85	-1																					
	273	29	30	82	77	-1																					
	273	29	30	74	76	-1																					
	269	29	30	87	90	-1																					
	269	29	30	68	77	-1																					
	269	29	30	63	72	-1																					
	269	29	30	58	78	-1																					
	268	29	30	120	75	-1																					
	269	29	30	57	71	-1																					
	274	29	30	32	50	-1																					
	274	29	30	42	51	-1																					
	274	29	30	38	58	-1																					
	274	29	30	29	65	-1																					
	274	29	30	46	66	-1																					
	274	29	30	42	97	-1																					
	274	29	30	37	109	-1																					
	274	29	30	47	107	-1																					
	274	29	30	53	93	-1																					
	274	29	30	35	87	-1																					
	274	29	30	32	77	-1																					
	274	29	30	41	78	-1																					
	274	29	30	37	67	-1																					
	274	29	30	46	86	-1																					
	274	29	30	23	85	-1																					
	274	29	30	23	70	-1																					
	338	29	30	26	76	-1																					
end
...

monster.txt:
Code:
271	1	"Aegis"	               95	42000	0	520	550	410	0	655	230	3	17	1	7	500	1500	10	2	150	0	3	0	23	23	23	23	
272	1	"Lord Centurion"       98	48500	0	540	570	432	0	680	240	3	17	2	5	500	1500	10	2	150	0	3	0	24	24	24	24	
270	1	"Blood Soldier"	       101	56000	0	570	600	460	0	713	255	3	17	6	7	500	1500	10	2	150	0	3	0	25	25	25	25	
268	1	"Death Angel"	       105	65000	0	610	645	500	0	760	275	3	17	6	7	500	1500	10	2	130	0	3	0	26	26	26	26	
273	1	"Necron"	       109	75500	0	672	707	550	0	820	303	3	17	2	5	500	1500	10	2	130	0	3	0	27	27	27	27	
269	1	"Death Centurion"      114	87500	0	753	788	620	0	900	335	3	17	6	7	500	1500	10	2	130	0	3	0	28	28	28	28	
274	1	"Schriker"	       119	105000	0	850	885	710	0	1000	370	3	17	6	7	500	1600	10	2	130	0	4	0	29	29	29	29	
338	1	"Illusion Kundun"      140	1400000	0	10700	11050	892	0	1200	450	3	150	10	7	800	1700	3600	2	100	0	4	0	60	60	60	60	
331	1	"Aegis"			111	82000	0	712	752	584	0	850	315	3	17	1	7	500	1500	10	2	150	0	3	0	23	23	23	23
332	1	"LordCentrion"		114	88000	0	751	791	615	0	880	330	3	17	2	5	500	1500	10	2	150	0	3	0	24	24	24	24
333	1	"BloodSoldier"		117	97300	0	805	845	660	0	920	345	3	17	6	7	500	1500	10	2	150	0	3	0	25	25	25	25
334	1	"DeathAngel"		121	110000	0	870	915	720	0	960	370	3	17	6	7	500	1500	10	2	130	0	3	0	26	26	26	26
335	1	"Necron"		125	125000	0	951	996	783	0	1015	405	3	17	2	5	500	1500	10	2	130	0	3	0	27	27	27	27
336	1	"DeathCenturion"	130	145000	0	1040	1085	865	0	1080	440	3	17	6	7	500	1500	10	2	130	0	3	0	28	28	28	28
337	1	"Schriker"		135	170000	0	1168	1213	992	0	1190	485	3	17	6	7	500	1600	10	2	130	0	4	0	29	29	29	29
275	1	"Kundun"		147	5000000	0	2000	2500	1500	0	2000	1000	3	150	15	10	800	2000	3600	2	100	0	4	0	100	254	100	100
 
Last edited:
Junior Spellweaver
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Messages
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how solve this problem? (Windows 7)

13:33:47 [helflife][woody] Time synchronization poorness caused to block connection -7531
WSARecv() failed with error 10038
 
Junior Spellweaver
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Messages
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SwampPeace.cpp

Code:
//============================================================//
//	Swamp Of Calmness Event Coded By M.E.S       //
//															  //
//============================================================//

#include "StdAfx.h"
#include "SwampEvent.h"
#include "GameServer.h"
#include "Message.h"
#include "User.h"
#include "Utilidades.h"

int iSwampItemBugCount;
SwampPeace Swamp;
SwampBag g_SwampItemBag[255];
// -------------------------------------------------------------
SwampPeace::SwampPeace()
{
	// ----
}
// -------------------------------------------------------------
SwampPeace::~SwampPeace()
{
	// ----
}
// -------------------------------------------------------------
void SwampPeace::LoadSwampConfig()
{
	Swamp.SwampEnabled					= GetPrivateProfileInt("SwampOfPeace","SwampOfPeaceEventEnabled",1,EventFile);
	Swamp.SwampMinutes					= GetPrivateProfileInt("SwampOfPeace","SwampOfPeaceEventDuration",10,EventFile)*60;
	if (Swamp.SwampEnabled == 1)
	{
		Swamp.LoadSwampEventItemBag();
	}
}
// -------------------------------------------------------------
void SwampPeace::LoadSwampEventItemBag()
{
	FILE * FilePath;
    char cLineText[255] = {0};
    int  iIndex         = 0;
    int  iNumber[9]     = {0};
    // ----
    fopen_s(&FilePath,SwampEventItemBag,"r");
    // ----
    while(fgets (cLineText , 255 , FilePath) != NULL)
    {
		if(cLineText[0] != '/' && cLineText[1] != '/' && strlen(cLineText) > 3)
        {
			sscanf_s(cLineText , "%d %d %d %d %d %d %d %d %d", &iNumber[0], &iNumber[1], &iNumber[2],&iNumber[3], &iNumber[4], &iNumber[5], &iNumber[6], &iNumber[7], &iNumber[8]);
            // ----
            g_SwampItemBag[iIndex].iType    = iNumber[0];
            g_SwampItemBag[iIndex].iIndex   = iNumber[1];
            g_SwampItemBag[iIndex].iLevel   = iNumber[2];
			g_SwampItemBag[iIndex].iDur		= iNumber[3];
			g_SwampItemBag[iIndex].iLuck    = iNumber[4];
            g_SwampItemBag[iIndex].iSkill   = iNumber[5];
            g_SwampItemBag[iIndex].iOption  = iNumber[6];
			g_SwampItemBag[iIndex].iExc    = iNumber[7];
			g_SwampItemBag[iIndex].iAnc    = iNumber[8];
            // ----
            iSwampItemBugCount++;
            iIndex++;
          }
	}
    // ---
    fclose(FilePath);
}
// -------------------------------------------------------------
void SwampPeace::SwampMonsterManager(int aIndex,int MobIndex)
{
	if (Swamp.SwampEnabled == 1 && Swamp.SwampIsRunning == 1)
	{
		OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
		OBJECTSTRUCT *gObjMob = (OBJECTSTRUCT*)OBJECT_POINTER(MobIndex);
		// ----
		if (MobIndex == Swamp.SwampBossIndex && Swamp.SwampBossKilled == 0)
		{
			int Random = rand()%iSwampItemBugCount;
			int RewardItem = ((g_SwampItemBag[Random].iType*512)+g_SwampItemBag[Random].iIndex);
			ItemSerialCreateSend(aIndex,gObjMob->MapNumber,gObjMob->X,gObjMob->Y,RewardItem,g_SwampItemBag[Random].iLevel,g_SwampItemBag[Random].iDur,g_SwampItemBag[Random].iLuck,g_SwampItemBag[Random].iSkill,g_SwampItemBag[Random].iOption,aIndex,g_SwampItemBag[Random].iExc,g_SwampItemBag[Random].iAnc);
			Swamp.SwampBossKilled = 1;
		}
	}
}
// -------------------------------------------------------------
void SwampPeace::SwampAddMonster()
{
	int RandomMapSwamp = rand()%4;
	if (RandomMapSwamp == 0)
	{
		Swamp.SwampBossIndex = MonsterAddAndSpawn(561,56,96,167);
	}
	else if (RandomMapSwamp == 1)
	{
		Swamp.SwampBossIndex = MonsterAddAndSpawn(561,56,60,77);
	}
	else if (RandomMapSwamp == 2)
	{
		Swamp.SwampBossIndex = MonsterAddAndSpawn(561,56,140,48);
	}
	else if (RandomMapSwamp == 3)
	{
		Swamp.SwampBossIndex = MonsterAddAndSpawn(561,56,204,114);
	}
	else
	{
		Swamp.SwampBossIndex = MonsterAddAndSpawn(561,56,96,167);
	}
}
// -------------------------------------------------------------
void SwampPeace::SwampOfPeaceStart()
{
	if (Swamp.SwampEnabled == 1 && Swamp.SwampIsRunning == 0)
	{
		m_Message.AllServerGold("[Swamp of Peace] Medusa has corrupted Swamp. Find her!!");
		Swamp.SwampTimer = Swamp.SwampMinutes;
		Swamp.SwampIsRunning = 1;
		Swamp.SwampBossKilled = 0;
		Swamp.SwampAddMonster();
		_beginthread(SwampOfPeaceTimer,0,NULL);
	}
}
// -------------------------------------------------------------
void SwampOfPeaceTimer(void * lpParam)
{
	while (true)
	{
		if (Swamp.SwampTimer == 0)
		{
			m_Message.AllServerGold("[Swamp of Peace] Medusa has taken Swamp");
			gObjDel(Swamp.SwampBossIndex);
			Swamp.SwampIsRunning = 0;
			_endthread();
		}
		if (Swamp.SwampBossKilled == 1)
		{
			m_Message.AllServerGold("[Swamp of Peace] Medusa has been defeated. Peace has returned");
			gObjDel(Swamp.SwampBossIndex);
			Swamp.SwampIsRunning = 0;
			_endthread();
		}
		Swamp.SwampTimer = Swamp.SwampTimer - 1;
		Sleep(1000);
	}
}
// -------------------------------------------------------------

SwampPeace.h

Code:
//============================================================//
//	Swamp Of Calmness Event Coded By M.E.S       //
//															  //
//============================================================//

struct SwampBag
{
	int iType;
    int iIndex;
    int iLevel;
	int iDur;
	int iLuck;
    int iSkill;
    int iOption;
	int iExc;
	int iAnc;
};

class SwampPeace
{
public:
	SwampPeace();
	~SwampPeace();
	// ----
	void LoadSwampConfig();
	void LoadSwampEventItemBag();
	void SwampMonsterManager(int aIndex,int MobIndex);
	void SwampRewardItem(int aIndex);
	void SwampAddMonster();
	void SwampOfPeaceStart();
	// ----
	int SwampEnabled;
	int SwampIsRunning;
	int SwampMinutes;
	int SwampTimer;
	int SwampBossKilled;
	int SwampBossIndex;
	// ----
}; extern SwampPeace Swamp;

void SwampOfPeaceTimer(void * lpParam);


That is for make a Random Medusa respawn with Event Manager

But you can change Monster respawn time in Monster.txt and make event like Kundum in Kalima. For that you have to only read eventitembag and make monstermanager function.


Credits : M.E.S (Me)
 
Last edited:
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