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# This file is part of aion-lightning <aion-lightning.org>.
#
# aion-lightning is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# aion-lightning is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with aion-lightning. If not, see <http://www.gnu.org/licenses/>.
#
# ----------------------------
# Geodata config's:
# ----------------------------
# Enable Geodata (heights and meshes)
# Default: false
gameserver.geodata.enable = true
# Enable canSee checks using geodata.
# Default: false
gameserver.geodata.cansee.enable = true
# Enable fear skill using geodata.
# Default: false
gameserver.geodata.fear.enable = true
# If enabled - during movements npcs will be checking z coordinate based on geo if target is flying
# Default: false
gameserver.geo.npc.move = true
# Enable npc checks aggro target visibility range (canSee)
# Default: false
gameserver.geo.npc.aggro = true
#Enable geo materials using skills
# Default: false
gameserver.geo.materials.enable = false
#Show collision zone name and skill id for GMs
# Default: false
gameserver.geo.materials.showdetails = false
#Enable geodata shields, for test purpose
# Default: false
gameserver.geo.shields.enable = false
#Enable geodata doors, for test purpose
# Default: false
gameserver.geo.doors.enable = false
# Enable object factory for geo primitives
# Default: false
gameserver.geodata.objectfactory.enabled = false
how do you add geodata on AL 4.0 released by dwarf?
2013-09-20 23:00:52,489 WARN [main] com.aionemu.gameserver.world.zone.ZoneService [ZoneService.java:106] Can't instantiate zone handler CORE_400010000java.nio.BufferUnderflowException: null
at java.nio.Buffer.nextGetIndex(Buffer.java:478) ~[na:1.6.0_30]
at java.nio.DirectByteBuffer.getFloat(DirectByteBuffer.java:822) ~[na:1.6.0_30]
at com.aionemu.gameserver.geoEngine.GeoWorldLoader.loadMeshs(GeoWorldLoader.java:97) ~[EG-Game.jar:na]
at zone.AbyssCore.<init>(AbyssCore.java from JavaSourceFromFile:46) ~[na:na]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[na:1.6.0_30]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) ~[na:1.6.0_30]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) ~[na:1.6.0_30]
at java.lang.reflect.Constructor.newInstance(Constructor.java:513) ~[na:1.6.0_30]
at java.lang.Class.newInstance0(Class.java:355) ~[na:1.6.0_30]
at java.lang.Class.newInstance(Class.java:308) ~[na:1.6.0_30]
at com.aionemu.gameserver.world.zone.ZoneService.getNewZoneHandler(ZoneService.java:100) [EG-Game.jar:na]
at com.aionemu.gameserver.world.zone.ZoneService.getZoneInstancesByWorldId(ZoneService.java:235) [EG-Game.jar:na]
at com.aionemu.gameserver.world.WorldMapInstance.<init>(WorldMapInstance.java:121) [EG-Game.jar:na]
at com.aionemu.gameserver.world.WorldMap3DInstance.<init>(WorldMap3DInstance.java:31) [EG-Game.jar:na]
at com.aionemu.gameserver.world.WorldMapInstanceFactory.createWorldMapInstance(WorldMapInstanceFactory.java:39) [EG-Game.jar:na]
at com.aionemu.gameserver.world.WorldMapInstanceFactory.createWorldMapInstance(WorldMapInstanceFactory.java:33) [EG-Game.jar:na]
at com.aionemu.gameserver.world.WorldMap.<init>(WorldMap.java:60) [EG-Game.jar:na]
at com.aionemu.gameserver.world.World.<init>(World.java:92) [EG-Game.jar:na]
at com.aionemu.gameserver.world.World.<init>(World.java:50) [EG-Game.jar:na]
at com.aionemu.gameserver.world.World$SingletonHolder.<clinit>(World.java:483) [EG-Game.jar:na]
at com.aionemu.gameserver.world.World.getInstance(World.java:98) [EG-Game.jar:na]
at com.aionemu.gameserver.GameServer.main(GameServer.java:177) [EG-Game.jar:na]
2013-09-20 23:00:52,680 INFO [main] com.aionemu.gameserver.world.World [World.java:94] World: 117 worlds map created.
this work on AL 3.9 sir ?you need to edit .\AIONEmulator\game\StartGS.bat
JAVA -Xms3280m -Xmx3280m -XX:MaxHeapSize=3280m
try this it give the server more ram to use - or just put higher numbers in it until it runs!
this work on AL 3.9 sir ?
i have new problem sirthis works on 3.9 and 4.0
can you help me fix this problem ?The problem is with the Geo Data
in vain we build a game server src build
turn it off
I copy geo geo file folder
and turn
it bugs a lot of map