Skilled Illusionist
- Joined
- May 14, 2008
- Messages
- 335
- Reaction score
- 45
100%(ish) working motions. I implemented the running animation, so this guy trucks once you get the speed in proportion with how fast the feet move. You can rest with this animal, but you disappear. Also, there is no bowing animation. I could add that, but I don't see it as necessary. The ideal attack speed for this egg is 1800, at which point the whole attack animation plays.
Screenshot/Download:
Enjoy. I'm not writing a tutorial on how to install it.
EDIT: It's just the stuff for a g31 transformation. You'll have to do a bit of (REALLY EASY) renaming to get g11 and g21 transformations out of it.
Here's some macro.dat lines for those of you who need them:
( shinsuinfo ( key 38) ( bone 38 ) ( scale 1.0 10) ( motion "AAAAAAAAAA" ) (mspeed 650 650) (attheight 20))
( shinsubone (key 38) ( bone 0 11 13 37 24 38 39 40 ) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
Screenshot/Download:
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Enjoy. I'm not writing a tutorial on how to install it.
EDIT: It's just the stuff for a g31 transformation. You'll have to do a bit of (REALLY EASY) renaming to get g11 and g21 transformations out of it.
Here's some macro.dat lines for those of you who need them:
( shinsuinfo ( key 38) ( bone 38 ) ( scale 1.0 10) ( motion "AAAAAAAAAA" ) (mspeed 650 650) (attheight 20))
( shinsubone (key 38) ( bone 0 11 13 37 24 38 39 40 ) ( target -3.0 3.5 2.0 3) (motion 1 0 0 0 0 0 0) (part 4 0) (damage 40 30 20 0))
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